Use constant for 180/π in to_degrees

The current `f32|f64.to_degrees` implementation uses a division to calculate 180/π, which causes a loss of precision. Using a constant is still not perfect (implementing a maximally-precise algorithm would come with a high performance cost), but improves precision with a minimal change.
This commit is contained in:
varkor 2018-02-01 18:35:51 +00:00
parent 90eb44a589
commit e34c31bf02
3 changed files with 7 additions and 1 deletions

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@ -239,7 +239,9 @@ impl Float for f32 {
/// Converts to degrees, assuming the number is in radians.
#[inline]
fn to_degrees(self) -> f32 {
self * (180.0f32 / consts::PI)
// Use a constant for better precision.
const PIS_IN_180: f32 = 57.2957795130823208767981548141051703_f32;
self * PIS_IN_180
}
/// Converts to radians, assuming the number is in degrees.

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@ -237,6 +237,9 @@ impl Float for f64 {
/// Converts to degrees, assuming the number is in radians.
#[inline]
fn to_degrees(self) -> f64 {
// The division here is correctly rounded with respect to the true
// value of 180/π. (This differs from f32, where a constant must be
// used to ensure a correctly rounded result.)
self * (180.0f64 / consts::PI)
}

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@ -1531,6 +1531,7 @@ mod tests {
assert!(nan.to_degrees().is_nan());
assert_eq!(inf.to_degrees(), inf);
assert_eq!(neg_inf.to_degrees(), neg_inf);
assert_eq!(1_f32.to_degrees(), 57.2957795130823208767981548141051703);
}
#[test]