Rollup merge of #36878 - BlueSpaceCanary:book-dedup-cargo-run-intro, r=GuillaumeGomez
Avoid introducing `run` twice in the Rust book As it stands, getting-started.md and guessing-game.md both introduce `run` as a new command. I switched it so that the 2nd refers back to the first introduction, rather than re-introducing the command. (First ever FOSS PR, sorry if I screwed up anything obvious :) ) r? @steveklabnik
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@ -505,6 +505,9 @@ $ cargo run
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Hello, world!
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```
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The `run` command comes in handy when you need to rapidly iterate on a
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project.
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Notice that this example didn’t re-build the project. Cargo figured out that
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the file hasn’t changed, and so it just ran the binary. If you'd modified your
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source code, Cargo would have rebuilt the project before running it, and you
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@ -56,9 +56,7 @@ $ cargo build
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Excellent! Open up your `src/main.rs` again. We’ll be writing all of
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our code in this file.
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Before we move on, let me show you one more Cargo command: `run`. `cargo run`
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is kind of like `cargo build`, but it also then runs the produced executable.
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Try it out:
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Remember the `run` command from last chapter? Try it out again here:
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```bash
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$ cargo run
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@ -67,9 +65,8 @@ $ cargo run
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Hello, world!
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```
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Great! The `run` command comes in handy when you need to rapidly iterate on a
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project. Our game is such a project, we need to quickly test each
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iteration before moving on to the next one.
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Great! Our game is just the kind of project `run` is good for: we need
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to quickly test each iteration before moving on to the next one.
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# Processing a Guess
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