trans: Treat generics like regular functions, not like #[inline] function, during CGU partitioning
This PR makes generics be treated just like regular functions during CGU partitioning:
+ the function instantiation is placed in a codegen unit based on the function's DefPath,
+ unless it is marked with `#[inline]` -- which causes a private copy of the function to be placed in every referencing codegen unit.
This has the following effects:
+ Multi codegen unit builds will become faster because code for generic functions is duplicated less.
+ Multi codegen unit builds might have lower runtime performance, since generics are not available for inlining automatically any more.
+ Single codegen unit builds are not affected one way or the other.
This partitioning scheme is particularly good for incremental compilation as it drastically reduces the number of false positives during codegen unit invalidation.
I'd love to have a benchmark suite for estimating the effect on runtime performance for changes like this one.
r? @nikomatsakis
cc @rust-lang/compiler
[11/n] Separate ty::Tables into one per each body.
_This is part of a series ([prev](https://github.com/rust-lang/rust/pull/38449) | [next]()) of patches designed to rework rustc into an out-of-order on-demand pipeline model for both better feature support (e.g. [MIR-based](https://github.com/solson/miri) early constant evaluation) and incremental execution of compiler passes (e.g. type-checking), with beneficial consequences to IDE support as well.
If any motivation is unclear, please ask for additional PR description clarifications or code comments._
<hr>
In order to track the results of type-checking and inference for incremental recompilation, they must be stored separately for each function or constant value, instead of lumped together.
These side-`Tables` also have to be tracked by various passes, as they visit through bodies (all of which have `Tables`, even if closures share the ones from their parent functions). This is usually done by switching a `tables` field in an override of `visit_nested_body` before recursing through `visit_body`, to the relevant one and then restoring it - however, in many cases the nesting is unnecessary and creating the visitor for each body in the crate and then visiting that body, would be a much cleaner solution.
To simplify handling of inlined HIR & its side-tables, their `NodeId` remapping and entries HIR map were fully stripped out, which means that `NodeId`s from inlined HIR must not be used where a local `NodeId` is expected. It might be possible to make the nodes (`Expr`, `Block`, `Pat`, etc.) that only show up within a `Body` have IDs that are scoped to that `Body`, which would also allow `Tables` to use `Vec`s.
That last part also fixes#38790 which was accidentally introduced in a previous refactor.
Remove not(stage0) from deny(warnings)
Historically this was done to accommodate bugs in lints, but there hasn't been a
bug in a lint since this feature was added which the warnings affected. Let's
completely purge warnings from all our stages by denying warnings in all stages.
This will also assist in tracking down `stage0` code to be removed whenever
we're updating the bootstrap compiler.
fix help for the --print option
Since 8285ab5c99, which was merged in with #38061, the help for the
--print option is missing the surrounding [ ] around the possible
options.
Signed-off-by: Doug Goldstein <cardoe@cardoe.com>
Dont check stability for items that are not pub to universe.
Dont check stability for items that are not pub to universe.
In other words, skip it for private and even `pub(restricted)` items, because stability checks are only relevant to things visible in other crates.
Fix#38412.
Since 8285ab5c99, which was merged in with #38061, the help for the
--print option is missing the surrounding [ ] around the possible
options.
Signed-off-by: Doug Goldstein <cardoe@cardoe.com>
We now cache the inhabitedness of types in the GlobalCtxt.
Rather than calculating whether a type is visibly uninhabited from a given
NodeId we calculate the full set of NodeIds from which a type is visibly
uninhabited then cache that set. We can then use that to answer queries about
the inhabitedness of a type relative to any given node.
Fix is_uninhabited for enum types. It used to assume that an enums variant's
fields were all private.
Fix MIR generation for irrefutable Variant pattern matches. This allows code
like this to work:
let x: Result<32, !> = Ok(123);
let Ok(y) = x;
Carry type information on dummy wildcard patterns. Sometimes we need to expand
these patterns into their constructors and we don't want to be expanding a
TyError into a Constructor::Single.
Add a DroplessArena and utilize it as a more efficient arena when possible
I will collect performance (probably just `-Ztime-passes`, and more if that shows significant differences, perhaps).
6feba98 also fixes a potential infinite loop if inplace reallocation failed for `TypedArena` (and `DroplessArena` via copied code).
r? @eddyb
Since discriminants do not support i128 yet, lets just calculate the boundaries within the 64 bits
that are supported. This also avoids an issue with bootstrapping on 32 bit systems due to #38727.
This commit introduces 128-bit integers. Stage 2 builds and produces a working compiler which
understands and supports 128-bit integers throughout.
The general strategy used is to have rustc_i128 module which provides aliases for iu128, equal to
iu64 in stage9 and iu128 later. Since nowhere in rustc we rely on large numbers being supported,
this strategy is good enough to get past the first bootstrap stages to end up with a fully working
128-bit capable compiler.
In order for this strategy to work, number of locations had to be changed to use associated
max_value/min_value instead of MAX/MIN constants as well as the min_value (or was it max_value?)
had to be changed to use xor instead of shift so both 64-bit and 128-bit based consteval works
(former not necessarily producing the right results in stage1).
This commit includes manual merge conflict resolution changes from a rebase by @est31.
Historically this was done to accommodate bugs in lints, but there hasn't been a
bug in a lint since this feature was added which the warnings affected. Let's
completely purge warnings from all our stages by denying warnings in all stages.
This will also assist in tracking down `stage0` code to be removed whenever
we're updating the bootstrap compiler.
propagate TIME_DEPTH to the helper threads for -Z time-passes
Currently, the timing measurements for LLVM passes and the like don't come out indented, which messes up `perf.rust-lang.org`.
r? @nrc