From 7ad7f8e4b48dfdbb4e935abf644e6b4f2d8f18eb Mon Sep 17 00:00:00 2001 From: Habetdin <15926758+Habetdin@users.noreply.github.com> Date: Tue, 30 Sep 2025 01:49:29 +0300 Subject: [PATCH] Unity: Update Blender entries Make pattern more explicit (include Assets directory prefix) --- Unity.gitignore | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Unity.gitignore b/Unity.gitignore index f1b71d66..323e8fc6 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -12,10 +12,6 @@ /[Uu]ser[Ss]ettings/ *.log -# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. -*.blend1 -*.blend1.meta - # Memory Profiler generated files # MemoryCaptures can get excessive in size # They also could contain extremely sensitive data @@ -82,6 +78,10 @@ tmpinst-dir.stamp # Crashlytics generated file crashlytics-build.properties +# Blender generated backup files +/[Aa]ssets/**/*.blend1 +/[Aa]ssets/**/*.blend1.meta + # Addressables default ignores, before user customizations # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: