This series of commits adds the initial implementation of a new build system for
the compiler and standard library based on Cargo. The high-level architecture
now looks like:
1. The `./configure` script is run with `--enable-rustbuild` and other standard
configuration options.
2. A `Makefile` is generate which proxies commands to the new build system.
3. The new build system has a Python script entry point which manages
downloading both a Rust and Cargo nightly. This initial script also manages
building the build system itself (which is written in Rust).
4. The build system, written in rust and called `bootstrap`, architects how to
call `cargo` and manages building all native libraries and such.
One might reasonably ask "why rewrite the build system?", which is a good
question! The Rust project has used Makefiles for as long as I can remember at
least, and while ugly and difficult to use are undeniably robust as they contain
years worth of tweaking and tuning for working on as many platforms in as many
situation as possible. The rationale behind this PR, however is:
* The makefiles are impenetrable to all but a few people on this
planet. This means that contributions to the build system are almost
nonexistent, and furthermore if a build system change is needed it's
incredibly difficult to figure out how to do so. This hindrance prevents us
from doing some "perhaps fancier" things we may wish to do in make.
* Our build system, while portable, is unfortunately not infinitely portable
everywhere. For example the recently-introduced MSVC target is quite unlikely
to have `make` installed by default (e.g. it requires building inside of an
MSYS2 shell currently). Conversely, the portability of make comes at a cost of
crazy and weird hacks to work around all sorts of versions of software
everywhere, especially when it comes to the configure script and makefiles.
By rewriting this logic in one of the most robust platforms there is, Rust,
we get to assuage all of these worries for free!
* There's a standard tool to build Rust crates, Cargo, but the standard library
and compiler don't use it. This means that they cannot benefit easily from the
crates.io ecosystem, nor can the ecosystem benefit from a standard way to
build this repository itself. Moving to Cargo should help assuage both of
these needs. This has the added benefit of making the compiler more
approachable for newbies as working on the compiler will just happen to be
working on a large Cargo project, all the same standard tools and tricks will
apply.
* There's a huge amount of portability information in the main distribution, for
example around cross compiling, compiling on new OSes, etc. Pushing this logic
into standard crates (like `gcc`) enables the community to immediately benefit
from new build logic.
Despite these benefits, it's going to be a long road to actually replace our
current build system. This PR is just the beginning and doesn't implement the
full suite of functionality as the current one, but there are many more to
follow! The current implementation strategy hopes to look like:
1. Land a second build system in-tree that can be itereated on an and
contributed to. This will not be used just yet in terms of gating new commits
to the repo.
2. Over time, bring the second build system to feature parity with the old build
system, start setting up CI for both build systems.
3. At some point in the future, switch the default to the new build system, but
keep the old one around.
4. At some further point in the future, delete the entire old build system.
---
Alright, so with all that out of the way, here's some more info on this PR
itself. The inital build system here is contained in the `src/bootstrap`
directory and just adds the necessary minimum bits to bootstrap the compiler
itself. There is currently no support for building documentation, running tests,
or installing, but the implemented support is:
* Compiling LLVM with `cmake` instead of `./configure` + `make`. The LLVM
project is removing their autotools build system, so we'd have to make this
transition eventually anyway.
* Compiling compiler-rt with `cmake` as well (for the same rationale as above).
* Adding `Cargo.toml` to map out the dependency graph to all crates, and also
adding `build.rs` files where appropriate. For example `alloc_jemalloc` has a
script to build jemalloc, `flate` has a script to build `miniz.c`, `std` will
build `libbacktrace`, etc.
* Orchestrating all the calls to `cargo` to build the standard distribution,
following the normal bootstrapping process. This also tracks dependencies
between steps to ensure cross-compilation targets happen as well.
* Configuration is intended to eventually be done through a `config.toml` file,
so support is implemented for this. The most likely vector of configuration
for now, however, is likely through `config.mk` (what `./configure` emits), so
the build system currently parses this information.
There's still quite a few steps left to do, and I'll open up some follow-up
issues (as well as a tracking issue) for this migration, but hopefully this is a
great start to get going! This PR is currently tested on all the
Windows/Linux/OSX triples for x86\_64 and x86, but more portability is always
welcome!
---
Future functionality left to implement
* [ ] Re-verify that multi-host builds work
* [ ] Verify android build works
* [ ] Verify iOS build work (mostly compiler-rt)
* [ ] Verify sha256 and ideally gpg of downloaded nightly compiler and nightly rustc
* [ ] Implement testing -- this is a huge bullet point with lots of sub-bullets
* [ ] Build and generate documentation (plus the various tools we have in-tree)
* [ ] Move various src/etc scripts into Rust -- not sure how this interacts with `make` build system
* [ ] Implement `make install` - like testing this is also quite massive
* [x] Deduplicate version information with makefiles
Have all Cargo-built crates pass `--cfg cargobuild` and then add appropriate
`#[cfg]` definitions to all crates to avoid linking anything if this is passed.
This should help allow libstd to compile with both the makefiles and with Cargo.
This commits adds build scripts to the necessary Rust crates for all the native
dependencies. This is currently a duplication of the support found in mk/rt.mk
and is my best effort at representing the logic twice, but there may be some
unfortunate-and-inevitable divergence.
As a summary:
* alloc_jemalloc - build script to compile jemallocal
* flate - build script to compile miniz.c
* rustc_llvm - build script to run llvm-config and learn about how to link it.
Note that this crucially (and will not ever) compile LLVM as that would take
far too long.
* rustdoc - build script to compile hoedown
* std - script to determine lots of libraries/linkages as well as compile
libbacktrace
As demonstrated in the `resolve_socket_addr` change, this is less awkward than re-creating a new address from the other parts.
If this is to be accepted, pleas open a tracking issue (I can’t set the appropriate tags) and I’ll update the PR with the tracking issue number.
These commits are an implementation of https://github.com/rust-lang/rfcs/pull/1359 which is tracked via https://github.com/rust-lang/rust/issues/31398. The `before_exec` implementation fit easily with the current process spawning framework we have, but unfortunately the `exec` implementation required a bit of a larger refactoring. The stdio handles were all largely managed as implementation details of `std::process` and the `exec` function lived in `std::sys`, so the two didn't have access to one another.
I took this as a sign that a deeper refactoring was necessary, and I personally feel that the end result is cleaner for both Windows and Unix. The commits should be separated nicely for reviewing (or all at once if you're feeling ambitious), but the changes made here were:
* The process spawning on Unix was refactored in to a pre-exec and post-exec function. The post-exec function isn't allowed to do any allocations of any form, and management of transmitting errors back to the parent is managed by the pre-exec function (as it's the one that actually forks).
* Some management of the exit status was pushed into platform-specific modules. On Unix we must cache the return value of `wait` as the pid is consumed after we wait on it, but on Windows we can just keep querying the system because the handle stays valid.
* The `Stdio::None` variant was renamed to `Stdio::Null` to better reflect what it's doing.
* The global lock on `CreateProcess` is now correctly positioned to avoid unintended inheritance of pipe handles that other threads are sending to their child processes. After a more careful reading of the article referenced the race is not in `CreateProcess` itself, but rather the property that handles are unintentionally shared.
* All stdio management now happens in platform-specific modules. This provides a cleaner implementation/interpretation for `FromFraw{Fd,Handle}` for each platform as well as a cleaner transition from a configuration to what-to-do once we actually need to do the spawn.
With these refactorings in place, implementing `before_exec` and `exec` ended up both being pretty trivial! (each in their own commit)
This commit implements the `exec` function proposed in [RFC 1359][rfc] which is
a function on the `CommandExt` trait to execute all parts of a `Command::spawn`
without the `fork` on Unix. More details on the function itself can be found in
the comments in the commit.
[rfc]: https://github.com/rust-lang/rfcs/pull/1359
cc #31398
Most of this is platform-specific anyway, and we generally have to jump through
fewer hoops to do the equivalent operation on Windows. One benefit for Windows
today is that this new structure avoids an extra `DuplicateHandle` when creating
pipes. For Unix, however, the behavior should be the same.
Note that this is just a pure refactoring, no functionality was added or
removed.
The function `CreateProcess` is not itself unsafe to call from many threads, the
article in question is pointing out that handles can be inherited by unintended
child processes. This is basically the same race as the standard Unix
open-then-set-cloexec race.
Since the intention of the lock is to protect children from inheriting
unintended handles, the lock is now lifted out to before the creation of the
child I/O handles (which will all be inheritable). This will ensure that we only
have one process in Rust at least creating inheritable handles at a time,
preventing unintended inheritance to children.
On Unix we have to be careful to not call `waitpid` twice, but we don't have to
be careful on Windows due to the way process handles work there. As a result the
cached `Option<ExitStatus>` is only necessary on Unix, and it's also just an
implementation detail of the Unix module.
At the same time. also update some code in `kill` on Unix to avoid a wonky
waitpid with WNOHANG. This was added in 0e190b9a to solve #13124, but the
`signal(0)` method is not supported any more so there's no need to for this
workaround. I believe that this is no longer necessary as it's not really doing
anything.
This is a Unix-specific function which adds the ability to register a closure to
run pre-exec to configure the child process as required (note that these
closures are run post-fork).
cc #31398
* Build up the argp/envp pointers while the `Command` is being constructed
rather than only when `spawn` is called. This will allow better sharing of
code between fork/exec paths.
* Rename `child_after_fork` to `exec` and have it only perform the exec half of
the spawning. This also means the return type has changed to `io::Error`
rather than `!` to represent errors that happen.
After [considerable pushback](https://github.com/rust-lang/rfcs/issues/1451), it's clear that there is a community consensus around providing `IpAddr` in the standard library, together with other APIs using it.
This commit reverts from deprecated status directly to stable. The deprecation landed in 1.6, which has already been released, so the stabilization is marked for 1.7 (currently in beta; will require a backport).
r? @alexcrichton
This commit does two things:
* Re-works the module-level documentation.
* Cleaning up wording and adding links to where error types are used.
Part of #29364
This commit does two things:
* Re-works the module-level documentation.
* Cleaning up wording and adding links to where error types are used.
Part of #29364
After [considerable
pushback](https://github.com/rust-lang/rfcs/issues/1451), it's clear
that there is a community consensus around providing `IpAddr` in the
standard library, together with other APIs using it.
This commit reverts from deprecated status directly to stable. The
deprecation landed in 1.6, which has already been released, so the
stabilization is marked for 1.7 (currently in beta; will require a backport).
The comment in the next line was already talking about `_guard`, and the
scope guard a couple lines further down is also called `guard`, so I
assume that was just a typo.
Also update the instability reason to include a note about a possible
bad interaction with condition variables on systems that allow
waiting on a RwLock guard.
Here's another go at adding emscripten support. This needs to wait again on new [libc definitions](https://github.com/rust-lang-nursery/libc/pull/122) landing. To get the libc definitions right I had to add support for i686-unknown-linux-musl, which are very similar to emscripten's, which are derived from arm/musl.
This branch additionally removes the makefile dependency on the `EMSCRIPTEN` environment variable by not building the unused compiler-rt.
Again, this is not sufficient for actually compiling to asmjs since it needs additional LLVM patches.
r? @alexcrichton
Backtraces, and the compilation of libbacktrace for asmjs, are disabled.
This port doesn't use jemalloc so, like pnacl, it disables jemalloc *for all targets*
in the configure file.
It disables stack protection.
It could return in the future if it returned a different guard type, which
could not be used with Condvar, otherwise it is unsafe as another thread
can invalidate an "inner" reference during a Condvar::wait.
cc #27746