Commit graph

15 commits

Author SHA1 Message Date
Alex Crichton
14587f88ca native: Switch field privacy as necessary 2014-03-31 15:47:35 -07:00
Alex Crichton
cc6ec8df95 log: Introduce liblog, the old std::logging
This commit moves all logging out of the standard library into an external
crate. This crate is the new crate which is responsible for all logging macros
and logging implementation. A few reasons for this change are:

* The crate map has always been a bit of a code smell among rust programs. It
  has difficulty being loaded on almost all platforms, and it's used almost
  exclusively for logging and only logging. Removing the crate map is one of the
  end goals of this movement.

* The compiler has a fair bit of special support for logging. It has the
  __log_level() expression as well as generating a global word per module
  specifying the log level. This is unfairly favoring the built-in logging
  system, and is much better done purely in libraries instead of the compiler
  itself.

* Initialization of logging is much easier to do if there is no reliance on a
  magical crate map being available to set module log levels.

* If the logging library can be written outside of the standard library, there's
  no reason that it shouldn't be. It's likely that we're not going to build the
  highest quality logging library of all time, so third-party libraries should
  be able to provide just as high-quality logging systems as the default one
  provided in the rust distribution.

With a migration such as this, the change does not come for free. There are some
subtle changes in the behavior of liblog vs the previous logging macros:

* The core change of this migration is that there is no longer a physical
  log-level per module. This concept is still emulated (it is quite useful), but
  there is now only a global log level, not a local one. This global log level
  is a reflection of the maximum of all log levels specified. The previously
  generated logging code looked like:

    if specified_level <= __module_log_level() {
        println!(...)
    }

  The newly generated code looks like:

    if specified_level <= ::log::LOG_LEVEL {
        if ::log::module_enabled(module_path!()) {
            println!(...)
        }
    }

  Notably, the first layer of checking is still intended to be "super fast" in
  that it's just a load of a global word and a compare. The second layer of
  checking is executed to determine if the current module does indeed have
  logging turned on.

  This means that if any module has a debug log level turned on, all modules
  with debug log levels get a little bit slower (they all do more expensive
  dynamic checks to determine if they're turned on or not).

  Semantically, this migration brings no change in this respect, but
  runtime-wise, this will have a perf impact on some code.

* A `RUST_LOG=::help` directive will no longer print out a list of all modules
  that can be logged. This is because the crate map will no longer specify the
  log levels of all modules, so the list of modules is not known. Additionally,
  warnings can no longer be provided if a malformed logging directive was
  supplied.

The new "hello world" for logging looks like:

    #[phase(syntax, link)]
    extern crate log;

    fn main() {
        debug!("Hello, world!");
    }
2014-03-15 22:26:36 -07:00
Alex Crichton
7858065113 std: Rename Chan/Port types and constructor
* Chan<T> => Sender<T>
* Port<T> => Receiver<T>
* Chan::new() => channel()
* constructor returns (Sender, Receiver) instead of (Receiver, Sender)
* local variables named `port` renamed to `rx`
* local variables named `chan` renamed to `tx`

Closes #11765
2014-03-13 13:23:29 -07:00
Alex Crichton
d8bd8de82e native: Move from usleep() to nanosleep()
Using nanosleep() allows us to gracefully recover from EINTR because on error it
fills in the second parameter with the remaining time to sleep.

Closes #12689
2014-03-05 09:11:10 -08:00
Huon Wilson
218eae06ab Publicise types/add #[allow(visible_private_types)] to a variety of places.
There's a lot of these types in the compiler libraries, and a few of the
older or private stdlib ones. Some types are obviously meant to be
public, others not so much.
2014-03-01 00:12:34 +11:00
Alex Crichton
cd9010c77e native: Improve windows file handling
This commit splits the file implementation into file_unix and file_win32. The
two implementations have diverged to the point that they share almost 0 code at
this point, so it's easier to maintain as separate files.

The other major change accompanied with this commit is that file::open is no
longer based on libc's open function on windows, but rather windows's CreateFile
function. This fixes dealing with binary files on windows (test added in
previous commit).

This also changes the read/write functions to use ReadFile and WriteFile instead
of libc's read/write.

Closes #12406
2014-02-27 12:03:57 -08:00
Alex Crichton
2a14e084cf Move std::{trie, hashmap} to libcollections
These two containers are indeed collections, so their place is in
libcollections, not in libstd. There will always be a hash map as part of the
standard distribution of Rust, but by moving it out of the standard library it
makes libstd that much more portable to more platforms and environments.

This conveniently also removes the stuttering of 'std::hashmap::HashMap',
although 'collections::HashMap' is only one character shorter.
2014-02-23 00:35:11 -08:00
mr.Shu
70319f7b25 Changed NonCamelCaseTypes lint to warn by default
Added allow(non_camel_case_types) to librustc where necesary

Tried to fix problems with non_camel_case_types outside rustc

fixed failing tests

Docs updated

Moved #[allow(non_camel_case_types)] a level higher.

markdown.rs reverted

Fixed timer that was failing tests

Fixed another timer
2014-02-21 08:11:52 +01:00
Brian Anderson
d433b80e02 std: Add init and uninit to mem. Replace direct intrinsic usage 2014-02-09 00:17:40 -08:00
Alex Crichton
f9a32cdabc std: Fixing all documentation
* Stop referencing io_error
* Start changing "Failure" sections to "Error" sections
* Update all doc examples to work.
2014-02-03 09:32:35 -08:00
Ben Noordhuis
6121acf97d libnative: fix epoll_event struct layout
Make the definition of epoll_event use natural alignment on all
architectures except x86_64.

Before this commit, the struct was always 12 bytes big, which works okay
on x86 and x86_64 but not on ARM and MIPS, where it should be 16 bytes
big with the `data` field aligned on an 8 byte boundary.
2014-02-02 19:55:41 +01:00
Alex Crichton
c13a62593c Flag Result as #[must_use] and deal with fallout. 2014-01-29 08:35:49 -08:00
Salem Talha
cc61fc0994 Removed all instances of XXX in preparation for relaxing of FIXME rule 2014-01-26 14:42:53 -05:00
Alex Crichton
aa78da3f45 Handle EINTR in epoll for native timers 2014-01-23 12:34:01 -08:00
Alex Crichton
b8e43838cf Implement native timers
Native timers are a much hairier thing to deal with than green timers due to the
interface that we would like to expose (both a blocking sleep() and a
channel-based interface). I ended up implementing timers in three different ways
for the various platforms that we supports.

In all three of the implementations, there is a worker thread which does send()s
on channels for timers. This worker thread is initialized once and then
communicated to in a platform-specific manner, but there's always a shared
channel available for sending messages to the worker thread.

* Windows - I decided to use windows kernel timer objects via
  CreateWaitableTimer and SetWaitableTimer in order to provide sleeping
  capabilities. The worker thread blocks via WaitForMultipleObjects where one of
  the objects is an event that is used to wake up the helper thread (which then
  drains the incoming message channel for requests).

* Linux/(Android?) - These have the ideal interface for implementing timers,
  timerfd_create. Each timer corresponds to a timerfd, and the helper thread
  uses epoll to wait for all active timers and then send() for the next one that
  wakes up. The tricky part in this implementation is updating a timerfd, but
  see the implementation for the fun details

* OSX/FreeBSD - These obviously don't have the windows APIs, and sadly don't
  have the timerfd api available to them, so I have thrown together a solution
  which uses select() plus a timeout in order to ad-hoc-ly implement a timer
  solution for threads. The implementation is backed by a sorted array of timers
  which need to fire. As I said, this is an ad-hoc solution which is certainly
  not accurate timing-wise. I have done this implementation due to the lack of
  other primitives to provide an implementation, and I've done it the best that
  I could, but I'm sure that there's room for improvement.

I'm pretty happy with how these implementations turned out. In theory we could
drop the timerfd implementation and have linux use the select() + timeout
implementation, but it's so inaccurate that I would much rather continue to use
timerfd rather than my ad-hoc select() implementation.

The only change that I would make to the API in general is to have a generic
sleep() method on an IoFactory which doesn't require allocating a Timer object.
For everything but windows it's super-cheap to request a blocking sleep for a
set amount of time, and it's probably worth it to provide a sleep() which
doesn't do something like allocate a file descriptor on linux.
2014-01-22 19:31:39 -08:00