Rollup merge of #25308 - nham:audit_ref_traits, r=alexcrichton
cc #16676
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1 changed files with 55 additions and 7 deletions
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@ -1346,6 +1346,8 @@ vtable when the trait is used as a [trait object](#trait-objects).
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Traits are implemented for specific types through separate
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[implementations](#implementations).
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Consider the following trait:
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```
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# type Surface = i32;
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# type BoundingBox = i32;
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@ -1360,6 +1362,20 @@ This defines a trait with two methods. All values that have
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`draw` and `bounding_box` methods called, using `value.bounding_box()`
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[syntax](#method-call-expressions).
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Traits can include default implementations of methods, as in:
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```
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trait Foo {
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fn bar(&self);
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fn baz(&self) { println!("We called baz."); }
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}
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```
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Here the `baz` method has a default implementation, so types that implement
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`Foo` need only implement `bar`. It is also possible for implementing types
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to override a method that has a default implementation.
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Type parameters can be specified for a trait to make it generic. These appear
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after the trait name, using the same syntax used in [generic
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functions](#generic-functions).
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@ -1372,6 +1388,30 @@ trait Seq<T> {
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}
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```
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It is also possible to define associated types for a trait. Consider the
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following example of a `Container` trait. Notice how the type is available
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for use in the method signatures:
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```
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trait Container {
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type E;
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fn empty() -> Self;
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fn insert(&mut self, Self::E);
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}
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```
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In order for a type to implement this trait, it must not only provide
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implementations for every method, but it must specify the type `E`. Here's
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an implementation of `Container` for the standard library type `Vec`:
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```
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impl<T> Container for Vec<T> {
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type E = T;
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fn empty() -> Vec<T> { Vec::new() }
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fn insert(&mut self, x: T) { self.push(x); }
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}
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```
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Generic functions may use traits as _bounds_ on their type parameters. This
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will have two effects: only types that have the trait may instantiate the
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parameter, and within the generic function, the methods of the trait can be
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@ -3470,13 +3510,21 @@ more of the closure traits:
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### Trait objects
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Every trait item (see [traits](#traits)) defines a type with the same name as
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the trait. This type is called the _trait object_ of the trait. Trait objects
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permit "late binding" of methods, dispatched using _virtual method tables_
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("vtables"). Whereas most calls to trait methods are "early bound" (statically
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resolved) to specific implementations at compile time, a call to a method on an
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trait objects is only resolved to a vtable entry at compile time. The actual
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implementation for each vtable entry can vary on an object-by-object basis.
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In Rust, a type like `&SomeTrait` or `Box<SomeTrait>` is called a _trait object_.
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Each instance of a trait object includes:
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- a pointer to an instance of a type `T` that implements `SomeTrait`
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- a _virtual method table_, often just called a _vtable_, which contains, for
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each method of `SomeTrait` that `T` implements, a pointer to `T`'s
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implementation (i.e. a function pointer).
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The purpose of trait objects is to permit "late binding" of methods. A call to
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a method on a trait object is only resolved to a vtable entry at compile time.
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The actual implementation for each vtable entry can vary on an object-by-object
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basis.
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Note that for a trait object to be instantiated, the trait must be
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_object-safe_. Object safety rules are defined in [RFC 255][rfc255].
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Given a pointer-typed expression `E` of type `&T` or `Box<T>`, where `T`
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implements trait `R`, casting `E` to the corresponding pointer type `&R` or
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