Expand the introduction to the ffi module.
We describe the representation of C strings, and the purpose of OsString/OsStr. Part of https://github.com/rust-lang/rust/issues/29354
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Utilities related to FFI bindings.
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//! This module provides utilities to handle C-like strings. It is
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//! mainly of use for FFI (Foreign Function Interface) bindings and
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//! code that needs to exchange C-like strings with other languages.
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//!
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//! # Overview
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//!
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//! Rust represents owned strings with the [`String`] type, and
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//! borrowed slices of strings with the [`str`] primitive. Both are
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//! always in UTF-8 encoding, and may contain nul bytes in the middle,
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//! i.e. if you look at the bytes that make up the string, there may
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//! be a `0` among them. Both `String` and `str` know their length;
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//! there are no nul terminators at the end of strings like in C.
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//!
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//! C strings are different from Rust strings:
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//!
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//! * **Encodings** - C strings may have different encodings. If
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//! you are bringing in strings from C APIs, you should check what
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//! encoding you are getting. Rust strings are always UTF-8.
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//!
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//! * **Character width** - C strings may use "normal" or "wide"
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//! characters, i.e. `char` or `wchar_t`, respectively. The C
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//! standard leaves the actual sizes of those types open to
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//! interpretation, but defines different APIs for strings made up of
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//! each character type. Rust strings are always UTF-8, so different
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//! Unicode characters will be encoded in a variable number of bytes
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//! each. The Rust type [`char`] represents a '[Unicode
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//! scalar value]', which is similar to, but not the same as, a
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//! '[Unicode code point]'.
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//!
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//! * **Nul terminators and implicit string lengths** - Often, C
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//! strings are nul-terminated, i.e. they have a `0` character at the
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//! end. The length of a string buffer is not known *a priori*;
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//! instead, to compute the length of a string, C code must manually
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//! call a function like `strlen()` for `char`-based strings, or
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//! `wcslen()` for `wchar_t`-based ones. Those functions return the
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//! number of characters in the string excluding the nul terminator,
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//! so the buffer length is really `len+1` characters. Rust strings
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//! don't have a nul terminator, and they always know their length.
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//!
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//! * **No nul characters in the middle of the string** - When C
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//! strings have a nul terminator character, this usually means that
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//! they cannot have nul characters in the middle — a nul character
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//! would essentially truncate the string. Rust strings *can* have
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//! nul characters in the middle, since they don't use nul
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//! terminators.
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//!
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//! # Representations of non-Rust strings
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//!
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//! [`CString`] and [`CStr`] are useful when you need to transfer
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//! UTF-8 strings to and from C, respectively:
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//!
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//! * **From Rust to C:** [`CString`] represents an owned, C-friendly
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//! UTF-8 string: it is valid UTF-8, it is nul-terminated, and has no
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//! nul characters in the middle. Rust code can create a `CString`
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//! out of a normal string (provided that the string doesn't have nul
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//! characters in the middle), and then use a variety of methods to
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//! obtain a raw `*mut u8` that can then be passed as an argument to C
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//! functions.
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//!
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//! * **From C to Rust:** [`CStr`] represents a borrowed C string; it
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//! is what you would use to wrap a raw `*const u8` that you got from
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//! a C function. A `CStr` is just guaranteed to be a nul-terminated
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//! array of bytes; the UTF-8 validation step only happens when you
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//! request to convert it to a `&str`.
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//!
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//! [`OsString`] and [`OsStr`] are useful when you need to transfer
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//! strings to and from operating system calls. If you need Rust
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//! strings out of them, they can take care of conversion to and from
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//! the operating system's preferred form for strings — of course, it
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//! may not be possible to convert all valid operating system strings
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//! into valid UTF-8; the `OsString` and `OsStr` functions let you know
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//! when this is the case.
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//!
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//! * [`OsString`] represents an owned string in whatever
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//! representation the operating system prefers. In the Rust standard
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//! library, various APIs that transfer strings to/from the operating
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//! system use `OsString` instead of plain strings. For example,
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//! [`env::var_os()`] is used to query environment variables; it
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//! returns an `Option<OsString>`. If the environment variable exists
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//! you will get a `Some(os_string)`, which you can *then* try to
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//! convert to a Rust string. This yields a [`Result<>`], so that
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//! your code can detect errors in case the environment variable did
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//! not in fact contain valid Unicode data.
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//!
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//! * [`OsStr`] represents a borrowed reference to a string in a format that
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//! can be passed to the operating system. It can be converted into
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//! an UTF-8 Rust string slice in a similar way to `OsString`.
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//!
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//! [`String`]: ../string/struct.String.html
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//! [`str`]: ../primitive.str.html
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//! [`char`]: ../primitive.char.html
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//! [Unicode scalar value]: http://www.unicode.org/glossary/#unicode_scalar_value
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//! [Unicode code point]: http://www.unicode.org/glossary/#code_point
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//! [`CString`]: struct.CString.html
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//! [`CStr`]: struct.CStr.html
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//! [`OsString`]: struct.OsString.html
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//! [`OsStr`]: struct.OsStr.html
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//! [`env::set_var()`]: ../env/fn.set_var.html
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//! [`env::var_os()`]: ../env/fn.var_os.html
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//! [`Result<>`]: ../result/enum.Result.html
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#![stable(feature = "rust1", since = "1.0.0")]
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