fn add(x: int, y: int) -> int { ret x + y; } fn sub(x: int, y: int) -> int { ret x - y; } fn mul(x: int, y: int) -> int { ret x * y; } fn div(x: int, y: int) -> int { ret x / y; } fn rem(x: int, y: int) -> int { ret x % y; } fn lt(x: int, y: int) -> bool { ret x < y; } fn le(x: int, y: int) -> bool { ret x <= y; } fn eq(x: int, y: int) -> bool { ret x == y; } fn ne(x: int, y: int) -> bool { ret x != y; } fn ge(x: int, y: int) -> bool { ret x >= y; } fn gt(x: int, y: int) -> bool { ret x > y; } fn positive(x: int) -> bool { ret x > 0; } fn negative(x: int) -> bool { ret x < 0; } fn nonpositive(x: int) -> bool { ret x <= 0; } fn nonnegative(x: int) -> bool { ret x >= 0; } // FIXME: Make sure this works with negative integers. fn hash(x: &int) -> uint { ret x as uint; } fn eq_alias(x: &int, y: &int) -> bool { ret x == y; } iter range(lo: int, hi: int) -> int { let lo_: int = lo; while lo_ < hi { put lo_; lo_ += 1; } } fn to_str(n: int, radix: uint) -> str { assert (0u < radix && radix <= 16u); ret if n < 0 { "-" + uint::to_str(-n as uint, radix) } else { uint::to_str(n as uint, radix) }; } fn str(i: int) -> str { ret to_str(i, 10u); } fn pow(base: int, exponent: uint) -> int { ret if exponent == 0u { 1 } else if base == 0 { 0 } else { let accum = base; let count = exponent; while count > 1u { accum *= base; count -= 1u; } accum }; } // Local Variables: // mode: rust; // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: