When I read the book, the following sentence of the reference documentation helped me greatly to understand slices:
"Slices are a view into a block of memory represented as a pointer and a length."
In this commit, I tried to integrate the gist of that into the slice section inside of "primitive-types.md". I am not a native speaker, so feel very free to improve the wording.
r? @steveklabnik
Fix spacing style of `T: Bound` in docs
The space between `T` and `Bound` is the typical style used in code and
produced by rustdoc's rendering. Fixed first in Reflect's docs and then
I fixed all occurrences in docs I could find.
The space between `T` and `Bound` is the typical style used in code and
produced by rustdoc's rendering. Fixed first in Reflect's docs and then
I fixed all occurrences in docs I could find.
* Moved semicolon to the right place in the `let` statement in the ZST section.
* Fixed the missing ZST additions for `RawValIter<T>` from this section in the final code section.
Ref issue [30825](https://github.com/rust-lang/rust/issues/30825)
This commit should suffice to add a concise introduction to the concept of crates.
My only worry, is that it is maybe too concise; but, the book seems to be written with the understanding that the new Rust user is coming from another language, and so will understand what a Library or Code Package is.
This feature is partially stabilized, so describe each part in the appropriate place.
r? @alexcrichton @brson
It would be nice to backport this to beta, since this is the first release where this is true. I try really hard to not do doc backports, but this isn't very large, and might be worth making an exception, I dunno.
When I read the book, the following sentence of the reference documentation helped me greatly to understand slices:
"Slices are a view into a block of memory represented as a pointer and a length."
In this commit, I tried to integrate the gist of that into the slice section inside of "primitive-types.md".
len needs to be prefixed by self for this to work. That is something which trips me up all the time. It's reassuring to see that happening to seasoned Rust programmers.
I'm working my way through TRPL beginning at "Syntax and Semantics" as was recommended in a previous version.
I'm expecting the chapter to incrementally build up my knowledge of the language section by section, assuming no prior Rust experience. So it was a bit of a speed-bump to encounter references and the vector type in a code example long before they had been defined and explained.
Another commit in this PR tries to make consistent what is a "chapter" of TRPL versus a "section." Just a nit-pick, but not thinking about that stuff keeps my focus on the important material.
My background: Python programmer since ~2000, with moderate exposure to C, C++, assembly, operating systems, and system architecture in university several years ago.
For your kind consideration, feel welcome to use or drop or rework any part of this.