Avoid naming variables str

This renames variables named `str` to other names, to make sure `str`
always refers to a type.

It's confusing to read code where `str` (or another standard type name)
is used as an identifier. It also produces misleading syntax
highlighting.
This commit is contained in:
Josh Triplett 2025-01-07 14:12:07 +02:00
parent fb546ee09b
commit bb6bbfa13f
10 changed files with 34 additions and 34 deletions

View file

@ -31,7 +31,7 @@ pub fn make_diff(expected: &str, actual: &str, context_size: usize) -> Vec<Misma
for result in diff::lines(expected, actual) {
match result {
diff::Result::Left(str) => {
diff::Result::Left(s) => {
if lines_since_mismatch >= context_size && lines_since_mismatch > 0 {
results.push(mismatch);
mismatch = Mismatch::new(line_number - context_queue.len() as u32);
@ -41,11 +41,11 @@ pub fn make_diff(expected: &str, actual: &str, context_size: usize) -> Vec<Misma
mismatch.lines.push(DiffLine::Context(line.to_owned()));
}
mismatch.lines.push(DiffLine::Expected(str.to_owned()));
mismatch.lines.push(DiffLine::Expected(s.to_owned()));
line_number += 1;
lines_since_mismatch = 0;
}
diff::Result::Right(str) => {
diff::Result::Right(s) => {
if lines_since_mismatch >= context_size && lines_since_mismatch > 0 {
results.push(mismatch);
mismatch = Mismatch::new(line_number - context_queue.len() as u32);
@ -55,18 +55,18 @@ pub fn make_diff(expected: &str, actual: &str, context_size: usize) -> Vec<Misma
mismatch.lines.push(DiffLine::Context(line.to_owned()));
}
mismatch.lines.push(DiffLine::Resulting(str.to_owned()));
mismatch.lines.push(DiffLine::Resulting(s.to_owned()));
lines_since_mismatch = 0;
}
diff::Result::Both(str, _) => {
diff::Result::Both(s, _) => {
if context_queue.len() >= context_size {
let _ = context_queue.pop_front();
}
if lines_since_mismatch < context_size {
mismatch.lines.push(DiffLine::Context(str.to_owned()));
mismatch.lines.push(DiffLine::Context(s.to_owned()));
} else if context_size > 0 {
context_queue.push_back(str);
context_queue.push_back(s);
}
line_number += 1;