It is simply defined as `f64` across every platform right now. A use case hasn't been presented for a `float` type defined as the highest precision floating point type implemented in hardware on the platform. Performance-wise, using the smallest precision correct for the use case greatly saves on cache space and allows for fitting more numbers into SSE/AVX registers. If there was a use case, this could be implemented as simply a type alias or a struct thanks to `#[cfg(...)]`. Closes #6592 The mailing list thread, for reference: https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
14 lines
335 B
Rust
14 lines
335 B
Rust
#[allow(dead_assignment)];
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#[allow(unused_variable)];
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enum Animal {
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Dog (~str, f64),
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Cat { name: ~str, weight: f64 }
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}
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pub fn main() {
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let mut a: Animal = Dog(~"Cocoa", 37.2);
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a = Cat{ name: ~"Spotty", weight: 2.7 };
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// permuting the fields should work too
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let _c = Cat { weight: 3.1, name: ~"Spreckles" };
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}
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