syntax: enable attributes and cfg on struct fields
This enables conditional compilation of field initializers in a struct literal, simplifying construction of structs whose fields are themselves conditionally present. For example, the intializer for the constant in the following becomes legal, and has the intuitive effect:
```rust
struct Foo {
#[cfg(unix)]
bar: (),
}
const FOO: Foo = Foo {
#[cfg(unix)]
bar: (),
};
```
It's not clear to me whether this calls for the full RFC process, but the implementation was simple enough that I figured I'd begin the conversation with code.
resolve: clean up the semantics of `self` in an import list
Change `self` in an import list `use foo::bar::{self, ...};` to import `bar` only in the type namespace. Today, `bar` is imported in every namespace in which `foo::bar` is defined.
This is a [breaking-change], see https://github.com/rust-lang/rust/issues/38293#issue-194817974 for examples of code that would break.
Fixes#38293.
r? @nrc
fix function arguments in constant promotion
we can't create the target block until *after* we promote the arguments - otherwise the arguments will be promoted into the target block. oops.
Fixes#38985.
This is a regression introduced in the beta-nominated #38833, so beta-nominating this one too (sorry @brson).
r? @eddyb
we can't create the target block until *after* we promote the arguments
- otherwise the arguments will be promoted into the target block. oops.
Fixes#38985.
Teach diagnostics to correct margin of multiline messages
Make the suggestion list have a correct padding:
```
error[E0308]: mismatched types
--> file.rs:3:20
|
3 | let x: usize = "";
| ^^ expected usize, found reference
|
= note: expected type `usize`
= note: found type `&'static str`
= help: here are some functions which might fulfill your needs:
- .len()
- .foo()
- .bar()
```
Improved rustdoc rendering for unstable features
This replaces "unstable" with "this is an experimental API", and uses a `<details>` tag to expand to the reason.
The `<details>` tag renders as a regular div (with the details show) on browsers which don't support it, On browsers which do support it, it shows only the summary line with an expandy-arrow next to it, and on clicking it the details will turn up below it.
This is somewhat a strawman proposal. The main issue is that we need to improve our messaging around unstable APIs. Since they turn up in the docs, we should be clearer that they are experimental (and perhaps add something about nightly-only). I'm making this PR to kickstart discussion on this.
Example rendering: http://manishearth.github.io/rust-internals-docs/std/io/trait.Read.html#method.chars
<img width="375" alt="screen shot 2017-01-04 at 10 15 37 pm" src="https://cloud.githubusercontent.com/assets/1617736/21670712/5a96c7de-d2cb-11e6-86a6-87f70818d634.png">
expands to
<img width="799" alt="screen shot 2017-01-04 at 10 15 43 pm" src="https://cloud.githubusercontent.com/assets/1617736/21670714/5db88bb4-d2cb-11e6-8fcc-5cf11d198b75.png">
cc @steveklabnik @jdub
Remove destructor-related restrictions from unions
They don't have drop glue.
This doesn't fix the rvalue promotion issues when trying to do things like `static FOO: NoDrop<Bar> = NoDrop {inner: Bar}`. I'm not sure if we should fix that.
std: Add a nonblocking `Child::try_wait` method
This commit adds a new method to the `Child` type in the `std::process` module
called `try_wait`. This method is the same as `wait` except that it will not
block the calling thread and instead only attempt to collect the exit status. On
Unix this means that we call `waitpid` with the `WNOHANG` flag and on Windows it
just means that we pass a 0 timeout to `WaitForSingleObject`.
Currently it's possible to build this method out of tree, but it's unfortunately
tricky to do so. Specifically on Unix you essentially lose ownership of the pid
for the process once a call to `waitpid` has succeeded. Although `Child` tracks
this state internally to be resilient to multiple calls to `wait` or a `kill`
after a successful wait, if the child is waited on externally then the state
inside of `Child` is not updated. This means that external implementations of
this method must be extra careful to essentially not use a `Child`'s methods
after a call to `waitpid` has succeeded (even in a nonblocking fashion).
By adding this functionality to the standard library it should help canonicalize
these external implementations and ensure they can continue to robustly reuse
the `Child` type from the standard library without worrying about pid ownership.
Allow projections to be promoted to constants in MIR.
This employs the `LvalueContext` additions by @pcwalton to properly extend the MIR promotion of temporaries to allow projections (field accesses, indexing and dereferences) on said temporaries.
It's needed both parity with the old constant qualification logic (for current borrowck) and it fixes#38074.
The former is *required for soundness* if we accept the RFC for promoting rvalues to `'static` constants.
That is, until we get MIR borrowck and the same source of truth will be used for both checks and codegen.
[11/n] Separate ty::Tables into one per each body.
_This is part of a series ([prev](https://github.com/rust-lang/rust/pull/38449) | [next]()) of patches designed to rework rustc into an out-of-order on-demand pipeline model for both better feature support (e.g. [MIR-based](https://github.com/solson/miri) early constant evaluation) and incremental execution of compiler passes (e.g. type-checking), with beneficial consequences to IDE support as well.
If any motivation is unclear, please ask for additional PR description clarifications or code comments._
<hr>
In order to track the results of type-checking and inference for incremental recompilation, they must be stored separately for each function or constant value, instead of lumped together.
These side-`Tables` also have to be tracked by various passes, as they visit through bodies (all of which have `Tables`, even if closures share the ones from their parent functions). This is usually done by switching a `tables` field in an override of `visit_nested_body` before recursing through `visit_body`, to the relevant one and then restoring it - however, in many cases the nesting is unnecessary and creating the visitor for each body in the crate and then visiting that body, would be a much cleaner solution.
To simplify handling of inlined HIR & its side-tables, their `NodeId` remapping and entries HIR map were fully stripped out, which means that `NodeId`s from inlined HIR must not be used where a local `NodeId` is expected. It might be possible to make the nodes (`Expr`, `Block`, `Pat`, etc.) that only show up within a `Body` have IDs that are scoped to that `Body`, which would also allow `Tables` to use `Vec`s.
That last part also fixes#38790 which was accidentally introduced in a previous refactor.
Make the suggestion list have a correct padding:
```
error[E0308]: mismatched types
--> file.rs:3:20
|
3 | let x: usize = "";
| ^^ expected usize, found reference
|
= note: expected type `usize`
= note: found type `&'static str`
= help: here are some functions which might fulfill your needs:
- .len()
- .foo()
- .bar()
```
E0088/E0090 fix
This fixes an issue reported by @eddyb (https://github.com/rust-lang/rust/pull/36208#issuecomment-2707092230) where the check for "too few lifetime parameters" was removed in one of the error message PRs.
I also removed the span shrinking from E0088, as early bound lifetimes give you a confusing underline in some cases.
r=eddyb
This commit adds a new method to the `Child` type in the `std::process` module
called `try_wait`. This method is the same as `wait` except that it will not
block the calling thread and instead only attempt to collect the exit status. On
Unix this means that we call `waitpid` with the `WNOHANG` flag and on Windows it
just means that we pass a 0 timeout to `WaitForSingleObject`.
Currently it's possible to build this method out of tree, but it's unfortunately
tricky to do so. Specifically on Unix you essentially lose ownership of the pid
for the process once a call to `waitpid` has succeeded. Although `Child` tracks
this state internally to be resilient to multiple calls to `wait` or a `kill`
after a successful wait, if the child is waited on externally then the state
inside of `Child` is not updated. This means that external implementations of
this method must be extra careful to essentially not use a `Child`'s methods
after a call to `waitpid` has succeeded (even in a nonblocking fashion).
By adding this functionality to the standard library it should help canonicalize
these external implementations and ensure they can continue to robustly reuse
the `Child` type from the standard library without worrying about pid ownership.
std: Don't pass overlapped handles to processes
This commit fixes a mistake introduced in #31618 where overlapped handles were
leaked to child processes on Windows. On Windows once a handle is in overlapped
mode it should always have I/O executed with an instance of `OVERLAPPED`. Most
child processes, however, are not prepared to have their stdio handles in
overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle.
Now we haven't had any odd behavior in Rust up to this point, and the original
bug was introduced almost a year ago. I believe this is because it turns out
that if you *don't* pass an `OVERLAPPED` then the system will [supply one for
you][link]. In this case everything will go awry if you concurrently operate on
the handle. In Rust, however, the stdio handles are always locked, and there's
no way to not use them unlocked in libstd. Due to that change we've always had
synchronized access to these handles, which means that Rust programs typically
"just work".
Conversely, though, this commit fixes the test case included, which exhibits
behavior that other programs Rust spawns may attempt to execute. Namely, the
stdio handles may be concurrently used and having them in overlapped mode wreaks
havoc.
[link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343Closes#38811
fix promotion of MIR terminators
promotion of MIR terminators used to try to promote the destination it
is trying to promote, leading to stack overflow.
Also clean up the code in `promote_temp` a bit to make it more understandable.
Fixes#37991.
cc @nikomatsakis
r? @eddyb
Dont check stability for items that are not pub to universe.
Dont check stability for items that are not pub to universe.
In other words, skip it for private and even `pub(restricted)` items, because stability checks are only relevant to things visible in other crates.
Fix#38412.
resolve: don't `unused_qualifications`-check global paths
We started `unused_qualifications`-checking global paths in #38014, causing #38682.
Fixes#38682.
r? @nrc
Properly ban the negation of unsigned integers in type-checking.
Lint-time banning of unsigned negation appears to be vestigial from a time it was feature-gated.
But now it always errors and we do have the ability to deref the checking of e.g. `-0`, through the trait obligation fulfillment context, which will only succeed/error when the `0` gets inferred to a specific type.
The two removed tests are the main reason for finally cleaning this up, they need changing all the time when refactoring the HIR-based `rustc_const_eval` and/or `rustc_passes::consts`, as warnings pile up.
Some i128 tests
* Add some FFI tests for i128 on architectures where we have sort of working "C" FFI support. On all other architectures we ignore the test.
* enhance the u128 overflow tests
Additional cleanup to rustc_trans
Removes `BlockAndBuilder`, `FunctionContext`, and `MaybeSizedValue`.
`LvalueRef` is used instead of `MaybeSizedValue`, which has the added benefit of making functions operating on `Lvalue`s be able to take just that (since it encodes the type with an `LvalueTy`, which can carry discriminant information) instead of a `MaybeSizedValue` and a discriminant.
r? @eddyb
This commit fixes a mistake introduced in #31618 where overlapped handles were
leaked to child processes on Windows. On Windows once a handle is in overlapped
mode it should always have I/O executed with an instance of `OVERLAPPED`. Most
child processes, however, are not prepared to have their stdio handles in
overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle.
Now we haven't had any odd behavior in Rust up to this point, and the original
bug was introduced almost a year ago. I believe this is because it turns out
that if you *don't* pass an `OVERLAPPED` then the system will [supply one for
you][link]. In this case everything will go awry if you concurrently operate on
the handle. In Rust, however, the stdio handles are always locked, and there's
no way to not use them unlocked in libstd. Due to that change we've always had
synchronized access to these handles, which means that Rust programs typically
"just work".
Conversely, though, this commit fixes the test case included, which exhibits
behavior that other programs Rust spawns may attempt to execute. Namely, the
stdio handles may be concurrently used and having them in overlapped mode wreaks
havoc.
[link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343Closes#38811