This commit is an implementation of [RFC 503][rfc] which is a stabilization
story for the prelude. Most of the RFC was directly applied, removing reexports.
Some reexports are kept around, however:
* `range` remains until range syntax has landed to reduce churn.
* `Path` and `GenericPath` remain until path reform lands. This is done to
prevent many imports of `GenericPath` which will soon be removed.
* All `io` traits remain until I/O reform lands so imports can be rewritten all
at once to `std::io::prelude::*`.
This is a breaking change because many prelude reexports have been removed, and
the RFC can be consulted for the exact list of removed reexports, as well as to
find the locations of where to import them.
[rfc]: https://github.com/rust-lang/rfcs/blob/master/text/0503-prelude-stabilization.md
[breaking-change]
Closes#20068
The new semantics of this function are that the callbacks are run when the *main
thread* exits, not when all threads have exited. This implies that other threads
may still be running when the `at_exit` callbacks are invoked and users need to
be prepared for this situation.
Users in the standard library have been audited in accordance to these new rules
as well.
Closes#20012
The [final step](https://github.com/rust-lang/rust/pull/19654) of
runtime removal changes the threading/process model so that the process
shuts down when the main thread exits. But several shared resources,
like the helper thread for timeouts, are shut down when the main thread
exits (but before the process ends), and they are not prepared to be
used after shut down, but other threads may try to access them during
the shutdown sequence of the main thread.
As an interim solution, the `at_exit` cleanup routine is simply skipped.
Ultimately, these resources should be made to safely handle asynchronous
shutdown, usually by panicking if called from a detached thread when the
main thread is ending.
See issue for details https://github.com/rust-lang/rust/issues/20012
This is a [breaking-change] for anyone relying on `at_exit`.
This flag is somewhat tied to the `unwind` module rather than the `thread_info`
module, so this commit moves it into that module as well as allowing the same OS
thread to call `unwind::try` multiple times. Previously once a thread panicked
its panic flag was never reset, even after exiting the panic handler.
The current implementations use `std::sync` primitives, but these primitives
currently end up relying on `thread_info` and a local `Thread` being available
(mainly for checking the panicking flag).
To get around this, this commit lowers the abstractions used by the windows
thread_local implementation as well as the at_exit_imp module. Both of these
modules now use a `sys::Mutex` and a `static mut` and manage the
allocation/locking manually.
This commit is part of a series that introduces a `std::thread` API to
replace `std::task`.
In the new API, `spawn` returns a `JoinGuard`, which by default will
join the spawned thread when dropped. It can also be used to join
explicitly at any time, returning the thread's result. Alternatively,
the spawned thread can be explicitly detached (so no join takes place).
As part of this change, Rust processes now terminate when the main
thread exits, even if other detached threads are still running, moving
Rust closer to standard threading models. This new behavior may break code
that was relying on the previously implicit join-all.
In addition to the above, the new thread API also offers some built-in
support for building blocking abstractions in user space; see the module
doc for details.
Closes#18000
[breaking-change]
We need to be sure to init thread_info before we init args for example because
args is grabbing locks which may entail looking at the local thread eventually.
This commit removes the runtime bookkeeping previously used to ensure
that all Rust tasks were joined before the runtime was shut down.
This functionality will be replaced by an RAII style `Thread` API, that
will also offer a detached mode.
Since this changes the semantics of shutdown, it is a:
[breaking-change]
This commit merges the `rustrt` crate into `std`, undoing part of the
facade. This merger continues the paring down of the runtime system.
Code relying on the public API of `rustrt` will break; some of this API
is now available through `std::rt`, but is likely to change and/or be
removed very soon.
[breaking-change]
followed by a semicolon.
This allows code like `vec![1i, 2, 3].len();` to work.
This breaks code that uses macros as statements without putting
semicolons after them, such as:
fn main() {
...
assert!(a == b)
assert!(c == d)
println(...);
}
It also breaks code that uses macros as items without semicolons:
local_data_key!(foo)
fn main() {
println("hello world")
}
Add semicolons to fix this code. Those two examples can be fixed as
follows:
fn main() {
...
assert!(a == b);
assert!(c == d);
println(...);
}
local_data_key!(foo);
fn main() {
println("hello world")
}
RFC #378.
Closes#18635.
[breaking-change]
---
Rebased version of #18958
r? @alexcrichton
cc @pcwalton
followed by a semicolon.
This allows code like `vec![1i, 2, 3].len();` to work.
This breaks code that uses macros as statements without putting
semicolons after them, such as:
fn main() {
...
assert!(a == b)
assert!(c == d)
println(...);
}
It also breaks code that uses macros as items without semicolons:
local_data_key!(foo)
fn main() {
println("hello world")
}
Add semicolons to fix this code. Those two examples can be fixed as
follows:
fn main() {
...
assert!(a == b);
assert!(c == d);
println(...);
}
local_data_key!(foo);
fn main() {
println("hello world")
}
RFC #378.
Closes#18635.
[breaking-change]
Windows dbghelp strips leading underscores from symbols, and I could not find a way to turn this off. So let's accept "ZN...E" form too.
Also, print PC displacement from symbols. This is helpful in gauging whether the PC was indeed within the function displayed in the backtrace, or whether it just happened to be the closest public symbol in the module.
This commit collapses the various prelude traits for slices into just one trait:
* SlicePrelude/SliceAllocPrelude => SliceExt
* CloneSlicePrelude/CloneSliceAllocPrelude => CloneSliceExt
* OrdSlicePrelude/OrdSliceAllocPrelude => OrdSliceExt
* PartialEqSlicePrelude => PartialEqSliceExt
Now that we have an overloaded comparison (`==`) operator, and that `Vec`/`String` deref to `[T]`/`str` on method calls, many `as_slice()`/`as_mut_slice()`/`to_string()` calls have become redundant. This patch removes them. These were the most common patterns:
- `assert_eq(test_output.as_slice(), "ground truth")` -> `assert_eq(test_output, "ground truth")`
- `assert_eq(test_output, "ground truth".to_string())` -> `assert_eq(test_output, "ground truth")`
- `vec.as_mut_slice().sort()` -> `vec.sort()`
- `vec.as_slice().slice(from, to)` -> `vec.slice(from_to)`
---
Note that e.g. `a_string.push_str(b_string.as_slice())` has been left untouched in this PR, since we first need to settle down whether we want to favor the `&*b_string` or the `b_string[]` notation.
This is rebased on top of #19167
cc @alexcrichton @aturon
In regards to:
https://github.com/rust-lang/rust/issues/19253#issuecomment-64836729
This commit:
* Changes the #deriving code so that it generates code that utilizes fewer
reexports (in particur Option::* and Result::*), which is necessary to
remove those reexports in the future
* Changes other areas of the codebase so that fewer reexports are utilized