explicitly end the lifetime of `va_list` tracking issue: https://github.com/rust-lang/rust/issues/44930 split out from: https://github.com/rust-lang/rust/pull/144549 The `va_list` is created in the compiler itself when the variable argument list `...` is desugared, and hence the lifetime end is not inserted automatically. The value can't outlive the function in which it was created, so it is correct to end the lifetime here. Ending the lifetime explicitly also appears to give slightly better codegen in https://github.com/rust-lang/rust/pull/144549. I also included a little drive-by improvement to not cast pointers to integers and back again. r? codegen |
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| INSTALL.md | ||
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.