Improve internal documentation and code style
Fix some code layout, remove some unnecessary returns, fix typos, punctuation, and comment consistency.
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parent
764ef92ae7
commit
da55fd788b
4 changed files with 54 additions and 29 deletions
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@ -25,11 +25,10 @@ fn write_u32_be(dst: &mut[u8], input: u32) {
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/// Read the value of a vector of bytes as a u32 value in big-endian format.
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fn read_u32_be(input: &[u8]) -> u32 {
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return
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(input[0] as u32) << 24 |
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(input[0] as u32) << 24 |
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(input[1] as u32) << 16 |
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(input[2] as u32) << 8 |
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(input[3] as u32);
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(input[3] as u32)
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}
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/// Read a vector of bytes into a vector of u32s. The values are read in big-endian format.
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@ -50,7 +49,7 @@ trait ToBits: Sized {
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impl ToBits for u64 {
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fn to_bits(self) -> (u64, u64) {
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return (self >> 61, self << 3);
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(self >> 61, self << 3)
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}
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}
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@ -64,7 +63,7 @@ fn add_bytes_to_bits(bits: u64, bytes: u64) -> u64 {
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}
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match bits.checked_add(new_low_bits) {
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Some(x) => return x,
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Some(x) => x,
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None => panic!("numeric overflow occurred.")
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}
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}
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@ -113,10 +112,10 @@ struct FixedBuffer64 {
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impl FixedBuffer64 {
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/// Create a new FixedBuffer64
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fn new() -> FixedBuffer64 {
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return FixedBuffer64 {
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FixedBuffer64 {
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buffer: [0; 64],
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buffer_idx: 0
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};
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}
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}
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}
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@ -175,13 +174,13 @@ impl FixedBuffer for FixedBuffer64 {
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fn next<'s>(&'s mut self, len: usize) -> &'s mut [u8] {
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self.buffer_idx += len;
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return &mut self.buffer[self.buffer_idx - len..self.buffer_idx];
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&mut self.buffer[self.buffer_idx - len..self.buffer_idx]
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}
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fn full_buffer<'s>(&'s mut self) -> &'s [u8] {
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assert!(self.buffer_idx == 64);
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self.buffer_idx = 0;
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return &self.buffer[..64];
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&self.buffer[..64]
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}
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fn position(&self) -> usize { self.buffer_idx }
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@ -278,7 +277,7 @@ struct Engine256State {
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impl Engine256State {
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fn new(h: &[u32; 8]) -> Engine256State {
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return Engine256State {
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Engine256State {
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h0: h[0],
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h1: h[1],
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h2: h[2],
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@ -287,7 +286,7 @@ impl Engine256State {
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h5: h[5],
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h6: h[6],
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h7: h[7]
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};
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}
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}
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fn reset(&mut self, h: &[u32; 8]) {
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@ -433,7 +432,7 @@ struct Engine256 {
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impl Engine256 {
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fn new(h: &[u32; 8]) -> Engine256 {
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return Engine256 {
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Engine256 {
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length_bits: 0,
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buffer: FixedBuffer64::new(),
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state: Engine256State::new(h),
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@ -457,17 +456,15 @@ impl Engine256 {
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}
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fn finish(&mut self) {
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if self.finished {
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return;
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if !self.finished {
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let self_state = &mut self.state;
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self.buffer.standard_padding(8, |input: &[u8]| { self_state.process_block(input) });
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write_u32_be(self.buffer.next(4), (self.length_bits >> 32) as u32 );
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write_u32_be(self.buffer.next(4), self.length_bits as u32);
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self_state.process_block(self.buffer.full_buffer());
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self.finished = true;
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}
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let self_state = &mut self.state;
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self.buffer.standard_padding(8, |input: &[u8]| { self_state.process_block(input) });
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write_u32_be(self.buffer.next(4), (self.length_bits >> 32) as u32 );
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write_u32_be(self.buffer.next(4), self.length_bits as u32);
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self_state.process_block(self.buffer.full_buffer());
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self.finished = true;
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}
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}
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