rust/library/compiler-builtins/src/float/conv.rs
Nikita Popov 0575846f80 Handle Win64 builtins ABI change in LLVM 14
As of https://reviews.llvm.org/D110413, these no longer use the
unadjusted ABI (and use normal C ABI instead, passing i128
indirectly and returning it as <2 x i64>).

To support both LLVM 14 and older versions, rustc will expose a
"llvm14-builtins-abi" target feature, based on which
compiler-builtins can chose the appropriate ABI.

This is needed for rust-lang/rust#93577.
2022-02-15 16:29:29 +01:00

322 lines
8.1 KiB
Rust

use float::Float;
use int::{CastInto, Int};
fn int_to_float<I: Int, F: Float>(i: I) -> F
where
F::Int: CastInto<u32>,
F::Int: CastInto<I>,
I::UnsignedInt: CastInto<F::Int>,
u32: CastInto<F::Int>,
{
if i == I::ZERO {
return F::ZERO;
}
let two = I::UnsignedInt::ONE + I::UnsignedInt::ONE;
let four = two + two;
let sign = i < I::ZERO;
let mut x = Int::abs_diff(i, I::ZERO);
// number of significant digits in the integer
let i_sd = I::BITS - x.leading_zeros();
// significant digits for the float, including implicit bit
let f_sd = F::SIGNIFICAND_BITS + 1;
// exponent
let mut exp = i_sd - 1;
if I::BITS < f_sd {
return F::from_parts(
sign,
(exp + F::EXPONENT_BIAS).cast(),
x.cast() << (f_sd - exp - 1),
);
}
x = if i_sd > f_sd {
// start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
// finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
// 12345678901234567890123456
// 1 = the implicit bit
// P = bit f_sd-1 bits to the right of 1
// Q = bit f_sd bits to the right of 1
// R = "or" of all bits to the right of Q
let f_sd_add2 = f_sd + 2;
x = if i_sd == (f_sd + 1) {
x << 1
} else if i_sd == f_sd_add2 {
x
} else {
(x >> (i_sd - f_sd_add2))
| Int::from_bool(
(x & I::UnsignedInt::MAX).wrapping_shl((I::BITS + f_sd_add2) - i_sd)
!= Int::ZERO,
)
};
// R |= P
x |= Int::from_bool((x & four) != I::UnsignedInt::ZERO);
// round - this step may add a significant bit
x += Int::ONE;
// dump Q and R
x >>= 2;
// a is now rounded to f_sd or f_sd+1 bits
if (x & (I::UnsignedInt::ONE << f_sd)) != Int::ZERO {
x >>= 1;
exp += 1;
}
x
} else {
x.wrapping_shl(f_sd - i_sd)
};
F::from_parts(sign, (exp + F::EXPONENT_BIAS).cast(), x.cast())
}
intrinsics! {
#[arm_aeabi_alias = __aeabi_i2f]
pub extern "C" fn __floatsisf(i: i32) -> f32 {
int_to_float(i)
}
#[arm_aeabi_alias = __aeabi_i2d]
pub extern "C" fn __floatsidf(i: i32) -> f64 {
int_to_float(i)
}
#[maybe_use_optimized_c_shim]
#[arm_aeabi_alias = __aeabi_l2f]
pub extern "C" fn __floatdisf(i: i64) -> f32 {
// On x86_64 LLVM will use native instructions for this conversion, we
// can just do it directly
if cfg!(target_arch = "x86_64") {
i as f32
} else {
int_to_float(i)
}
}
#[maybe_use_optimized_c_shim]
#[arm_aeabi_alias = __aeabi_l2d]
pub extern "C" fn __floatdidf(i: i64) -> f64 {
// On x86_64 LLVM will use native instructions for this conversion, we
// can just do it directly
if cfg!(target_arch = "x86_64") {
i as f64
} else {
int_to_float(i)
}
}
#[arm_aeabi_alias = __aeabi_ui2f]
pub extern "C" fn __floatunsisf(i: u32) -> f32 {
int_to_float(i)
}
#[arm_aeabi_alias = __aeabi_ui2d]
pub extern "C" fn __floatunsidf(i: u32) -> f64 {
int_to_float(i)
}
#[maybe_use_optimized_c_shim]
#[arm_aeabi_alias = __aeabi_ul2f]
pub extern "C" fn __floatundisf(i: u64) -> f32 {
int_to_float(i)
}
#[maybe_use_optimized_c_shim]
#[arm_aeabi_alias = __aeabi_ul2d]
pub extern "C" fn __floatundidf(i: u64) -> f64 {
int_to_float(i)
}
}
fn float_to_int<F: Float, I: Int>(f: F) -> I
where
F::ExpInt: CastInto<u32>,
u32: CastInto<F::ExpInt>,
F::Int: CastInto<I>,
{
// converting NaNs is UB, so we don't consider them
let sign = f.sign();
let mut exp = f.exp();
// if less than one or unsigned & negative
if (exp < F::EXPONENT_BIAS.cast()) || (!I::SIGNED && sign) {
return I::ZERO;
}
exp -= F::EXPONENT_BIAS.cast();
// If the value is too large for `I`, saturate.
let bits: F::ExpInt = I::BITS.cast();
let max = if I::SIGNED {
bits - F::ExpInt::ONE
} else {
bits
};
if max <= exp {
return if sign {
// It happens that I::MIN is handled correctly
I::MIN
} else {
I::MAX
};
};
// `0 <= exp < max`
// If 0 <= exponent < F::SIGNIFICAND_BITS, right shift to get the result. Otherwise, shift left.
let sig_bits: F::ExpInt = F::SIGNIFICAND_BITS.cast();
// The larger integer has to be casted into, or else the shift overflows
let r: I = if F::Int::BITS < I::BITS {
let tmp: I = if exp < sig_bits {
f.imp_frac().cast() >> (sig_bits - exp).cast()
} else {
f.imp_frac().cast() << (exp - sig_bits).cast()
};
tmp
} else {
let tmp: F::Int = if exp < sig_bits {
f.imp_frac() >> (sig_bits - exp).cast()
} else {
f.imp_frac() << (exp - sig_bits).cast()
};
tmp.cast()
};
if sign {
r.wrapping_neg()
} else {
r
}
}
intrinsics! {
#[arm_aeabi_alias = __aeabi_f2iz]
pub extern "C" fn __fixsfsi(f: f32) -> i32 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_f2lz]
pub extern "C" fn __fixsfdi(f: f32) -> i64 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_d2iz]
pub extern "C" fn __fixdfsi(f: f64) -> i32 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_d2lz]
pub extern "C" fn __fixdfdi(f: f64) -> i64 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_f2uiz]
pub extern "C" fn __fixunssfsi(f: f32) -> u32 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_f2ulz]
pub extern "C" fn __fixunssfdi(f: f32) -> u64 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_d2uiz]
pub extern "C" fn __fixunsdfsi(f: f64) -> u32 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_d2ulz]
pub extern "C" fn __fixunsdfdi(f: f64) -> u64 {
float_to_int(f)
}
}
// The ABI for the following intrinsics changed in LLVM 14. On Win64, they now
// use Win64 ABI rather than unadjusted ABI. Pick the correct ABI based on the
// llvm14-builtins-abi target feature.
#[cfg(target_feature = "llvm14-builtins-abi")]
intrinsics! {
pub extern "C" fn __floattisf(i: i128) -> f32 {
int_to_float(i)
}
pub extern "C" fn __floattidf(i: i128) -> f64 {
int_to_float(i)
}
pub extern "C" fn __floatuntisf(i: u128) -> f32 {
int_to_float(i)
}
pub extern "C" fn __floatuntidf(i: u128) -> f64 {
int_to_float(i)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixsfti(f: f32) -> i128 {
float_to_int(f)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixdfti(f: f64) -> i128 {
float_to_int(f)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixunssfti(f: f32) -> u128 {
float_to_int(f)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixunsdfti(f: f64) -> u128 {
float_to_int(f)
}
}
#[cfg(not(target_feature = "llvm14-builtins-abi"))]
intrinsics! {
#[unadjusted_on_win64]
pub extern "C" fn __floattisf(i: i128) -> f32 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floattidf(i: i128) -> f64 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floatuntisf(i: u128) -> f32 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floatuntidf(i: u128) -> f64 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixsfti(f: f32) -> i128 {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixdfti(f: f64) -> i128 {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixunssfti(f: f32) -> u128 {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixunsdfti(f: f64) -> u128 {
float_to_int(f)
}
}