Merge libsync into libstd

This patch merges the `libsync` crate into `libstd`, undoing part of the
facade. This is in preparation for ultimately merging `librustrt`, as
well as the upcoming rewrite of `sync`.

Because this removes the `libsync` crate, it is a:

[breaking-change]

However, all uses of `libsync` should be able to reroute through
`std::sync` and `std::comm` instead.
This commit is contained in:
Aaron Turon 2014-11-23 12:52:37 -08:00
parent 54c628cb84
commit 985acfdb67
20 changed files with 103 additions and 159 deletions

490
src/libstd/comm/sync.rs Normal file
View file

@ -0,0 +1,490 @@
// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
/// Synchronous channels/ports
///
/// This channel implementation differs significantly from the asynchronous
/// implementations found next to it (oneshot/stream/share). This is an
/// implementation of a synchronous, bounded buffer channel.
///
/// Each channel is created with some amount of backing buffer, and sends will
/// *block* until buffer space becomes available. A buffer size of 0 is valid,
/// which means that every successful send is paired with a successful recv.
///
/// This flavor of channels defines a new `send_opt` method for channels which
/// is the method by which a message is sent but the task does not panic if it
/// cannot be delivered.
///
/// Another major difference is that send() will *always* return back the data
/// if it couldn't be sent. This is because it is deterministically known when
/// the data is received and when it is not received.
///
/// Implementation-wise, it can all be summed up with "use a mutex plus some
/// logic". The mutex used here is an OS native mutex, meaning that no user code
/// is run inside of the mutex (to prevent context switching). This
/// implementation shares almost all code for the buffered and unbuffered cases
/// of a synchronous channel. There are a few branches for the unbuffered case,
/// but they're mostly just relevant to blocking senders.
use core::prelude::*;
pub use self::Failure::*;
use self::Blocker::*;
use alloc::boxed::Box;
use vec::Vec;
use core::mem;
use core::cell::UnsafeCell;
use rustrt::local::Local;
use rustrt::mutex::{NativeMutex, LockGuard};
use rustrt::task::{Task, BlockedTask};
use sync::atomic;
pub struct Packet<T> {
/// Only field outside of the mutex. Just done for kicks, but mainly because
/// the other shared channel already had the code implemented
channels: atomic::AtomicUint,
/// The state field is protected by this mutex
lock: NativeMutex,
state: UnsafeCell<State<T>>,
}
struct State<T> {
disconnected: bool, // Is the channel disconnected yet?
queue: Queue, // queue of senders waiting to send data
blocker: Blocker, // currently blocked task on this channel
buf: Buffer<T>, // storage for buffered messages
cap: uint, // capacity of this channel
/// A curious flag used to indicate whether a sender failed or succeeded in
/// blocking. This is used to transmit information back to the task that it
/// must dequeue its message from the buffer because it was not received.
/// This is only relevant in the 0-buffer case. This obviously cannot be
/// safely constructed, but it's guaranteed to always have a valid pointer
/// value.
canceled: Option<&'static mut bool>,
}
/// Possible flavors of tasks who can be blocked on this channel.
enum Blocker {
BlockedSender(BlockedTask),
BlockedReceiver(BlockedTask),
NoneBlocked
}
/// Simple queue for threading tasks together. Nodes are stack-allocated, so
/// this structure is not safe at all
struct Queue {
head: *mut Node,
tail: *mut Node,
}
struct Node {
task: Option<BlockedTask>,
next: *mut Node,
}
/// A simple ring-buffer
struct Buffer<T> {
buf: Vec<Option<T>>,
start: uint,
size: uint,
}
#[deriving(Show)]
pub enum Failure {
Empty,
Disconnected,
}
/// Atomically blocks the current task, placing it into `slot`, unlocking `lock`
/// in the meantime. This re-locks the mutex upon returning.
fn wait(slot: &mut Blocker, f: fn(BlockedTask) -> Blocker,
lock: &NativeMutex) {
let me: Box<Task> = Local::take();
me.deschedule(1, |task| {
match mem::replace(slot, f(task)) {
NoneBlocked => {}
_ => unreachable!(),
}
unsafe { lock.unlock_noguard(); }
Ok(())
});
unsafe { lock.lock_noguard(); }
}
/// Wakes up a task, dropping the lock at the correct time
fn wakeup(task: BlockedTask, guard: LockGuard) {
// We need to be careful to wake up the waiting task *outside* of the mutex
// in case it incurs a context switch.
mem::drop(guard);
task.wake().map(|t| t.reawaken());
}
impl<T: Send> Packet<T> {
pub fn new(cap: uint) -> Packet<T> {
Packet {
channels: atomic::AtomicUint::new(1),
lock: unsafe { NativeMutex::new() },
state: UnsafeCell::new(State {
disconnected: false,
blocker: NoneBlocked,
cap: cap,
canceled: None,
queue: Queue {
head: 0 as *mut Node,
tail: 0 as *mut Node,
},
buf: Buffer {
buf: Vec::from_fn(cap + if cap == 0 {1} else {0}, |_| None),
start: 0,
size: 0,
},
}),
}
}
// Locks this channel, returning a guard for the state and the mutable state
// itself. Care should be taken to ensure that the state does not escape the
// guard!
//
// Note that we're ok promoting an & reference to an &mut reference because
// the lock ensures that we're the only ones in the world with a pointer to
// the state.
fn lock<'a>(&'a self) -> (LockGuard<'a>, &'a mut State<T>) {
unsafe {
let guard = self.lock.lock();
(guard, &mut *self.state.get())
}
}
pub fn send(&self, t: T) -> Result<(), T> {
let (guard, state) = self.lock();
// wait for a slot to become available, and enqueue the data
while !state.disconnected && state.buf.size() == state.buf.cap() {
state.queue.enqueue(&self.lock);
}
if state.disconnected { return Err(t) }
state.buf.enqueue(t);
match mem::replace(&mut state.blocker, NoneBlocked) {
// if our capacity is 0, then we need to wait for a receiver to be
// available to take our data. After waiting, we check again to make
// sure the port didn't go away in the meantime. If it did, we need
// to hand back our data.
NoneBlocked if state.cap == 0 => {
let mut canceled = false;
assert!(state.canceled.is_none());
state.canceled = Some(unsafe { mem::transmute(&mut canceled) });
wait(&mut state.blocker, BlockedSender, &self.lock);
if canceled {Err(state.buf.dequeue())} else {Ok(())}
}
// success, we buffered some data
NoneBlocked => Ok(()),
// success, someone's about to receive our buffered data.
BlockedReceiver(task) => { wakeup(task, guard); Ok(()) }
BlockedSender(..) => panic!("lolwut"),
}
}
pub fn try_send(&self, t: T) -> Result<(), super::TrySendError<T>> {
let (guard, state) = self.lock();
if state.disconnected {
Err(super::RecvDisconnected(t))
} else if state.buf.size() == state.buf.cap() {
Err(super::Full(t))
} else if state.cap == 0 {
// With capacity 0, even though we have buffer space we can't
// transfer the data unless there's a receiver waiting.
match mem::replace(&mut state.blocker, NoneBlocked) {
NoneBlocked => Err(super::Full(t)),
BlockedSender(..) => unreachable!(),
BlockedReceiver(task) => {
state.buf.enqueue(t);
wakeup(task, guard);
Ok(())
}
}
} else {
// If the buffer has some space and the capacity isn't 0, then we
// just enqueue the data for later retrieval, ensuring to wake up
// any blocked receiver if there is one.
assert!(state.buf.size() < state.buf.cap());
state.buf.enqueue(t);
match mem::replace(&mut state.blocker, NoneBlocked) {
BlockedReceiver(task) => wakeup(task, guard),
NoneBlocked => {}
BlockedSender(..) => unreachable!(),
}
Ok(())
}
}
// Receives a message from this channel
//
// When reading this, remember that there can only ever be one receiver at
// time.
pub fn recv(&self) -> Result<T, ()> {
let (guard, state) = self.lock();
// Wait for the buffer to have something in it. No need for a while loop
// because we're the only receiver.
let mut waited = false;
if !state.disconnected && state.buf.size() == 0 {
wait(&mut state.blocker, BlockedReceiver, &self.lock);
waited = true;
}
if state.disconnected && state.buf.size() == 0 { return Err(()) }
// Pick up the data, wake up our neighbors, and carry on
assert!(state.buf.size() > 0);
let ret = state.buf.dequeue();
self.wakeup_senders(waited, guard, state);
return Ok(ret);
}
pub fn try_recv(&self) -> Result<T, Failure> {
let (guard, state) = self.lock();
// Easy cases first
if state.disconnected { return Err(Disconnected) }
if state.buf.size() == 0 { return Err(Empty) }
// Be sure to wake up neighbors
let ret = Ok(state.buf.dequeue());
self.wakeup_senders(false, guard, state);
return ret;
}
// Wake up pending senders after some data has been received
//
// * `waited` - flag if the receiver blocked to receive some data, or if it
// just picked up some data on the way out
// * `guard` - the lock guard that is held over this channel's lock
fn wakeup_senders(&self, waited: bool,
guard: LockGuard,
state: &mut State<T>) {
let pending_sender1: Option<BlockedTask> = state.queue.dequeue();
// If this is a no-buffer channel (cap == 0), then if we didn't wait we
// need to ACK the sender. If we waited, then the sender waking us up
// was already the ACK.
let pending_sender2 = if state.cap == 0 && !waited {
match mem::replace(&mut state.blocker, NoneBlocked) {
NoneBlocked => None,
BlockedReceiver(..) => unreachable!(),
BlockedSender(task) => {
state.canceled.take();
Some(task)
}
}
} else {
None
};
mem::drop((state, guard));
// only outside of the lock do we wake up the pending tasks
pending_sender1.map(|t| t.wake().map(|t| t.reawaken()));
pending_sender2.map(|t| t.wake().map(|t| t.reawaken()));
}
// Prepares this shared packet for a channel clone, essentially just bumping
// a refcount.
pub fn clone_chan(&self) {
self.channels.fetch_add(1, atomic::SeqCst);
}
pub fn drop_chan(&self) {
// Only flag the channel as disconnected if we're the last channel
match self.channels.fetch_sub(1, atomic::SeqCst) {
1 => {}
_ => return
}
// Not much to do other than wake up a receiver if one's there
let (guard, state) = self.lock();
if state.disconnected { return }
state.disconnected = true;
match mem::replace(&mut state.blocker, NoneBlocked) {
NoneBlocked => {}
BlockedSender(..) => unreachable!(),
BlockedReceiver(task) => wakeup(task, guard),
}
}
pub fn drop_port(&self) {
let (guard, state) = self.lock();
if state.disconnected { return }
state.disconnected = true;
// If the capacity is 0, then the sender may want its data back after
// we're disconnected. Otherwise it's now our responsibility to destroy
// the buffered data. As with many other portions of this code, this
// needs to be careful to destroy the data *outside* of the lock to
// prevent deadlock.
let _data = if state.cap != 0 {
mem::replace(&mut state.buf.buf, Vec::new())
} else {
Vec::new()
};
let mut queue = mem::replace(&mut state.queue, Queue {
head: 0 as *mut Node,
tail: 0 as *mut Node,
});
let waiter = match mem::replace(&mut state.blocker, NoneBlocked) {
NoneBlocked => None,
BlockedSender(task) => {
*state.canceled.take().unwrap() = true;
Some(task)
}
BlockedReceiver(..) => unreachable!(),
};
mem::drop((state, guard));
loop {
match queue.dequeue() {
Some(task) => { task.wake().map(|t| t.reawaken()); }
None => break,
}
}
waiter.map(|t| t.wake().map(|t| t.reawaken()));
}
////////////////////////////////////////////////////////////////////////////
// select implementation
////////////////////////////////////////////////////////////////////////////
// If Ok, the value is whether this port has data, if Err, then the upgraded
// port needs to be checked instead of this one.
pub fn can_recv(&self) -> bool {
let (_g, state) = self.lock();
state.disconnected || state.buf.size() > 0
}
// Attempts to start selection on this port. This can either succeed or fail
// because there is data waiting.
pub fn start_selection(&self, task: BlockedTask) -> Result<(), BlockedTask>{
let (_g, state) = self.lock();
if state.disconnected || state.buf.size() > 0 {
Err(task)
} else {
match mem::replace(&mut state.blocker, BlockedReceiver(task)) {
NoneBlocked => {}
BlockedSender(..) => unreachable!(),
BlockedReceiver(..) => unreachable!(),
}
Ok(())
}
}
// Remove a previous selecting task from this port. This ensures that the
// blocked task will no longer be visible to any other threads.
//
// The return value indicates whether there's data on this port.
pub fn abort_selection(&self) -> bool {
let (_g, state) = self.lock();
match mem::replace(&mut state.blocker, NoneBlocked) {
NoneBlocked => true,
BlockedSender(task) => {
state.blocker = BlockedSender(task);
true
}
BlockedReceiver(task) => { task.trash(); false }
}
}
}
#[unsafe_destructor]
impl<T: Send> Drop for Packet<T> {
fn drop(&mut self) {
assert_eq!(self.channels.load(atomic::SeqCst), 0);
let (_g, state) = self.lock();
assert!(state.queue.dequeue().is_none());
assert!(state.canceled.is_none());
}
}
////////////////////////////////////////////////////////////////////////////////
// Buffer, a simple ring buffer backed by Vec<T>
////////////////////////////////////////////////////////////////////////////////
impl<T> Buffer<T> {
fn enqueue(&mut self, t: T) {
let pos = (self.start + self.size) % self.buf.len();
self.size += 1;
let prev = mem::replace(&mut self.buf[pos], Some(t));
assert!(prev.is_none());
}
fn dequeue(&mut self) -> T {
let start = self.start;
self.size -= 1;
self.start = (self.start + 1) % self.buf.len();
self.buf[start].take().unwrap()
}
fn size(&self) -> uint { self.size }
fn cap(&self) -> uint { self.buf.len() }
}
////////////////////////////////////////////////////////////////////////////////
// Queue, a simple queue to enqueue tasks with (stack-allocated nodes)
////////////////////////////////////////////////////////////////////////////////
impl Queue {
fn enqueue(&mut self, lock: &NativeMutex) {
let task: Box<Task> = Local::take();
let mut node = Node {
task: None,
next: 0 as *mut Node,
};
task.deschedule(1, |task| {
node.task = Some(task);
if self.tail.is_null() {
self.head = &mut node as *mut Node;
self.tail = &mut node as *mut Node;
} else {
unsafe {
(*self.tail).next = &mut node as *mut Node;
self.tail = &mut node as *mut Node;
}
}
unsafe { lock.unlock_noguard(); }
Ok(())
});
unsafe { lock.lock_noguard(); }
assert!(node.next.is_null());
}
fn dequeue(&mut self) -> Option<BlockedTask> {
if self.head.is_null() {
return None
}
let node = self.head;
self.head = unsafe { (*node).next };
if self.head.is_null() {
self.tail = 0 as *mut Node;
}
unsafe {
(*node).next = 0 as *mut Node;
Some((*node).task.take().unwrap())
}
}
}