Clear cached landing pads before generating a call.

Using the wrong landing pad has obvious bad effects, like dropping a value
twice.

Testcase written by Alex Crichton.

Fixes #25089.
This commit is contained in:
Eli Friedman 2015-06-03 18:34:45 -07:00
parent fe107b360e
commit a1d2eb8b14
2 changed files with 47 additions and 0 deletions

View file

@ -0,0 +1,40 @@
// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use std::thread;
struct Foo(i32);
impl Drop for Foo {
fn drop(&mut self) {
static mut DROPPED: bool = false;
unsafe {
assert!(!DROPPED);
DROPPED = true;
}
}
}
struct Empty;
fn empty() -> Empty { Empty }
fn should_panic(_: Foo, _: Empty) {
panic!("test panic");
}
fn test() {
should_panic(Foo(1), empty());
}
fn main() {
let ret = thread::spawn(test).join();
assert!(ret.is_err());
}