update armv4t docs
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# armv4t-none-eabi
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# armv4t-none-eabi / thumbv4t-none-eabi
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Tier 3
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Bare-metal target for any cpu in the Armv4T architecture family, supporting
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ARM/Thumb code interworking (aka `A32`/`T32`), with ARM code as the default code
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generation.
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These two targets are part of the [`arm-none-eabi`](arm-none-eabi.md) target
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group, and all the information there applies.
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In particular this supports the Game Boy Advance (GBA), but there's nothing
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GBA-specific with this target, so any Armv4T device should work fine.
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See [`arm-none-eabi`](arm-none-eabi.md) for information applicable to all
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`arm-none-eabi` targets.
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Both of these targets can be used on the Game Boy Advance (GBA), among other
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things. On the GBA, one should usually use the `thumb` target to get the best
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overall performance.
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## Target Maintainers
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@ -23,6 +20,6 @@ This is a cross-compiled target that you will need to emulate during testing.
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Because this is a device-agnostic target, and the exact emulator that you'll
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need depends on the specific device you want to run your code on.
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For example, when programming for the Gameboy Advance, the
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[mgba-test-runner](https://github.com/agbrs/agb) program could be used to make a
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normal set of rust tests be run within the `mgba` emulator.
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* When building for the GBA, [mgba-test-runner](https://github.com/agbrs/agb)
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can be used to make a normal set of rust tests be run within the `mgba`
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emulator.
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