Split partitioning.rs into a module

This commit is contained in:
Wesley Wiser 2020-07-08 22:16:06 -04:00
parent 8dea3088c6
commit 5d501f9cd2
3 changed files with 712 additions and 684 deletions

View file

@ -1,418 +1,24 @@
//! Partitioning Codegen Units for Incremental Compilation
//! ======================================================
//!
//! The task of this module is to take the complete set of monomorphizations of
//! a crate and produce a set of codegen units from it, where a codegen unit
//! is a named set of (mono-item, linkage) pairs. That is, this module
//! decides which monomorphization appears in which codegen units with which
//! linkage. The following paragraphs describe some of the background on the
//! partitioning scheme.
//!
//! The most important opportunity for saving on compilation time with
//! incremental compilation is to avoid re-codegenning and re-optimizing code.
//! Since the unit of codegen and optimization for LLVM is "modules" or, how
//! we call them "codegen units", the particulars of how much time can be saved
//! by incremental compilation are tightly linked to how the output program is
//! partitioned into these codegen units prior to passing it to LLVM --
//! especially because we have to treat codegen units as opaque entities once
//! they are created: There is no way for us to incrementally update an existing
//! LLVM module and so we have to build any such module from scratch if it was
//! affected by some change in the source code.
//!
//! From that point of view it would make sense to maximize the number of
//! codegen units by, for example, putting each function into its own module.
//! That way only those modules would have to be re-compiled that were actually
//! affected by some change, minimizing the number of functions that could have
//! been re-used but just happened to be located in a module that is
//! re-compiled.
//!
//! However, since LLVM optimization does not work across module boundaries,
//! using such a highly granular partitioning would lead to very slow runtime
//! code since it would effectively prohibit inlining and other inter-procedure
//! optimizations. We want to avoid that as much as possible.
//!
//! Thus we end up with a trade-off: The bigger the codegen units, the better
//! LLVM's optimizer can do its work, but also the smaller the compilation time
//! reduction we get from incremental compilation.
//!
//! Ideally, we would create a partitioning such that there are few big codegen
//! units with few interdependencies between them. For now though, we use the
//! following heuristic to determine the partitioning:
//!
//! - There are two codegen units for every source-level module:
//! - One for "stable", that is non-generic, code
//! - One for more "volatile" code, i.e., monomorphized instances of functions
//! defined in that module
//!
//! In order to see why this heuristic makes sense, let's take a look at when a
//! codegen unit can get invalidated:
//!
//! 1. The most straightforward case is when the BODY of a function or global
//! changes. Then any codegen unit containing the code for that item has to be
//! re-compiled. Note that this includes all codegen units where the function
//! has been inlined.
//!
//! 2. The next case is when the SIGNATURE of a function or global changes. In
//! this case, all codegen units containing a REFERENCE to that item have to be
//! re-compiled. This is a superset of case 1.
//!
//! 3. The final and most subtle case is when a REFERENCE to a generic function
//! is added or removed somewhere. Even though the definition of the function
//! might be unchanged, a new REFERENCE might introduce a new monomorphized
//! instance of this function which has to be placed and compiled somewhere.
//! Conversely, when removing a REFERENCE, it might have been the last one with
//! that particular set of generic arguments and thus we have to remove it.
//!
//! From the above we see that just using one codegen unit per source-level
//! module is not such a good idea, since just adding a REFERENCE to some
//! generic item somewhere else would invalidate everything within the module
//! containing the generic item. The heuristic above reduces this detrimental
//! side-effect of references a little by at least not touching the non-generic
//! code of the module.
//!
//! A Note on Inlining
//! ------------------
//! As briefly mentioned above, in order for LLVM to be able to inline a
//! function call, the body of the function has to be available in the LLVM
//! module where the call is made. This has a few consequences for partitioning:
//!
//! - The partitioning algorithm has to take care of placing functions into all
//! codegen units where they should be available for inlining. It also has to
//! decide on the correct linkage for these functions.
//!
//! - The partitioning algorithm has to know which functions are likely to get
//! inlined, so it can distribute function instantiations accordingly. Since
//! there is no way of knowing for sure which functions LLVM will decide to
//! inline in the end, we apply a heuristic here: Only functions marked with
//! `#[inline]` are considered for inlining by the partitioner. The current
//! implementation will not try to determine if a function is likely to be
//! inlined by looking at the functions definition.
//!
//! Note though that as a side-effect of creating a codegen units per
//! source-level module, functions from the same module will be available for
//! inlining, even when they are not marked `#[inline]`.
use std::cmp;
use std::collections::hash_map::Entry;
use rustc_data_structures::fx::{FxHashMap, FxHashSet};
use rustc_data_structures::sync;
use rustc_hir::def::DefKind;
use rustc_hir::def_id::{CrateNum, DefId, DefIdSet, CRATE_DEF_INDEX, LOCAL_CRATE};
use rustc_hir::def_id::{DefId, CRATE_DEF_INDEX, LOCAL_CRATE};
use rustc_middle::middle::codegen_fn_attrs::CodegenFnAttrFlags;
use rustc_middle::middle::exported_symbols::SymbolExportLevel;
use rustc_middle::mir::mono::{CodegenUnit, CodegenUnitNameBuilder, Linkage, Visibility};
use rustc_middle::mir::mono::{InstantiationMode, MonoItem};
use rustc_middle::ty::print::characteristic_def_id_of_type;
use rustc_middle::ty::query::Providers;
use rustc_middle::ty::{self, DefIdTree, InstanceDef, TyCtxt};
use rustc_span::symbol::{Symbol, SymbolStr};
use rustc_span::symbol::Symbol;
use crate::monomorphize::collector::InliningMap;
use crate::monomorphize::collector::{self, MonoItemCollectionMode};
trait Partitioner<'tcx> {
fn place_root_mono_items(
&mut self,
tcx: TyCtxt<'tcx>,
mono_items: &mut dyn Iterator<Item = MonoItem<'tcx>>,
) -> PreInliningPartitioning<'tcx>;
fn merge_codegen_units(
&mut self,
tcx: TyCtxt<'tcx>,
initial_partitioning: &mut PreInliningPartitioning<'tcx>,
target_cgu_count: usize,
);
fn place_inlined_mono_items(
&mut self,
initial_partitioning: PreInliningPartitioning<'tcx>,
inlining_map: &InliningMap<'tcx>,
) -> PostInliningPartitioning<'tcx>;
fn internalize_symbols(
&mut self,
tcx: TyCtxt<'tcx>,
partitioning: &mut PostInliningPartitioning<'tcx>,
inlining_map: &InliningMap<'tcx>,
);
}
// Anything we can't find a proper codegen unit for goes into this.
fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu"))
}
use crate::monomorphize::partitioning::merging;
use crate::monomorphize::partitioning::{
MonoItemPlacement, Partitioner, PostInliningPartitioning, PreInliningPartitioning,
};
pub struct DefaultPartitioning;
fn get_partitioner<'tcx>() -> Box<dyn Partitioner<'tcx>> {
Box::new(DefaultPartitioning)
}
pub fn partition<'tcx>(
tcx: TyCtxt<'tcx>,
mono_items: &mut dyn Iterator<Item = MonoItem<'tcx>>,
max_cgu_count: usize,
inlining_map: &InliningMap<'tcx>,
) -> Vec<CodegenUnit<'tcx>> {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning");
let mut partitioner = get_partitioner();
// In the first step, we place all regular monomorphizations into their
// respective 'home' codegen unit. Regular monomorphizations are all
// functions and statics defined in the local crate.
let mut initial_partitioning = {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_place_roots");
partitioner.place_root_mono_items(tcx, mono_items)
};
initial_partitioning.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx));
debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter());
// Merge until we have at most `max_cgu_count` codegen units.
{
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus");
partitioner.merge_codegen_units(tcx, &mut initial_partitioning, max_cgu_count);
debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter());
}
// In the next step, we use the inlining map to determine which additional
// monomorphizations have to go into each codegen unit. These additional
// monomorphizations can be drop-glue, functions from external crates, and
// local functions the definition of which is marked with `#[inline]`.
let mut post_inlining = {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_place_inline_items");
partitioner.place_inlined_mono_items(initial_partitioning, inlining_map)
};
post_inlining.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx));
debug_dump(tcx, "POST INLINING:", post_inlining.codegen_units.iter());
// Next we try to make as many symbols "internal" as possible, so LLVM has
// more freedom to optimize.
if tcx.sess.opts.cg.link_dead_code != Some(true) {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_internalize_symbols");
partitioner.internalize_symbols(tcx, &mut post_inlining, inlining_map);
}
// Finally, sort by codegen unit name, so that we get deterministic results.
let PostInliningPartitioning {
codegen_units: mut result,
mono_item_placements: _,
internalization_candidates: _,
} = post_inlining;
result.sort_by_cached_key(|cgu| cgu.name().as_str());
result
}
struct PreInliningPartitioning<'tcx> {
codegen_units: Vec<CodegenUnit<'tcx>>,
roots: FxHashSet<MonoItem<'tcx>>,
internalization_candidates: FxHashSet<MonoItem<'tcx>>,
}
/// For symbol internalization, we need to know whether a symbol/mono-item is
/// accessed from outside the codegen unit it is defined in. This type is used
/// to keep track of that.
#[derive(Clone, PartialEq, Eq, Debug)]
enum MonoItemPlacement {
SingleCgu { cgu_name: Symbol },
MultipleCgus,
}
struct PostInliningPartitioning<'tcx> {
codegen_units: Vec<CodegenUnit<'tcx>>,
mono_item_placements: FxHashMap<MonoItem<'tcx>, MonoItemPlacement>,
internalization_candidates: FxHashSet<MonoItem<'tcx>>,
}
fn mono_item_linkage_and_visibility(
tcx: TyCtxt<'tcx>,
mono_item: &MonoItem<'tcx>,
can_be_internalized: &mut bool,
export_generics: bool,
) -> (Linkage, Visibility) {
if let Some(explicit_linkage) = mono_item.explicit_linkage(tcx) {
return (explicit_linkage, Visibility::Default);
}
let vis = mono_item_visibility(tcx, mono_item, can_be_internalized, export_generics);
(Linkage::External, vis)
}
fn mono_item_visibility(
tcx: TyCtxt<'tcx>,
mono_item: &MonoItem<'tcx>,
can_be_internalized: &mut bool,
export_generics: bool,
) -> Visibility {
let instance = match mono_item {
// This is pretty complicated; see below.
MonoItem::Fn(instance) => instance,
// Misc handling for generics and such, but otherwise:
MonoItem::Static(def_id) => {
return if tcx.is_reachable_non_generic(*def_id) {
*can_be_internalized = false;
default_visibility(tcx, *def_id, false)
} else {
Visibility::Hidden
};
}
MonoItem::GlobalAsm(hir_id) => {
let def_id = tcx.hir().local_def_id(*hir_id);
return if tcx.is_reachable_non_generic(def_id) {
*can_be_internalized = false;
default_visibility(tcx, def_id.to_def_id(), false)
} else {
Visibility::Hidden
};
}
};
let def_id = match instance.def {
InstanceDef::Item(def) => def.did,
InstanceDef::DropGlue(def_id, Some(_)) => def_id,
// These are all compiler glue and such, never exported, always hidden.
InstanceDef::VtableShim(..)
| InstanceDef::ReifyShim(..)
| InstanceDef::FnPtrShim(..)
| InstanceDef::Virtual(..)
| InstanceDef::Intrinsic(..)
| InstanceDef::ClosureOnceShim { .. }
| InstanceDef::DropGlue(..)
| InstanceDef::CloneShim(..) => return Visibility::Hidden,
};
// The `start_fn` lang item is actually a monomorphized instance of a
// function in the standard library, used for the `main` function. We don't
// want to export it so we tag it with `Hidden` visibility but this symbol
// is only referenced from the actual `main` symbol which we unfortunately
// don't know anything about during partitioning/collection. As a result we
// forcibly keep this symbol out of the `internalization_candidates` set.
//
// FIXME: eventually we don't want to always force this symbol to have
// hidden visibility, it should indeed be a candidate for
// internalization, but we have to understand that it's referenced
// from the `main` symbol we'll generate later.
//
// This may be fixable with a new `InstanceDef` perhaps? Unsure!
if tcx.lang_items().start_fn() == Some(def_id) {
*can_be_internalized = false;
return Visibility::Hidden;
}
let is_generic = instance.substs.non_erasable_generics().next().is_some();
// Upstream `DefId` instances get different handling than local ones.
if !def_id.is_local() {
return if export_generics && is_generic {
// If it is a upstream monomorphization and we export generics, we must make
// it available to downstream crates.
*can_be_internalized = false;
default_visibility(tcx, def_id, true)
} else {
Visibility::Hidden
};
}
if is_generic {
if export_generics {
if tcx.is_unreachable_local_definition(def_id) {
// This instance cannot be used from another crate.
Visibility::Hidden
} else {
// This instance might be useful in a downstream crate.
*can_be_internalized = false;
default_visibility(tcx, def_id, true)
}
} else {
// We are not exporting generics or the definition is not reachable
// for downstream crates, we can internalize its instantiations.
Visibility::Hidden
}
} else {
// If this isn't a generic function then we mark this a `Default` if
// this is a reachable item, meaning that it's a symbol other crates may
// access when they link to us.
if tcx.is_reachable_non_generic(def_id) {
*can_be_internalized = false;
debug_assert!(!is_generic);
return default_visibility(tcx, def_id, false);
}
// If this isn't reachable then we're gonna tag this with `Hidden`
// visibility. In some situations though we'll want to prevent this
// symbol from being internalized.
//
// There's two categories of items here:
//
// * First is weak lang items. These are basically mechanisms for
// libcore to forward-reference symbols defined later in crates like
// the standard library or `#[panic_handler]` definitions. The
// definition of these weak lang items needs to be referenceable by
// libcore, so we're no longer a candidate for internalization.
// Removal of these functions can't be done by LLVM but rather must be
// done by the linker as it's a non-local decision.
//
// * Second is "std internal symbols". Currently this is primarily used
// for allocator symbols. Allocators are a little weird in their
// implementation, but the idea is that the compiler, at the last
// minute, defines an allocator with an injected object file. The
// `alloc` crate references these symbols (`__rust_alloc`) and the
// definition doesn't get hooked up until a linked crate artifact is
// generated.
//
// The symbols synthesized by the compiler (`__rust_alloc`) are thin
// veneers around the actual implementation, some other symbol which
// implements the same ABI. These symbols (things like `__rg_alloc`,
// `__rdl_alloc`, `__rde_alloc`, etc), are all tagged with "std
// internal symbols".
//
// The std-internal symbols here **should not show up in a dll as an
// exported interface**, so they return `false` from
// `is_reachable_non_generic` above and we'll give them `Hidden`
// visibility below. Like the weak lang items, though, we can't let
// LLVM internalize them as this decision is left up to the linker to
// omit them, so prevent them from being internalized.
let attrs = tcx.codegen_fn_attrs(def_id);
if attrs.flags.contains(CodegenFnAttrFlags::RUSTC_STD_INTERNAL_SYMBOL) {
*can_be_internalized = false;
}
Visibility::Hidden
}
}
fn default_visibility(tcx: TyCtxt<'_>, id: DefId, is_generic: bool) -> Visibility {
if !tcx.sess.target.target.options.default_hidden_visibility {
return Visibility::Default;
}
// Generic functions never have export-level C.
if is_generic {
return Visibility::Hidden;
}
// Things with export level C don't get instantiated in
// downstream crates.
if !id.is_local() {
return Visibility::Hidden;
}
// C-export level items remain at `Default`, all other internal
// items become `Hidden`.
match tcx.reachable_non_generics(id.krate).get(&id) {
Some(SymbolExportLevel::C) => Visibility::Default,
_ => Visibility::Hidden,
}
}
impl<'tcx> Partitioner<'tcx> for DefaultPartitioning {
fn place_root_mono_items(
&mut self,
@ -495,96 +101,7 @@ impl<'tcx> Partitioner<'tcx> for DefaultPartitioning {
initial_partitioning: &mut PreInliningPartitioning<'tcx>,
target_cgu_count: usize,
) {
assert!(target_cgu_count >= 1);
let codegen_units = &mut initial_partitioning.codegen_units;
// Note that at this point in time the `codegen_units` here may not be in a
// deterministic order (but we know they're deterministically the same set).
// We want this merging to produce a deterministic ordering of codegen units
// from the input.
//
// Due to basically how we've implemented the merging below (merge the two
// smallest into each other) we're sure to start off with a deterministic
// order (sorted by name). This'll mean that if two cgus have the same size
// the stable sort below will keep everything nice and deterministic.
codegen_units.sort_by_cached_key(|cgu| cgu.name().as_str());
// This map keeps track of what got merged into what.
let mut cgu_contents: FxHashMap<Symbol, Vec<SymbolStr>> =
codegen_units.iter().map(|cgu| (cgu.name(), vec![cgu.name().as_str()])).collect();
// Merge the two smallest codegen units until the target size is reached.
while codegen_units.len() > target_cgu_count {
// Sort small cgus to the back
codegen_units.sort_by_cached_key(|cgu| cmp::Reverse(cgu.size_estimate()));
let mut smallest = codegen_units.pop().unwrap();
let second_smallest = codegen_units.last_mut().unwrap();
// Move the mono-items from `smallest` to `second_smallest`
second_smallest.modify_size_estimate(smallest.size_estimate());
for (k, v) in smallest.items_mut().drain() {
second_smallest.items_mut().insert(k, v);
}
// Record that `second_smallest` now contains all the stuff that was in
// `smallest` before.
let mut consumed_cgu_names = cgu_contents.remove(&smallest.name()).unwrap();
cgu_contents
.get_mut(&second_smallest.name())
.unwrap()
.extend(consumed_cgu_names.drain(..));
debug!(
"CodegenUnit {} merged into CodegenUnit {}",
smallest.name(),
second_smallest.name()
);
}
let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx);
if tcx.sess.opts.incremental.is_some() {
// If we are doing incremental compilation, we want CGU names to
// reflect the path of the source level module they correspond to.
// For CGUs that contain the code of multiple modules because of the
// merging done above, we use a concatenation of the names of
// all contained CGUs.
let new_cgu_names: FxHashMap<Symbol, String> = cgu_contents
.into_iter()
// This `filter` makes sure we only update the name of CGUs that
// were actually modified by merging.
.filter(|(_, cgu_contents)| cgu_contents.len() > 1)
.map(|(current_cgu_name, cgu_contents)| {
let mut cgu_contents: Vec<&str> = cgu_contents.iter().map(|s| &s[..]).collect();
// Sort the names, so things are deterministic and easy to
// predict.
cgu_contents.sort();
(current_cgu_name, cgu_contents.join("--"))
})
.collect();
for cgu in codegen_units.iter_mut() {
if let Some(new_cgu_name) = new_cgu_names.get(&cgu.name()) {
if tcx.sess.opts.debugging_opts.human_readable_cgu_names {
cgu.set_name(Symbol::intern(&new_cgu_name));
} else {
// If we don't require CGU names to be human-readable, we
// use a fixed length hash of the composite CGU name
// instead.
let new_cgu_name = CodegenUnit::mangle_name(&new_cgu_name);
cgu.set_name(Symbol::intern(&new_cgu_name));
}
}
}
} else {
// If we are compiling non-incrementally we just generate simple CGU
// names containing an index.
for (index, cgu) in codegen_units.iter_mut().enumerate() {
cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index));
}
}
merging::merge_codegen_units(tcx, initial_partitioning, target_cgu_count);
}
fn place_inlined_mono_items(
@ -621,7 +138,7 @@ impl<'tcx> Partitioner<'tcx> for DefaultPartitioning {
if roots.contains(&mono_item) {
bug!(
"GloballyShared mono-item inlined into other CGU: \
{:?}",
{:?}",
mono_item
);
}
@ -800,8 +317,6 @@ fn characteristic_def_id_of_mono_item<'tcx>(
}
}
type CguNameCache = FxHashMap<(DefId, bool), Symbol>;
fn compute_codegen_unit_name(
tcx: TyCtxt<'_>,
name_builder: &mut CodegenUnitNameBuilder<'_>,
@ -847,213 +362,191 @@ fn compute_codegen_unit_name(
})
}
fn numbered_codegen_unit_name(
name_builder: &mut CodegenUnitNameBuilder<'_>,
index: usize,
) -> Symbol {
name_builder.build_cgu_name_no_mangle(LOCAL_CRATE, &["cgu"], Some(index))
// Anything we can't find a proper codegen unit for goes into this.
fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_>) -> Symbol {
name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu"))
}
fn debug_dump<'a, 'tcx, I>(tcx: TyCtxt<'tcx>, label: &str, cgus: I)
where
I: Iterator<Item = &'a CodegenUnit<'tcx>>,
'tcx: 'a,
{
if cfg!(debug_assertions) {
debug!("{}", label);
for cgu in cgus {
debug!("CodegenUnit {} estimated size {} :", cgu.name(), cgu.size_estimate());
for (mono_item, linkage) in cgu.items() {
let symbol_name = mono_item.symbol_name(tcx).name;
let symbol_hash_start = symbol_name.rfind('h');
let symbol_hash =
symbol_hash_start.map(|i| &symbol_name[i..]).unwrap_or("<no hash>");
debug!(
" - {} [{:?}] [{}] estimated size {}",
mono_item.to_string(tcx, true),
linkage,
symbol_hash,
mono_item.size_estimate(tcx)
);
}
debug!("");
}
}
}
#[inline(never)] // give this a place in the profiler
fn assert_symbols_are_distinct<'a, 'tcx, I>(tcx: TyCtxt<'tcx>, mono_items: I)
where
I: Iterator<Item = &'a MonoItem<'tcx>>,
'tcx: 'a,
{
let _prof_timer = tcx.prof.generic_activity("assert_symbols_are_distinct");
let mut symbols: Vec<_> =
mono_items.map(|mono_item| (mono_item, mono_item.symbol_name(tcx))).collect();
symbols.sort_by_key(|sym| sym.1);
for pair in symbols.windows(2) {
let sym1 = &pair[0].1;
let sym2 = &pair[1].1;
if sym1 == sym2 {
let mono_item1 = pair[0].0;
let mono_item2 = pair[1].0;
let span1 = mono_item1.local_span(tcx);
let span2 = mono_item2.local_span(tcx);
// Deterministically select one of the spans for error reporting
let span = match (span1, span2) {
(Some(span1), Some(span2)) => {
Some(if span1.lo().0 > span2.lo().0 { span1 } else { span2 })
}
(span1, span2) => span1.or(span2),
};
let error_message = format!("symbol `{}` is already defined", sym1);
if let Some(span) = span {
tcx.sess.span_fatal(span, &error_message)
} else {
tcx.sess.fatal(&error_message)
}
}
}
}
fn collect_and_partition_mono_items(
fn mono_item_linkage_and_visibility(
tcx: TyCtxt<'tcx>,
cnum: CrateNum,
) -> (&'tcx DefIdSet, &'tcx [CodegenUnit<'tcx>]) {
assert_eq!(cnum, LOCAL_CRATE);
mono_item: &MonoItem<'tcx>,
can_be_internalized: &mut bool,
export_generics: bool,
) -> (Linkage, Visibility) {
if let Some(explicit_linkage) = mono_item.explicit_linkage(tcx) {
return (explicit_linkage, Visibility::Default);
}
let vis = mono_item_visibility(tcx, mono_item, can_be_internalized, export_generics);
(Linkage::External, vis)
}
let collection_mode = match tcx.sess.opts.debugging_opts.print_mono_items {
Some(ref s) => {
let mode_string = s.to_lowercase();
let mode_string = mode_string.trim();
if mode_string == "eager" {
MonoItemCollectionMode::Eager
type CguNameCache = FxHashMap<(DefId, bool), Symbol>;
fn mono_item_visibility(
tcx: TyCtxt<'tcx>,
mono_item: &MonoItem<'tcx>,
can_be_internalized: &mut bool,
export_generics: bool,
) -> Visibility {
let instance = match mono_item {
// This is pretty complicated; see below.
MonoItem::Fn(instance) => instance,
// Misc handling for generics and such, but otherwise:
MonoItem::Static(def_id) => {
return if tcx.is_reachable_non_generic(*def_id) {
*can_be_internalized = false;
default_visibility(tcx, *def_id, false)
} else {
if mode_string != "lazy" {
let message = format!(
"Unknown codegen-item collection mode '{}'. \
Falling back to 'lazy' mode.",
mode_string
);
tcx.sess.warn(&message);
}
MonoItemCollectionMode::Lazy
}
Visibility::Hidden
};
}
None => {
if tcx.sess.opts.cg.link_dead_code == Some(true) {
MonoItemCollectionMode::Eager
MonoItem::GlobalAsm(hir_id) => {
let def_id = tcx.hir().local_def_id(*hir_id);
return if tcx.is_reachable_non_generic(def_id) {
*can_be_internalized = false;
default_visibility(tcx, def_id.to_def_id(), false)
} else {
MonoItemCollectionMode::Lazy
}
Visibility::Hidden
};
}
};
let (items, inlining_map) = collector::collect_crate_mono_items(tcx, collection_mode);
let def_id = match instance.def {
InstanceDef::Item(def) => def.did,
InstanceDef::DropGlue(def_id, Some(_)) => def_id,
tcx.sess.abort_if_errors();
// These are all compiler glue and such, never exported, always hidden.
InstanceDef::VtableShim(..)
| InstanceDef::ReifyShim(..)
| InstanceDef::FnPtrShim(..)
| InstanceDef::Virtual(..)
| InstanceDef::Intrinsic(..)
| InstanceDef::ClosureOnceShim { .. }
| InstanceDef::DropGlue(..)
| InstanceDef::CloneShim(..) => return Visibility::Hidden,
};
let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || {
sync::join(
|| {
&*tcx.arena.alloc_from_iter(partition(
tcx,
&mut items.iter().cloned(),
tcx.sess.codegen_units(),
&inlining_map,
))
},
|| assert_symbols_are_distinct(tcx, items.iter()),
)
});
let mono_items: DefIdSet = items
.iter()
.filter_map(|mono_item| match *mono_item {
MonoItem::Fn(ref instance) => Some(instance.def_id()),
MonoItem::Static(def_id) => Some(def_id),
_ => None,
})
.collect();
if tcx.sess.opts.debugging_opts.print_mono_items.is_some() {
let mut item_to_cgus: FxHashMap<_, Vec<_>> = Default::default();
for cgu in codegen_units {
for (&mono_item, &linkage) in cgu.items() {
item_to_cgus.entry(mono_item).or_default().push((cgu.name(), linkage));
}
}
let mut item_keys: Vec<_> = items
.iter()
.map(|i| {
let mut output = i.to_string(tcx, false);
output.push_str(" @@");
let mut empty = Vec::new();
let cgus = item_to_cgus.get_mut(i).unwrap_or(&mut empty);
cgus.sort_by_key(|(name, _)| *name);
cgus.dedup();
for &(ref cgu_name, (linkage, _)) in cgus.iter() {
output.push_str(" ");
output.push_str(&cgu_name.as_str());
let linkage_abbrev = match linkage {
Linkage::External => "External",
Linkage::AvailableExternally => "Available",
Linkage::LinkOnceAny => "OnceAny",
Linkage::LinkOnceODR => "OnceODR",
Linkage::WeakAny => "WeakAny",
Linkage::WeakODR => "WeakODR",
Linkage::Appending => "Appending",
Linkage::Internal => "Internal",
Linkage::Private => "Private",
Linkage::ExternalWeak => "ExternalWeak",
Linkage::Common => "Common",
};
output.push_str("[");
output.push_str(linkage_abbrev);
output.push_str("]");
}
output
})
.collect();
item_keys.sort();
for item in item_keys {
println!("MONO_ITEM {}", item);
}
// The `start_fn` lang item is actually a monomorphized instance of a
// function in the standard library, used for the `main` function. We don't
// want to export it so we tag it with `Hidden` visibility but this symbol
// is only referenced from the actual `main` symbol which we unfortunately
// don't know anything about during partitioning/collection. As a result we
// forcibly keep this symbol out of the `internalization_candidates` set.
//
// FIXME: eventually we don't want to always force this symbol to have
// hidden visibility, it should indeed be a candidate for
// internalization, but we have to understand that it's referenced
// from the `main` symbol we'll generate later.
//
// This may be fixable with a new `InstanceDef` perhaps? Unsure!
if tcx.lang_items().start_fn() == Some(def_id) {
*can_be_internalized = false;
return Visibility::Hidden;
}
(tcx.arena.alloc(mono_items), codegen_units)
let is_generic = instance.substs.non_erasable_generics().next().is_some();
// Upstream `DefId` instances get different handling than local ones.
if !def_id.is_local() {
return if export_generics && is_generic {
// If it is a upstream monomorphization and we export generics, we must make
// it available to downstream crates.
*can_be_internalized = false;
default_visibility(tcx, def_id, true)
} else {
Visibility::Hidden
};
}
if is_generic {
if export_generics {
if tcx.is_unreachable_local_definition(def_id) {
// This instance cannot be used from another crate.
Visibility::Hidden
} else {
// This instance might be useful in a downstream crate.
*can_be_internalized = false;
default_visibility(tcx, def_id, true)
}
} else {
// We are not exporting generics or the definition is not reachable
// for downstream crates, we can internalize its instantiations.
Visibility::Hidden
}
} else {
// If this isn't a generic function then we mark this a `Default` if
// this is a reachable item, meaning that it's a symbol other crates may
// access when they link to us.
if tcx.is_reachable_non_generic(def_id) {
*can_be_internalized = false;
debug_assert!(!is_generic);
return default_visibility(tcx, def_id, false);
}
// If this isn't reachable then we're gonna tag this with `Hidden`
// visibility. In some situations though we'll want to prevent this
// symbol from being internalized.
//
// There's two categories of items here:
//
// * First is weak lang items. These are basically mechanisms for
// libcore to forward-reference symbols defined later in crates like
// the standard library or `#[panic_handler]` definitions. The
// definition of these weak lang items needs to be referenceable by
// libcore, so we're no longer a candidate for internalization.
// Removal of these functions can't be done by LLVM but rather must be
// done by the linker as it's a non-local decision.
//
// * Second is "std internal symbols". Currently this is primarily used
// for allocator symbols. Allocators are a little weird in their
// implementation, but the idea is that the compiler, at the last
// minute, defines an allocator with an injected object file. The
// `alloc` crate references these symbols (`__rust_alloc`) and the
// definition doesn't get hooked up until a linked crate artifact is
// generated.
//
// The symbols synthesized by the compiler (`__rust_alloc`) are thin
// veneers around the actual implementation, some other symbol which
// implements the same ABI. These symbols (things like `__rg_alloc`,
// `__rdl_alloc`, `__rde_alloc`, etc), are all tagged with "std
// internal symbols".
//
// The std-internal symbols here **should not show up in a dll as an
// exported interface**, so they return `false` from
// `is_reachable_non_generic` above and we'll give them `Hidden`
// visibility below. Like the weak lang items, though, we can't let
// LLVM internalize them as this decision is left up to the linker to
// omit them, so prevent them from being internalized.
let attrs = tcx.codegen_fn_attrs(def_id);
if attrs.flags.contains(CodegenFnAttrFlags::RUSTC_STD_INTERNAL_SYMBOL) {
*can_be_internalized = false;
}
Visibility::Hidden
}
}
pub fn provide(providers: &mut Providers) {
providers.collect_and_partition_mono_items = collect_and_partition_mono_items;
fn default_visibility(tcx: TyCtxt<'_>, id: DefId, is_generic: bool) -> Visibility {
if !tcx.sess.target.target.options.default_hidden_visibility {
return Visibility::Default;
}
providers.is_codegened_item = |tcx, def_id| {
let (all_mono_items, _) = tcx.collect_and_partition_mono_items(LOCAL_CRATE);
all_mono_items.contains(&def_id)
};
// Generic functions never have export-level C.
if is_generic {
return Visibility::Hidden;
}
providers.codegen_unit = |tcx, name| {
let (_, all) = tcx.collect_and_partition_mono_items(LOCAL_CRATE);
all.iter()
.find(|cgu| cgu.name() == name)
.unwrap_or_else(|| panic!("failed to find cgu with name {:?}", name))
};
// Things with export level C don't get instantiated in
// downstream crates.
if !id.is_local() {
return Visibility::Hidden;
}
// C-export level items remain at `Default`, all other internal
// items become `Hidden`.
match tcx.reachable_non_generics(id.krate).get(&id) {
Some(SymbolExportLevel::C) => Visibility::Default,
_ => Visibility::Hidden,
}
}

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@ -0,0 +1,110 @@
use std::cmp;
use rustc_data_structures::fx::FxHashMap;
use rustc_hir::def_id::LOCAL_CRATE;
use rustc_middle::mir::mono::{CodegenUnit, CodegenUnitNameBuilder};
use rustc_middle::ty::TyCtxt;
use rustc_span::symbol::{Symbol, SymbolStr};
use crate::monomorphize::partitioning::PreInliningPartitioning;
pub fn merge_codegen_units<'tcx>(
tcx: TyCtxt<'tcx>,
initial_partitioning: &mut PreInliningPartitioning<'tcx>,
target_cgu_count: usize,
) {
assert!(target_cgu_count >= 1);
let codegen_units = &mut initial_partitioning.codegen_units;
// Note that at this point in time the `codegen_units` here may not be in a
// deterministic order (but we know they're deterministically the same set).
// We want this merging to produce a deterministic ordering of codegen units
// from the input.
//
// Due to basically how we've implemented the merging below (merge the two
// smallest into each other) we're sure to start off with a deterministic
// order (sorted by name). This'll mean that if two cgus have the same size
// the stable sort below will keep everything nice and deterministic.
codegen_units.sort_by_cached_key(|cgu| cgu.name().as_str());
// This map keeps track of what got merged into what.
let mut cgu_contents: FxHashMap<Symbol, Vec<SymbolStr>> =
codegen_units.iter().map(|cgu| (cgu.name(), vec![cgu.name().as_str()])).collect();
// Merge the two smallest codegen units until the target size is reached.
while codegen_units.len() > target_cgu_count {
// Sort small cgus to the back
codegen_units.sort_by_cached_key(|cgu| cmp::Reverse(cgu.size_estimate()));
let mut smallest = codegen_units.pop().unwrap();
let second_smallest = codegen_units.last_mut().unwrap();
// Move the mono-items from `smallest` to `second_smallest`
second_smallest.modify_size_estimate(smallest.size_estimate());
for (k, v) in smallest.items_mut().drain() {
second_smallest.items_mut().insert(k, v);
}
// Record that `second_smallest` now contains all the stuff that was in
// `smallest` before.
let mut consumed_cgu_names = cgu_contents.remove(&smallest.name()).unwrap();
cgu_contents.get_mut(&second_smallest.name()).unwrap().extend(consumed_cgu_names.drain(..));
debug!(
"CodegenUnit {} merged into CodegenUnit {}",
smallest.name(),
second_smallest.name()
);
}
let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx);
if tcx.sess.opts.incremental.is_some() {
// If we are doing incremental compilation, we want CGU names to
// reflect the path of the source level module they correspond to.
// For CGUs that contain the code of multiple modules because of the
// merging done above, we use a concatenation of the names of
// all contained CGUs.
let new_cgu_names: FxHashMap<Symbol, String> = cgu_contents
.into_iter()
// This `filter` makes sure we only update the name of CGUs that
// were actually modified by merging.
.filter(|(_, cgu_contents)| cgu_contents.len() > 1)
.map(|(current_cgu_name, cgu_contents)| {
let mut cgu_contents: Vec<&str> = cgu_contents.iter().map(|s| &s[..]).collect();
// Sort the names, so things are deterministic and easy to
// predict.
cgu_contents.sort();
(current_cgu_name, cgu_contents.join("--"))
})
.collect();
for cgu in codegen_units.iter_mut() {
if let Some(new_cgu_name) = new_cgu_names.get(&cgu.name()) {
if tcx.sess.opts.debugging_opts.human_readable_cgu_names {
cgu.set_name(Symbol::intern(&new_cgu_name));
} else {
// If we don't require CGU names to be human-readable, we
// use a fixed length hash of the composite CGU name
// instead.
let new_cgu_name = CodegenUnit::mangle_name(&new_cgu_name);
cgu.set_name(Symbol::intern(&new_cgu_name));
}
}
}
} else {
// If we are compiling non-incrementally we just generate simple CGU
// names containing an index.
for (index, cgu) in codegen_units.iter_mut().enumerate() {
cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index));
}
}
}
fn numbered_codegen_unit_name(
name_builder: &mut CodegenUnitNameBuilder<'_>,
index: usize,
) -> Symbol {
name_builder.build_cgu_name_no_mangle(LOCAL_CRATE, &["cgu"], Some(index))
}

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@ -0,0 +1,425 @@
//! Partitioning Codegen Units for Incremental Compilation
//! ======================================================
//!
//! The task of this module is to take the complete set of monomorphizations of
//! a crate and produce a set of codegen units from it, where a codegen unit
//! is a named set of (mono-item, linkage) pairs. That is, this module
//! decides which monomorphization appears in which codegen units with which
//! linkage. The following paragraphs describe some of the background on the
//! partitioning scheme.
//!
//! The most important opportunity for saving on compilation time with
//! incremental compilation is to avoid re-codegenning and re-optimizing code.
//! Since the unit of codegen and optimization for LLVM is "modules" or, how
//! we call them "codegen units", the particulars of how much time can be saved
//! by incremental compilation are tightly linked to how the output program is
//! partitioned into these codegen units prior to passing it to LLVM --
//! especially because we have to treat codegen units as opaque entities once
//! they are created: There is no way for us to incrementally update an existing
//! LLVM module and so we have to build any such module from scratch if it was
//! affected by some change in the source code.
//!
//! From that point of view it would make sense to maximize the number of
//! codegen units by, for example, putting each function into its own module.
//! That way only those modules would have to be re-compiled that were actually
//! affected by some change, minimizing the number of functions that could have
//! been re-used but just happened to be located in a module that is
//! re-compiled.
//!
//! However, since LLVM optimization does not work across module boundaries,
//! using such a highly granular partitioning would lead to very slow runtime
//! code since it would effectively prohibit inlining and other inter-procedure
//! optimizations. We want to avoid that as much as possible.
//!
//! Thus we end up with a trade-off: The bigger the codegen units, the better
//! LLVM's optimizer can do its work, but also the smaller the compilation time
//! reduction we get from incremental compilation.
//!
//! Ideally, we would create a partitioning such that there are few big codegen
//! units with few interdependencies between them. For now though, we use the
//! following heuristic to determine the partitioning:
//!
//! - There are two codegen units for every source-level module:
//! - One for "stable", that is non-generic, code
//! - One for more "volatile" code, i.e., monomorphized instances of functions
//! defined in that module
//!
//! In order to see why this heuristic makes sense, let's take a look at when a
//! codegen unit can get invalidated:
//!
//! 1. The most straightforward case is when the BODY of a function or global
//! changes. Then any codegen unit containing the code for that item has to be
//! re-compiled. Note that this includes all codegen units where the function
//! has been inlined.
//!
//! 2. The next case is when the SIGNATURE of a function or global changes. In
//! this case, all codegen units containing a REFERENCE to that item have to be
//! re-compiled. This is a superset of case 1.
//!
//! 3. The final and most subtle case is when a REFERENCE to a generic function
//! is added or removed somewhere. Even though the definition of the function
//! might be unchanged, a new REFERENCE might introduce a new monomorphized
//! instance of this function which has to be placed and compiled somewhere.
//! Conversely, when removing a REFERENCE, it might have been the last one with
//! that particular set of generic arguments and thus we have to remove it.
//!
//! From the above we see that just using one codegen unit per source-level
//! module is not such a good idea, since just adding a REFERENCE to some
//! generic item somewhere else would invalidate everything within the module
//! containing the generic item. The heuristic above reduces this detrimental
//! side-effect of references a little by at least not touching the non-generic
//! code of the module.
//!
//! A Note on Inlining
//! ------------------
//! As briefly mentioned above, in order for LLVM to be able to inline a
//! function call, the body of the function has to be available in the LLVM
//! module where the call is made. This has a few consequences for partitioning:
//!
//! - The partitioning algorithm has to take care of placing functions into all
//! codegen units where they should be available for inlining. It also has to
//! decide on the correct linkage for these functions.
//!
//! - The partitioning algorithm has to know which functions are likely to get
//! inlined, so it can distribute function instantiations accordingly. Since
//! there is no way of knowing for sure which functions LLVM will decide to
//! inline in the end, we apply a heuristic here: Only functions marked with
//! `#[inline]` are considered for inlining by the partitioner. The current
//! implementation will not try to determine if a function is likely to be
//! inlined by looking at the functions definition.
//!
//! Note though that as a side-effect of creating a codegen units per
//! source-level module, functions from the same module will be available for
//! inlining, even when they are not marked `#[inline]`.
mod default;
mod merging;
use rustc_data_structures::fx::{FxHashMap, FxHashSet};
use rustc_data_structures::sync;
use rustc_hir::def_id::{CrateNum, DefIdSet, LOCAL_CRATE};
use rustc_middle::mir::mono::MonoItem;
use rustc_middle::mir::mono::{CodegenUnit, Linkage};
use rustc_middle::ty::query::Providers;
use rustc_middle::ty::TyCtxt;
use rustc_span::symbol::Symbol;
use crate::monomorphize::collector::InliningMap;
use crate::monomorphize::collector::{self, MonoItemCollectionMode};
trait Partitioner<'tcx> {
fn place_root_mono_items(
&mut self,
tcx: TyCtxt<'tcx>,
mono_items: &mut dyn Iterator<Item = MonoItem<'tcx>>,
) -> PreInliningPartitioning<'tcx>;
fn merge_codegen_units(
&mut self,
tcx: TyCtxt<'tcx>,
initial_partitioning: &mut PreInliningPartitioning<'tcx>,
target_cgu_count: usize,
);
fn place_inlined_mono_items(
&mut self,
initial_partitioning: PreInliningPartitioning<'tcx>,
inlining_map: &InliningMap<'tcx>,
) -> PostInliningPartitioning<'tcx>;
fn internalize_symbols(
&mut self,
tcx: TyCtxt<'tcx>,
partitioning: &mut PostInliningPartitioning<'tcx>,
inlining_map: &InliningMap<'tcx>,
);
}
fn get_partitioner<'tcx>() -> Box<dyn Partitioner<'tcx>> {
Box::new(default::DefaultPartitioning)
}
pub fn partition<'tcx>(
tcx: TyCtxt<'tcx>,
mono_items: &mut dyn Iterator<Item = MonoItem<'tcx>>,
max_cgu_count: usize,
inlining_map: &InliningMap<'tcx>,
) -> Vec<CodegenUnit<'tcx>> {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning");
let mut partitioner = get_partitioner();
// In the first step, we place all regular monomorphizations into their
// respective 'home' codegen unit. Regular monomorphizations are all
// functions and statics defined in the local crate.
let mut initial_partitioning = {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_place_roots");
partitioner.place_root_mono_items(tcx, mono_items)
};
initial_partitioning.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx));
debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter());
// Merge until we have at most `max_cgu_count` codegen units.
{
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus");
partitioner.merge_codegen_units(tcx, &mut initial_partitioning, max_cgu_count);
debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter());
}
// In the next step, we use the inlining map to determine which additional
// monomorphizations have to go into each codegen unit. These additional
// monomorphizations can be drop-glue, functions from external crates, and
// local functions the definition of which is marked with `#[inline]`.
let mut post_inlining = {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_place_inline_items");
partitioner.place_inlined_mono_items(initial_partitioning, inlining_map)
};
post_inlining.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx));
debug_dump(tcx, "POST INLINING:", post_inlining.codegen_units.iter());
// Next we try to make as many symbols "internal" as possible, so LLVM has
// more freedom to optimize.
if tcx.sess.opts.cg.link_dead_code != Some(true) {
let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_internalize_symbols");
partitioner.internalize_symbols(tcx, &mut post_inlining, inlining_map);
}
// Finally, sort by codegen unit name, so that we get deterministic results.
let PostInliningPartitioning {
codegen_units: mut result,
mono_item_placements: _,
internalization_candidates: _,
} = post_inlining;
result.sort_by_cached_key(|cgu| cgu.name().as_str());
result
}
pub struct PreInliningPartitioning<'tcx> {
codegen_units: Vec<CodegenUnit<'tcx>>,
roots: FxHashSet<MonoItem<'tcx>>,
internalization_candidates: FxHashSet<MonoItem<'tcx>>,
}
/// For symbol internalization, we need to know whether a symbol/mono-item is
/// accessed from outside the codegen unit it is defined in. This type is used
/// to keep track of that.
#[derive(Clone, PartialEq, Eq, Debug)]
enum MonoItemPlacement {
SingleCgu { cgu_name: Symbol },
MultipleCgus,
}
struct PostInliningPartitioning<'tcx> {
codegen_units: Vec<CodegenUnit<'tcx>>,
mono_item_placements: FxHashMap<MonoItem<'tcx>, MonoItemPlacement>,
internalization_candidates: FxHashSet<MonoItem<'tcx>>,
}
fn debug_dump<'a, 'tcx, I>(tcx: TyCtxt<'tcx>, label: &str, cgus: I)
where
I: Iterator<Item = &'a CodegenUnit<'tcx>>,
'tcx: 'a,
{
if cfg!(debug_assertions) {
debug!("{}", label);
for cgu in cgus {
debug!("CodegenUnit {} estimated size {} :", cgu.name(), cgu.size_estimate());
for (mono_item, linkage) in cgu.items() {
let symbol_name = mono_item.symbol_name(tcx).name;
let symbol_hash_start = symbol_name.rfind('h');
let symbol_hash =
symbol_hash_start.map(|i| &symbol_name[i..]).unwrap_or("<no hash>");
debug!(
" - {} [{:?}] [{}] estimated size {}",
mono_item.to_string(tcx, true),
linkage,
symbol_hash,
mono_item.size_estimate(tcx)
);
}
debug!("");
}
}
}
#[inline(never)] // give this a place in the profiler
fn assert_symbols_are_distinct<'a, 'tcx, I>(tcx: TyCtxt<'tcx>, mono_items: I)
where
I: Iterator<Item = &'a MonoItem<'tcx>>,
'tcx: 'a,
{
let _prof_timer = tcx.prof.generic_activity("assert_symbols_are_distinct");
let mut symbols: Vec<_> =
mono_items.map(|mono_item| (mono_item, mono_item.symbol_name(tcx))).collect();
symbols.sort_by_key(|sym| sym.1);
for pair in symbols.windows(2) {
let sym1 = &pair[0].1;
let sym2 = &pair[1].1;
if sym1 == sym2 {
let mono_item1 = pair[0].0;
let mono_item2 = pair[1].0;
let span1 = mono_item1.local_span(tcx);
let span2 = mono_item2.local_span(tcx);
// Deterministically select one of the spans for error reporting
let span = match (span1, span2) {
(Some(span1), Some(span2)) => {
Some(if span1.lo().0 > span2.lo().0 { span1 } else { span2 })
}
(span1, span2) => span1.or(span2),
};
let error_message = format!("symbol `{}` is already defined", sym1);
if let Some(span) = span {
tcx.sess.span_fatal(span, &error_message)
} else {
tcx.sess.fatal(&error_message)
}
}
}
}
fn collect_and_partition_mono_items<'tcx>(
tcx: TyCtxt<'tcx>,
cnum: CrateNum,
) -> (&'tcx DefIdSet, &'tcx [CodegenUnit<'tcx>]) {
assert_eq!(cnum, LOCAL_CRATE);
let collection_mode = match tcx.sess.opts.debugging_opts.print_mono_items {
Some(ref s) => {
let mode_string = s.to_lowercase();
let mode_string = mode_string.trim();
if mode_string == "eager" {
MonoItemCollectionMode::Eager
} else {
if mode_string != "lazy" {
let message = format!(
"Unknown codegen-item collection mode '{}'. \
Falling back to 'lazy' mode.",
mode_string
);
tcx.sess.warn(&message);
}
MonoItemCollectionMode::Lazy
}
}
None => {
if tcx.sess.opts.cg.link_dead_code == Some(true) {
MonoItemCollectionMode::Eager
} else {
MonoItemCollectionMode::Lazy
}
}
};
let (items, inlining_map) = collector::collect_crate_mono_items(tcx, collection_mode);
tcx.sess.abort_if_errors();
let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || {
sync::join(
|| {
&*tcx.arena.alloc_from_iter(partition(
tcx,
&mut items.iter().cloned(),
tcx.sess.codegen_units(),
&inlining_map,
))
},
|| assert_symbols_are_distinct(tcx, items.iter()),
)
});
let mono_items: DefIdSet = items
.iter()
.filter_map(|mono_item| match *mono_item {
MonoItem::Fn(ref instance) => Some(instance.def_id()),
MonoItem::Static(def_id) => Some(def_id),
_ => None,
})
.collect();
if tcx.sess.opts.debugging_opts.print_mono_items.is_some() {
let mut item_to_cgus: FxHashMap<_, Vec<_>> = Default::default();
for cgu in codegen_units {
for (&mono_item, &linkage) in cgu.items() {
item_to_cgus.entry(mono_item).or_default().push((cgu.name(), linkage));
}
}
let mut item_keys: Vec<_> = items
.iter()
.map(|i| {
let mut output = i.to_string(tcx, false);
output.push_str(" @@");
let mut empty = Vec::new();
let cgus = item_to_cgus.get_mut(i).unwrap_or(&mut empty);
cgus.sort_by_key(|(name, _)| *name);
cgus.dedup();
for &(ref cgu_name, (linkage, _)) in cgus.iter() {
output.push_str(" ");
output.push_str(&cgu_name.as_str());
let linkage_abbrev = match linkage {
Linkage::External => "External",
Linkage::AvailableExternally => "Available",
Linkage::LinkOnceAny => "OnceAny",
Linkage::LinkOnceODR => "OnceODR",
Linkage::WeakAny => "WeakAny",
Linkage::WeakODR => "WeakODR",
Linkage::Appending => "Appending",
Linkage::Internal => "Internal",
Linkage::Private => "Private",
Linkage::ExternalWeak => "ExternalWeak",
Linkage::Common => "Common",
};
output.push_str("[");
output.push_str(linkage_abbrev);
output.push_str("]");
}
output
})
.collect();
item_keys.sort();
for item in item_keys {
println!("MONO_ITEM {}", item);
}
}
(tcx.arena.alloc(mono_items), codegen_units)
}
pub fn provide(providers: &mut Providers) {
providers.collect_and_partition_mono_items = collect_and_partition_mono_items;
providers.is_codegened_item = |tcx, def_id| {
let (all_mono_items, _) = tcx.collect_and_partition_mono_items(LOCAL_CRATE);
all_mono_items.contains(&def_id)
};
providers.codegen_unit = |tcx, name| {
let (_, all) = tcx.collect_and_partition_mono_items(LOCAL_CRATE);
all.iter()
.find(|cgu| cgu.name() == name)
.unwrap_or_else(|| panic!("failed to find cgu with name {:?}", name))
};
}