diff --git a/Unity.gitignore b/Unity.gitignore index 9eb70ce1..1953f1e4 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -12,13 +12,10 @@ /[Uu]ser[Ss]ettings/ *.log -# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. -*.blend1 -*.blend1.meta - -# MemoryCaptures can get excessive in size. +# Memory Profiler generated files +# MemoryCaptures can get excessive in size # They also could contain extremely sensitive data -/[Mm]emoryCaptures/ +/[Mm]emory[Cc]aptures/ # Recordings can get excessive in size /[Rr]ecordings/ @@ -64,11 +61,16 @@ ExportedObj/ sysinfo.txt # Mono auto generated files +.dirstamp mono_crash.* +tmpinst-dir.stamp # Builds +/*_BackUpThisFolder_ButDontShipItWithYourGame/ +/*_BurstDebugInformation_DoNotShip/ *.apk *.aab +*.obb *.unitypackage *.unitypackage.meta *.app @@ -76,24 +78,50 @@ mono_crash.* # Crashlytics generated file crashlytics-build.properties -# TestRunner generated files -InitTestScene*.unity* +# Blender generated backup files +/[Aa]ssets/**/*.blend1 +/[Aa]ssets/**/*.blend1.meta + +# TouchDesigner generated cache files +/[Aa]ssets/**/TDImportCache/ +/[Aa]ssets/**/TDImportCache.meta + +# Unity Crash Recovery generated files +/[Aa]ssets/_Recovery/ +/[Aa]ssets/_Recovery.meta # Addressables default ignores, before user customizations -/ServerData -/[Aa]ssets/StreamingAssets/aa* -/[Aa]ssets/AddressableAssetsData/link.xml* -/[Aa]ssets/Addressables_Temp* # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin -/[Aa]ssets/AddressableAssetsData/*/*.bin* +/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin +/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta +/[Aa]ssets/AddressableAssetsData/link.xml +/[Aa]ssets/AddressableAssetsData/link.xml.meta +/[Aa]ssets/Addressables_Temp/ +/[Aa]ssets/Addressables_Temp.meta +/[Aa]ssets/StreamingAssets/aa/ +/[Aa]ssets/StreamingAssets/aa.meta +/ServerData/ + +# EDM4U generated files +/[Aa]ssets/GeneratedLocalRepo/ +/[Aa]ssets/GeneratedLocalRepo.meta + +# Android Gradle generated files +/[Aa]ssets/Plugins/Android/**/*.gradle.backup* +/[Aa]ssets/Plugins/Android/**/local.properties + +# Test Framework generated files +/[Aa]ssets/Resources/PerformanceTestRunInfo.json +/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta +/[Aa]ssets/Resources/PerformanceTestRunSettings.json +/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta +/[Aa]ssets/InitTestScene*.unity +/[Aa]ssets/InitTestScene*.unity.meta # Visual Scripting auto-generated files +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/ +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta -/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers -/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta - -# Auto-generated scenes by play mode tests -/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*