Clear cached landing pads before generating a call.
Using the wrong landing pad has obvious bad effects, like dropping a value twice. Testcase written by Alex Crichton. Fixes #25089.
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src/test/run-pass/issue-25089.rs
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src/test/run-pass/issue-25089.rs
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// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use std::thread;
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struct Foo(i32);
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impl Drop for Foo {
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fn drop(&mut self) {
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static mut DROPPED: bool = false;
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unsafe {
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assert!(!DROPPED);
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DROPPED = true;
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}
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}
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}
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struct Empty;
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fn empty() -> Empty { Empty }
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fn should_panic(_: Foo, _: Empty) {
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panic!("test panic");
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}
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fn test() {
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should_panic(Foo(1), empty());
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}
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fn main() {
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let ret = thread::spawn(test).join();
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assert!(ret.is_err());
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}
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