Remove border-bottom from most docblocks.
Headings in the top-doc docblock still get a border-bottom due to a rule
that covers all h2, h3, and h4. Method docblocks are generally h5, and
so don't get a border-bottom anymore.
This fixes a problem where a sub-sub-heading within a method would have
a line that went all the way across the page, creating a division that
made that sub-sub-heading look much more important than it really is.
Fixes#90033
Demo at https://jacob.hoffman-andrews.com/rust/less-rule/std/string/struct.String.html
r? ``@GuillaumeGomez``
Headings in the top-doc docblock still get a border-bottom due to a rule
that covers all h2, h3, and h4. Method docblocks are generally h5, and
so don't get a border-bottom anymore.
This fixes a problem where a sub-sub-heading within a method would have
a line that went all the way across the page, creating a division that
made that sub-sub-heading look much more important than it really is.
* Move call location logic from function constructor to rendering
* Fix issue with macro spans in scraping examples
* Clean up example loading logic
Documentation / newtype for DecorationInfo
Fix line number display
Serialize edition of call site, other small cleanup
Move rendering of examples into
Finalize design
Cleanup, rename found -> scraped
Softer yellow
Clean up dead code
Document scrape_examples
More simplification and documentation
Remove extra css
Test
librustdoc: Use correct heading levels.
Closes#89309
This fixes the `<h#>` header tags throughout the docs to reflect a semantic hierarchy.
- I ran a script to manually check that we don't have any files with multiple `<h1>` tags.
- Also checked that we never incorrectly nest e.g. a `<h2>` under an `<h3>`.
- I also spot-checked a bunch of pages (`trait.Read`, `enum.Ordering`, `primitive.isize`, `trait.Iterator`).
[rustdoc] Wrap code blocks in <code> tag
This PR modifies Rustdoc output so that fenced code snippets, items and whole file source codes are wrapped in `<pre><code>` instead of just `<pre>`. This should improve the semantic meaning of the generated content.
I'm not sure what to do about `render_attributes_in_pre` and `render_attributes_in_code`. These functions were clearly expected to be used for things inside `<pre>` or `<code>`, and since I added `<code>` in this PR, some of them will be used in a different context than before. However, it seems to me that even before they were not consistent. For example, `item_constant` used `render_attributes_in_code` for its attributes, however there was no `<code>` used for constants before this PR...
Should I create some `rustdoc-gui` tests? For example to check that all `<pre>` tags have a `<code>` child?
Fixes: https://github.com/rust-lang/rust/issues/88020
[rustdoc] Copy only item path to clipboard rather than full `use` statement.
The (somewhat) recent addition of the "copy item import to clipboard" button is extremely nice.
However, i tend to write my code with fully qualified paths wherever feasible and only resort to `use` statements as a refactoring pass. This makes the "copy to clipboard" workflow awkward to use, as i would be copy-pasting that as, say
```rust
impl use std::ops::Add; for MyType {
```
and then go back and remove the `use ` and `;`.
This PR removes the `use ;` decorations, making it much nicer to use for fully-qualified items. I argue, however, that this does not noticeably degrade experience for those who prefer to import items, since the hard part about those is getting the path right, and writing the `use ;` decoration can be done by hand with little effort.
Closes#87828
The issue seems to stem from #87210 where code headings were changed from a heading containing code to a heading with the `code-header` class. `rustdoc.css` was updated, but `ayu.css` was missed.