I refactored the code:
- Removed handling of methods, as it felt entirely unnecessary
- Removed clippy utils (obviously...)
- Used some shiny compiler features
(let-else is very handy for lints 👀)
- I also renamed the lint to `for_loop_over_fallibles` (note: no `s`).
I'm not sure what's the naming convention here, so maybe I'm wrong.
Update CI to use Android NDK r25b
This commit updates the CI definitions to use the most recent Android LTS NDK release: r25b. Changes since the last NDK used by Rust negate the need to generate "standalone toolchains" and newer NDKs can be used in-place.
See https://developer.android.com/ndk/guides/other_build_systems#overview
Remove empty core::lazy and std::lazy
PR #98165 with commits 7c360dc117 and c1a2db3372 has moved all of the components of these modules into different places, namely {std,core}::sync and {std,core}::cell. The empty modules remained. As they are unstable, we can simply remove them.
Fix llvm-tblgen for cross compiling
- Let llvm-config tell us where to find its tools
- Add llvm-tblgen to rust-dev for cross-compiling
Fixes#86890.
r? ````@jyn514````
rustdoc: Document effect of fundamental types
This was implemented in https://github.com/rust-lang/rust/pull/96565, but not documented. But it's a useful feature for everyone who implements own wrapper (especially wrappers-around-pointers) types, so that they can behave like pointers (and stdlib wrappers) do -- so here goes a mention in the unstable section of the rustdoc book.
(That is where I initially looked to find tricks for making my own wrapper types be transparent to documentation).
don't ICE when normalizing closure input tys
We were ICEing while rendering diagnostics because `universe_causes` is expected to track every universe created in the typeck's infcx.
`normalize_and_add_constraints` doesn't update `universe_causes`
when creating new universes, causing an ICE. Remove it!
Add spans to better track normalization constraints.
Fix couple places where `universe_causes` is not updated correctly to
track newly added universes.
Fixes#102800
~Fixess #99665~ (UPDATE: no longer true; the issue has a different failure path than when this PR was created and should be fixed by #101708, but the changes in this PR are still correct and should prevent potential future ICEs)
VS Code problem matcher are restricted to be static "regexes". You can't
create a problem matcher dynamically, and you can't use custom code in
lieu of problem matcher.
This creates a problem for rust/cargo compiler errors. They use paths
relative to the root of the Cargo workspace, but VS Code doesn't
necessary know where that root is.
Luckily, there's a way out: our current problem matcher is defined like
this:
"fileLocation": [ "autoDetect", "${workspaceRoot}" ],
That means that relative pahts would be resoleved relative to workspace
root. VS Code allows to specify a command inside `${}`. So we can plug
custom logic there to fetch Cargo's workspace root!
And that's exactly what this PR is doing!