move DropArena -> libarena

This commit is contained in:
Mazdak Farrokhzad 2020-03-21 00:57:30 +01:00
parent 38114ff16e
commit 6aff92a7d2
2 changed files with 82 additions and 86 deletions

View file

@ -488,5 +488,86 @@ impl DroplessArena {
}
}
/// Calls the destructor for an object when dropped.
struct DropType {
drop_fn: unsafe fn(*mut u8),
obj: *mut u8,
}
unsafe fn drop_for_type<T>(to_drop: *mut u8) {
std::ptr::drop_in_place(to_drop as *mut T)
}
impl Drop for DropType {
fn drop(&mut self) {
unsafe { (self.drop_fn)(self.obj) }
}
}
/// An arena which can be used to allocate any type.
/// Allocating in this arena is unsafe since the type system
/// doesn't know which types it contains. In order to
/// allocate safely, you must store a PhantomData<T>
/// alongside this arena for each type T you allocate.
#[derive(Default)]
pub struct DropArena {
/// A list of destructors to run when the arena drops.
/// Ordered so `destructors` gets dropped before the arena
/// since its destructor can reference memory in the arena.
destructors: RefCell<Vec<DropType>>,
arena: DroplessArena,
}
impl DropArena {
#[inline]
pub unsafe fn alloc<T>(&self, object: T) -> &mut T {
let mem =
self.arena.alloc_raw(mem::size_of::<T>(), mem::align_of::<T>()) as *mut _ as *mut T;
// Write into uninitialized memory.
ptr::write(mem, object);
let result = &mut *mem;
// Record the destructor after doing the allocation as that may panic
// and would cause `object`'s destuctor to run twice if it was recorded before
self.destructors
.borrow_mut()
.push(DropType { drop_fn: drop_for_type::<T>, obj: result as *mut T as *mut u8 });
result
}
#[inline]
pub unsafe fn alloc_from_iter<T, I: IntoIterator<Item = T>>(&self, iter: I) -> &mut [T] {
let mut vec: SmallVec<[_; 8]> = iter.into_iter().collect();
if vec.is_empty() {
return &mut [];
}
let len = vec.len();
let start_ptr = self
.arena
.alloc_raw(len.checked_mul(mem::size_of::<T>()).unwrap(), mem::align_of::<T>())
as *mut _ as *mut T;
let mut destructors = self.destructors.borrow_mut();
// Reserve space for the destructors so we can't panic while adding them
destructors.reserve(len);
// Move the content to the arena by copying it and then forgetting
// the content of the SmallVec
vec.as_ptr().copy_to_nonoverlapping(start_ptr, len);
mem::forget(vec.drain(..));
// Record the destructors after doing the allocation as that may panic
// and would cause `object`'s destuctor to run twice if it was recorded before
for i in 0..len {
destructors.push(DropType {
drop_fn: drop_for_type::<T>,
obj: start_ptr.offset(i as isize) as *mut u8,
});
}
slice::from_raw_parts_mut(start_ptr, len)
}
}
#[cfg(test)]
mod tests;

View file

@ -1,10 +1,6 @@
use arena::{DroplessArena, TypedArena};
use smallvec::SmallVec;
use std::cell::RefCell;
use arena::{DropArena, DroplessArena, TypedArena};
use std::marker::PhantomData;
use std::mem;
use std::ptr;
use std::slice;
/// This declares a list of types which can be allocated by `Arena`.
///
@ -275,84 +271,3 @@ impl<'tcx> Arena<'tcx> {
}
}
}
/// Calls the destructor for an object when dropped.
struct DropType {
drop_fn: unsafe fn(*mut u8),
obj: *mut u8,
}
unsafe fn drop_for_type<T>(to_drop: *mut u8) {
std::ptr::drop_in_place(to_drop as *mut T)
}
impl Drop for DropType {
fn drop(&mut self) {
unsafe { (self.drop_fn)(self.obj) }
}
}
/// An arena which can be used to allocate any type.
/// Allocating in this arena is unsafe since the type system
/// doesn't know which types it contains. In order to
/// allocate safely, you must store a PhantomData<T>
/// alongside this arena for each type T you allocate.
#[derive(Default)]
struct DropArena {
/// A list of destructors to run when the arena drops.
/// Ordered so `destructors` gets dropped before the arena
/// since its destructor can reference memory in the arena.
destructors: RefCell<Vec<DropType>>,
arena: DroplessArena,
}
impl DropArena {
#[inline]
unsafe fn alloc<T>(&self, object: T) -> &mut T {
let mem =
self.arena.alloc_raw(mem::size_of::<T>(), mem::align_of::<T>()) as *mut _ as *mut T;
// Write into uninitialized memory.
ptr::write(mem, object);
let result = &mut *mem;
// Record the destructor after doing the allocation as that may panic
// and would cause `object`'s destuctor to run twice if it was recorded before
self.destructors
.borrow_mut()
.push(DropType { drop_fn: drop_for_type::<T>, obj: result as *mut T as *mut u8 });
result
}
#[inline]
unsafe fn alloc_from_iter<T, I: IntoIterator<Item = T>>(&self, iter: I) -> &mut [T] {
let mut vec: SmallVec<[_; 8]> = iter.into_iter().collect();
if vec.is_empty() {
return &mut [];
}
let len = vec.len();
let start_ptr = self
.arena
.alloc_raw(len.checked_mul(mem::size_of::<T>()).unwrap(), mem::align_of::<T>())
as *mut _ as *mut T;
let mut destructors = self.destructors.borrow_mut();
// Reserve space for the destructors so we can't panic while adding them
destructors.reserve(len);
// Move the content to the arena by copying it and then forgetting
// the content of the SmallVec
vec.as_ptr().copy_to_nonoverlapping(start_ptr, len);
mem::forget(vec.drain(..));
// Record the destructors after doing the allocation as that may panic
// and would cause `object`'s destuctor to run twice if it was recorded before
for i in 0..len {
destructors.push(DropType {
drop_fn: drop_for_type::<T>,
obj: start_ptr.offset(i as isize) as *mut u8,
});
}
slice::from_raw_parts_mut(start_ptr, len)
}
}