Rewrite boxed_region/memory_region in Rust

This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.

Closes #8704
This commit is contained in:
Alex Crichton 2013-10-26 01:10:39 -07:00
parent c5074ae646
commit 357ef1f69c
13 changed files with 257 additions and 656 deletions

View file

@ -13,8 +13,6 @@
#include "rust_util.h"
#include "sync/rust_thread.h"
#include "sync/lock_and_signal.h"
#include "memory_region.h"
#include "boxed_region.h"
#include "vg/valgrind.h"
#include <time.h>
@ -477,44 +475,6 @@ rust_initialize_rt_tls_key(tls_key *key) {
}
}
extern "C" CDECL memory_region*
rust_new_memory_region(uintptr_t detailed_leaks,
uintptr_t poison_on_free) {
return new memory_region((bool)detailed_leaks,
(bool)poison_on_free);
}
extern "C" CDECL void
rust_delete_memory_region(memory_region *region) {
delete region;
}
extern "C" CDECL boxed_region*
rust_new_boxed_region(memory_region *region,
uintptr_t poison_on_free) {
return new boxed_region(region, poison_on_free);
}
extern "C" CDECL void
rust_delete_boxed_region(boxed_region *region) {
delete region;
}
extern "C" CDECL rust_opaque_box*
rust_boxed_region_malloc(boxed_region *region, type_desc *td, size_t size) {
return region->malloc(td, size);
}
extern "C" CDECL rust_opaque_box*
rust_boxed_region_realloc(boxed_region *region, rust_opaque_box *ptr, size_t size) {
return region->realloc(ptr, size);
}
extern "C" CDECL void
rust_boxed_region_free(boxed_region *region, rust_opaque_box *box) {
region->free(box);
}
typedef void *(rust_try_fn)(void*, void*);
extern "C" CDECL uintptr_t