Merge libsync into libstd
This patch merges the `libsync` crate into `libstd`, undoing part of the facade. This is in preparation for ultimately merging `librustrt`, as well as the upcoming rewrite of `sync`. Because this removes the `libsync` crate, it is a: [breaking-change] However, all uses of `libsync` should be able to reroute through `std::sync` and `std::comm` instead.
This commit is contained in:
parent
54c628cb84
commit
985acfdb67
20 changed files with 103 additions and 159 deletions
490
src/libstd/comm/sync.rs
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490
src/libstd/comm/sync.rs
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@ -0,0 +1,490 @@
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// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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/// Synchronous channels/ports
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///
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/// This channel implementation differs significantly from the asynchronous
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/// implementations found next to it (oneshot/stream/share). This is an
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/// implementation of a synchronous, bounded buffer channel.
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///
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/// Each channel is created with some amount of backing buffer, and sends will
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/// *block* until buffer space becomes available. A buffer size of 0 is valid,
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/// which means that every successful send is paired with a successful recv.
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///
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/// This flavor of channels defines a new `send_opt` method for channels which
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/// is the method by which a message is sent but the task does not panic if it
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/// cannot be delivered.
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///
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/// Another major difference is that send() will *always* return back the data
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/// if it couldn't be sent. This is because it is deterministically known when
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/// the data is received and when it is not received.
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///
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/// Implementation-wise, it can all be summed up with "use a mutex plus some
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/// logic". The mutex used here is an OS native mutex, meaning that no user code
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/// is run inside of the mutex (to prevent context switching). This
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/// implementation shares almost all code for the buffered and unbuffered cases
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/// of a synchronous channel. There are a few branches for the unbuffered case,
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/// but they're mostly just relevant to blocking senders.
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use core::prelude::*;
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pub use self::Failure::*;
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use self::Blocker::*;
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use alloc::boxed::Box;
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use vec::Vec;
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use core::mem;
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use core::cell::UnsafeCell;
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use rustrt::local::Local;
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use rustrt::mutex::{NativeMutex, LockGuard};
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use rustrt::task::{Task, BlockedTask};
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use sync::atomic;
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pub struct Packet<T> {
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/// Only field outside of the mutex. Just done for kicks, but mainly because
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/// the other shared channel already had the code implemented
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channels: atomic::AtomicUint,
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/// The state field is protected by this mutex
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lock: NativeMutex,
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state: UnsafeCell<State<T>>,
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}
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struct State<T> {
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disconnected: bool, // Is the channel disconnected yet?
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queue: Queue, // queue of senders waiting to send data
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blocker: Blocker, // currently blocked task on this channel
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buf: Buffer<T>, // storage for buffered messages
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cap: uint, // capacity of this channel
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/// A curious flag used to indicate whether a sender failed or succeeded in
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/// blocking. This is used to transmit information back to the task that it
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/// must dequeue its message from the buffer because it was not received.
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/// This is only relevant in the 0-buffer case. This obviously cannot be
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/// safely constructed, but it's guaranteed to always have a valid pointer
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/// value.
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canceled: Option<&'static mut bool>,
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}
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/// Possible flavors of tasks who can be blocked on this channel.
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enum Blocker {
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BlockedSender(BlockedTask),
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BlockedReceiver(BlockedTask),
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NoneBlocked
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}
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/// Simple queue for threading tasks together. Nodes are stack-allocated, so
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/// this structure is not safe at all
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struct Queue {
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head: *mut Node,
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tail: *mut Node,
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}
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struct Node {
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task: Option<BlockedTask>,
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next: *mut Node,
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}
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/// A simple ring-buffer
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struct Buffer<T> {
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buf: Vec<Option<T>>,
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start: uint,
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size: uint,
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}
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#[deriving(Show)]
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pub enum Failure {
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Empty,
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Disconnected,
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}
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/// Atomically blocks the current task, placing it into `slot`, unlocking `lock`
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/// in the meantime. This re-locks the mutex upon returning.
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fn wait(slot: &mut Blocker, f: fn(BlockedTask) -> Blocker,
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lock: &NativeMutex) {
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let me: Box<Task> = Local::take();
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me.deschedule(1, |task| {
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match mem::replace(slot, f(task)) {
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NoneBlocked => {}
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_ => unreachable!(),
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}
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unsafe { lock.unlock_noguard(); }
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Ok(())
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});
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unsafe { lock.lock_noguard(); }
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}
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/// Wakes up a task, dropping the lock at the correct time
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fn wakeup(task: BlockedTask, guard: LockGuard) {
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// We need to be careful to wake up the waiting task *outside* of the mutex
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// in case it incurs a context switch.
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mem::drop(guard);
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task.wake().map(|t| t.reawaken());
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}
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impl<T: Send> Packet<T> {
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pub fn new(cap: uint) -> Packet<T> {
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Packet {
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channels: atomic::AtomicUint::new(1),
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lock: unsafe { NativeMutex::new() },
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state: UnsafeCell::new(State {
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disconnected: false,
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blocker: NoneBlocked,
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cap: cap,
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canceled: None,
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queue: Queue {
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head: 0 as *mut Node,
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tail: 0 as *mut Node,
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},
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buf: Buffer {
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buf: Vec::from_fn(cap + if cap == 0 {1} else {0}, |_| None),
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start: 0,
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size: 0,
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},
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}),
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}
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}
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// Locks this channel, returning a guard for the state and the mutable state
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// itself. Care should be taken to ensure that the state does not escape the
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// guard!
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//
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// Note that we're ok promoting an & reference to an &mut reference because
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// the lock ensures that we're the only ones in the world with a pointer to
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// the state.
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fn lock<'a>(&'a self) -> (LockGuard<'a>, &'a mut State<T>) {
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unsafe {
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let guard = self.lock.lock();
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(guard, &mut *self.state.get())
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}
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}
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pub fn send(&self, t: T) -> Result<(), T> {
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let (guard, state) = self.lock();
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// wait for a slot to become available, and enqueue the data
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while !state.disconnected && state.buf.size() == state.buf.cap() {
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state.queue.enqueue(&self.lock);
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}
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if state.disconnected { return Err(t) }
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state.buf.enqueue(t);
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match mem::replace(&mut state.blocker, NoneBlocked) {
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// if our capacity is 0, then we need to wait for a receiver to be
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// available to take our data. After waiting, we check again to make
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// sure the port didn't go away in the meantime. If it did, we need
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// to hand back our data.
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NoneBlocked if state.cap == 0 => {
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let mut canceled = false;
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assert!(state.canceled.is_none());
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state.canceled = Some(unsafe { mem::transmute(&mut canceled) });
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wait(&mut state.blocker, BlockedSender, &self.lock);
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if canceled {Err(state.buf.dequeue())} else {Ok(())}
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}
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// success, we buffered some data
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NoneBlocked => Ok(()),
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// success, someone's about to receive our buffered data.
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BlockedReceiver(task) => { wakeup(task, guard); Ok(()) }
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BlockedSender(..) => panic!("lolwut"),
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}
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}
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pub fn try_send(&self, t: T) -> Result<(), super::TrySendError<T>> {
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let (guard, state) = self.lock();
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if state.disconnected {
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Err(super::RecvDisconnected(t))
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} else if state.buf.size() == state.buf.cap() {
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Err(super::Full(t))
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} else if state.cap == 0 {
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// With capacity 0, even though we have buffer space we can't
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// transfer the data unless there's a receiver waiting.
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match mem::replace(&mut state.blocker, NoneBlocked) {
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NoneBlocked => Err(super::Full(t)),
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BlockedSender(..) => unreachable!(),
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BlockedReceiver(task) => {
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state.buf.enqueue(t);
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wakeup(task, guard);
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Ok(())
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}
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}
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} else {
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// If the buffer has some space and the capacity isn't 0, then we
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// just enqueue the data for later retrieval, ensuring to wake up
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// any blocked receiver if there is one.
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assert!(state.buf.size() < state.buf.cap());
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state.buf.enqueue(t);
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match mem::replace(&mut state.blocker, NoneBlocked) {
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BlockedReceiver(task) => wakeup(task, guard),
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NoneBlocked => {}
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BlockedSender(..) => unreachable!(),
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}
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Ok(())
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}
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}
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// Receives a message from this channel
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//
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// When reading this, remember that there can only ever be one receiver at
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// time.
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pub fn recv(&self) -> Result<T, ()> {
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let (guard, state) = self.lock();
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// Wait for the buffer to have something in it. No need for a while loop
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// because we're the only receiver.
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let mut waited = false;
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if !state.disconnected && state.buf.size() == 0 {
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wait(&mut state.blocker, BlockedReceiver, &self.lock);
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waited = true;
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}
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if state.disconnected && state.buf.size() == 0 { return Err(()) }
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// Pick up the data, wake up our neighbors, and carry on
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assert!(state.buf.size() > 0);
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let ret = state.buf.dequeue();
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self.wakeup_senders(waited, guard, state);
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return Ok(ret);
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}
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pub fn try_recv(&self) -> Result<T, Failure> {
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let (guard, state) = self.lock();
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// Easy cases first
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if state.disconnected { return Err(Disconnected) }
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if state.buf.size() == 0 { return Err(Empty) }
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// Be sure to wake up neighbors
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let ret = Ok(state.buf.dequeue());
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self.wakeup_senders(false, guard, state);
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return ret;
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}
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// Wake up pending senders after some data has been received
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//
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// * `waited` - flag if the receiver blocked to receive some data, or if it
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// just picked up some data on the way out
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// * `guard` - the lock guard that is held over this channel's lock
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fn wakeup_senders(&self, waited: bool,
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guard: LockGuard,
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state: &mut State<T>) {
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let pending_sender1: Option<BlockedTask> = state.queue.dequeue();
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// If this is a no-buffer channel (cap == 0), then if we didn't wait we
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// need to ACK the sender. If we waited, then the sender waking us up
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// was already the ACK.
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let pending_sender2 = if state.cap == 0 && !waited {
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match mem::replace(&mut state.blocker, NoneBlocked) {
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NoneBlocked => None,
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BlockedReceiver(..) => unreachable!(),
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BlockedSender(task) => {
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state.canceled.take();
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Some(task)
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}
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}
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} else {
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None
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};
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mem::drop((state, guard));
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// only outside of the lock do we wake up the pending tasks
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pending_sender1.map(|t| t.wake().map(|t| t.reawaken()));
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pending_sender2.map(|t| t.wake().map(|t| t.reawaken()));
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}
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// Prepares this shared packet for a channel clone, essentially just bumping
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// a refcount.
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pub fn clone_chan(&self) {
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self.channels.fetch_add(1, atomic::SeqCst);
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}
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pub fn drop_chan(&self) {
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// Only flag the channel as disconnected if we're the last channel
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match self.channels.fetch_sub(1, atomic::SeqCst) {
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1 => {}
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_ => return
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}
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// Not much to do other than wake up a receiver if one's there
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let (guard, state) = self.lock();
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if state.disconnected { return }
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state.disconnected = true;
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match mem::replace(&mut state.blocker, NoneBlocked) {
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NoneBlocked => {}
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BlockedSender(..) => unreachable!(),
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BlockedReceiver(task) => wakeup(task, guard),
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}
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}
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pub fn drop_port(&self) {
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let (guard, state) = self.lock();
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if state.disconnected { return }
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state.disconnected = true;
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// If the capacity is 0, then the sender may want its data back after
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// we're disconnected. Otherwise it's now our responsibility to destroy
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// the buffered data. As with many other portions of this code, this
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// needs to be careful to destroy the data *outside* of the lock to
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// prevent deadlock.
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let _data = if state.cap != 0 {
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mem::replace(&mut state.buf.buf, Vec::new())
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} else {
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Vec::new()
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};
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let mut queue = mem::replace(&mut state.queue, Queue {
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head: 0 as *mut Node,
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tail: 0 as *mut Node,
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});
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let waiter = match mem::replace(&mut state.blocker, NoneBlocked) {
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NoneBlocked => None,
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BlockedSender(task) => {
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*state.canceled.take().unwrap() = true;
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Some(task)
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}
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BlockedReceiver(..) => unreachable!(),
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};
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mem::drop((state, guard));
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loop {
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match queue.dequeue() {
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Some(task) => { task.wake().map(|t| t.reawaken()); }
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None => break,
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}
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}
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waiter.map(|t| t.wake().map(|t| t.reawaken()));
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}
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////////////////////////////////////////////////////////////////////////////
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// select implementation
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////////////////////////////////////////////////////////////////////////////
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// If Ok, the value is whether this port has data, if Err, then the upgraded
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// port needs to be checked instead of this one.
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pub fn can_recv(&self) -> bool {
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let (_g, state) = self.lock();
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state.disconnected || state.buf.size() > 0
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}
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// Attempts to start selection on this port. This can either succeed or fail
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// because there is data waiting.
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pub fn start_selection(&self, task: BlockedTask) -> Result<(), BlockedTask>{
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let (_g, state) = self.lock();
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if state.disconnected || state.buf.size() > 0 {
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Err(task)
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} else {
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match mem::replace(&mut state.blocker, BlockedReceiver(task)) {
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NoneBlocked => {}
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BlockedSender(..) => unreachable!(),
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BlockedReceiver(..) => unreachable!(),
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}
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Ok(())
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}
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}
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// Remove a previous selecting task from this port. This ensures that the
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// blocked task will no longer be visible to any other threads.
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//
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// The return value indicates whether there's data on this port.
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pub fn abort_selection(&self) -> bool {
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let (_g, state) = self.lock();
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match mem::replace(&mut state.blocker, NoneBlocked) {
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NoneBlocked => true,
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BlockedSender(task) => {
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state.blocker = BlockedSender(task);
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true
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}
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BlockedReceiver(task) => { task.trash(); false }
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}
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}
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}
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#[unsafe_destructor]
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impl<T: Send> Drop for Packet<T> {
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fn drop(&mut self) {
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assert_eq!(self.channels.load(atomic::SeqCst), 0);
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let (_g, state) = self.lock();
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assert!(state.queue.dequeue().is_none());
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assert!(state.canceled.is_none());
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// Buffer, a simple ring buffer backed by Vec<T>
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////////////////////////////////////////////////////////////////////////////////
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impl<T> Buffer<T> {
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fn enqueue(&mut self, t: T) {
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let pos = (self.start + self.size) % self.buf.len();
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self.size += 1;
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let prev = mem::replace(&mut self.buf[pos], Some(t));
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assert!(prev.is_none());
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}
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fn dequeue(&mut self) -> T {
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let start = self.start;
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self.size -= 1;
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self.start = (self.start + 1) % self.buf.len();
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self.buf[start].take().unwrap()
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}
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fn size(&self) -> uint { self.size }
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fn cap(&self) -> uint { self.buf.len() }
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}
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////////////////////////////////////////////////////////////////////////////////
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// Queue, a simple queue to enqueue tasks with (stack-allocated nodes)
|
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////////////////////////////////////////////////////////////////////////////////
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|
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impl Queue {
|
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fn enqueue(&mut self, lock: &NativeMutex) {
|
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let task: Box<Task> = Local::take();
|
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let mut node = Node {
|
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task: None,
|
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next: 0 as *mut Node,
|
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};
|
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task.deschedule(1, |task| {
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node.task = Some(task);
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if self.tail.is_null() {
|
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self.head = &mut node as *mut Node;
|
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self.tail = &mut node as *mut Node;
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} else {
|
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unsafe {
|
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(*self.tail).next = &mut node as *mut Node;
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self.tail = &mut node as *mut Node;
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}
|
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}
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unsafe { lock.unlock_noguard(); }
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Ok(())
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});
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unsafe { lock.lock_noguard(); }
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assert!(node.next.is_null());
|
||||
}
|
||||
|
||||
fn dequeue(&mut self) -> Option<BlockedTask> {
|
||||
if self.head.is_null() {
|
||||
return None
|
||||
}
|
||||
let node = self.head;
|
||||
self.head = unsafe { (*node).next };
|
||||
if self.head.is_null() {
|
||||
self.tail = 0 as *mut Node;
|
||||
}
|
||||
unsafe {
|
||||
(*node).next = 0 as *mut Node;
|
||||
Some((*node).task.take().unwrap())
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue