std: Don't pass overlapped handles to processes
This commit fixes a mistake introduced in #31618 where overlapped handles were
leaked to child processes on Windows. On Windows once a handle is in overlapped
mode it should always have I/O executed with an instance of `OVERLAPPED`. Most
child processes, however, are not prepared to have their stdio handles in
overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle.
Now we haven't had any odd behavior in Rust up to this point, and the original
bug was introduced almost a year ago. I believe this is because it turns out
that if you *don't* pass an `OVERLAPPED` then the system will [supply one for
you][link]. In this case everything will go awry if you concurrently operate on
the handle. In Rust, however, the stdio handles are always locked, and there's
no way to not use them unlocked in libstd. Due to that change we've always had
synchronized access to these handles, which means that Rust programs typically
"just work".
Conversely, though, this commit fixes the test case included, which exhibits
behavior that other programs Rust spawns may attempt to execute. Namely, the
stdio handles may be concurrently used and having them in overlapped mode wreaks
havoc.
[link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343Closes#38811
This commit fixes a mistake introduced in #31618 where overlapped handles were
leaked to child processes on Windows. On Windows once a handle is in overlapped
mode it should always have I/O executed with an instance of `OVERLAPPED`. Most
child processes, however, are not prepared to have their stdio handles in
overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle.
Now we haven't had any odd behavior in Rust up to this point, and the original
bug was introduced almost a year ago. I believe this is because it turns out
that if you *don't* pass an `OVERLAPPED` then the system will [supply one for
you][link]. In this case everything will go awry if you concurrently operate on
the handle. In Rust, however, the stdio handles are always locked, and there's
no way to not use them unlocked in libstd. Due to that change we've always had
synchronized access to these handles, which means that Rust programs typically
"just work".
Conversely, though, this commit fixes the test case included, which exhibits
behavior that other programs Rust spawns may attempt to execute. Namely, the
stdio handles may be concurrently used and having them in overlapped mode wreaks
havoc.
[link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343Closes#38811
Add socket timeout and ttl support in `sys::redox`
This adds support for `read_timeout`, `write_timeout`, and `ttl` on `TcpStream`, `TcpListener`, and `UdpSocket` in the `sys::redox` module.
The DNS lookup has been set to use a 5 second timeout by default.
This commit introduces 128-bit integers. Stage 2 builds and produces a working compiler which
understands and supports 128-bit integers throughout.
The general strategy used is to have rustc_i128 module which provides aliases for iu128, equal to
iu64 in stage9 and iu128 later. Since nowhere in rustc we rely on large numbers being supported,
this strategy is good enough to get past the first bootstrap stages to end up with a fully working
128-bit capable compiler.
In order for this strategy to work, number of locations had to be changed to use associated
max_value/min_value instead of MAX/MIN constants as well as the min_value (or was it max_value?)
had to be changed to use xor instead of shift so both 64-bit and 128-bit based consteval works
(former not necessarily producing the right results in stage1).
This commit includes manual merge conflict resolution changes from a rebase by @est31.
std: Clamp max read/write sizes on Unix
Turns out that even though all these functions take a `size_t` they don't
actually work that well with anything larger than the maximum value of
`ssize_t`, the return value. Furthermore it looks like OSX rejects any
read/write requests larger than `INT_MAX - 1`. Handle all these cases by just
clamping the maximum size of a read/write on Unix to a platform-specific value.
Closes#38590
Ctrl-Z returns from Stdin.read() when reading from the console on Windows
Fixes#19914.
Fixes read(), read_to_string(), read_to_end(), etc.
r? @alexcrichton
Turns out that even though all these functions take a `size_t` they don't
actually work that well with anything larger than the maximum value of
`ssize_t`, the return value. Furthermore it looks like OSX rejects any
read/write requests larger than `INT_MAX - 1`. Handle all these cases by just
clamping the maximum size of a read/write on Unix to a platform-specific value.
Closes#38590
Removes magenta build warning.
Small bug fix to remove an unused type in the magenta process code that causes build failures for magenta's rustc.
r? @alexcrichton
@tedsta @raphlinus
std: Fix partial writes in LineWriter
Previously the `LineWriter` could successfully write some bytes but then fail to
report that it has done so. Additionally, an erroneous flush after a successful
write was permanently ignored. This commit fixes these two issues by (a)
maintaining a `need_flush` flag to indicate whether a flush should be the first
operation in `LineWriter::write` and (b) avoiding returning an error once some
bytes have been successfully written.
Closes#37807
Redox Cross Compilation
I will admit - there are things here that I wish I did not have to do. This completes the ability to create a cross compiler from the rust repository for `x86_64-unknown-redox`. I will document this PR with inline comments explaining some things.
[View this gist to see how a cross compiler is built](https://gist.github.com/jackpot51/6680ad973986e84d69c79854249f2b7e)
Prior discussion of a smaller change is here: https://github.com/rust-lang/rust/pull/38366