This commit alters the `query` function in the dep graph module to preallocate memory using `with_capacity` instead of relying on automatic growth. Discovered in #44576 it was found that for the syntex_syntax clean incremental benchmark the peak memory usage was found when the dep graph was being saved, particularly the `DepGraphQuery` data structure itself. PRs like #44142 which add more queries end up just making this much larger! I didn't see an immediately obvious way to reduce the size of the `DepGraphQuery` object, but it turns out that `with_capacity` helps quite a bit! Locally 831 MB was used [before] this commit, and 770 MB is in use at the peak of the compiler [after] this commit. That's a nice 7.5% improvement! This won't quite make up for the losses in #44142 but I figured it's a good start. [before]: https://gist.github.com/alexcrichton/2d2b9c7a65503761925c5a0bcfeb0d1e [before]: https://gist.github.com/alexcrichton/6da51f2a6184bfb81694cc44f06deb5b
94 lines
3 KiB
Rust
94 lines
3 KiB
Rust
// Copyright 2012-2015 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use rustc_data_structures::fx::FxHashMap;
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use rustc_data_structures::graph::{Direction, INCOMING, Graph, NodeIndex, OUTGOING};
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use super::DepNode;
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pub struct DepGraphQuery {
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pub graph: Graph<DepNode, ()>,
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pub indices: FxHashMap<DepNode, NodeIndex>,
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}
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impl DepGraphQuery {
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pub fn new(nodes: &[DepNode],
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edges: &[(DepNode, DepNode)])
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-> DepGraphQuery {
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let mut graph = Graph::with_capacity(nodes.len(), edges.len());
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let mut indices = FxHashMap();
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for node in nodes {
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indices.insert(node.clone(), graph.add_node(node.clone()));
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}
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for &(ref source, ref target) in edges {
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let source = indices[source];
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let target = indices[target];
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graph.add_edge(source, target, ());
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}
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DepGraphQuery {
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graph,
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indices,
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}
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}
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pub fn contains_node(&self, node: &DepNode) -> bool {
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self.indices.contains_key(&node)
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}
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pub fn nodes(&self) -> Vec<&DepNode> {
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self.graph.all_nodes()
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.iter()
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.map(|n| &n.data)
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.collect()
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}
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pub fn edges(&self) -> Vec<(&DepNode,&DepNode)> {
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self.graph.all_edges()
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.iter()
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.map(|edge| (edge.source(), edge.target()))
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.map(|(s, t)| (self.graph.node_data(s),
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self.graph.node_data(t)))
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.collect()
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}
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fn reachable_nodes(&self, node: &DepNode, direction: Direction) -> Vec<&DepNode> {
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if let Some(&index) = self.indices.get(node) {
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self.graph.depth_traverse(index, direction)
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.map(|s| self.graph.node_data(s))
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.collect()
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} else {
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vec![]
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}
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}
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/// All nodes reachable from `node`. In other words, things that
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/// will have to be recomputed if `node` changes.
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pub fn transitive_successors(&self, node: &DepNode) -> Vec<&DepNode> {
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self.reachable_nodes(node, OUTGOING)
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}
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/// All nodes that can reach `node`.
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pub fn transitive_predecessors(&self, node: &DepNode) -> Vec<&DepNode> {
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self.reachable_nodes(node, INCOMING)
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}
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/// Just the outgoing edges from `node`.
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pub fn immediate_successors(&self, node: &DepNode) -> Vec<&DepNode> {
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if let Some(&index) = self.indices.get(&node) {
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self.graph.successor_nodes(index)
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.map(|s| self.graph.node_data(s))
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.collect()
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} else {
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vec![]
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}
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}
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}
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