rust/editors/code/src/client.ts
Andrei Listochkin e87e1bc33d "Show implementations" link display error fix
While VSCode [uses it's own implementation for URIs](https://github.com/microsoft/vscode-uri)
which notably doesn't have any limits of URI size, the renderer itself
relies on Web platform engine, that limits the length of the URLs and
bails out when the attribute length of an `href` inside `a` tag is too
long.

Command URIs have a form of `command:command-name?arguments`, where
`arguments` is a percent-encoded array of data we want to pass along to
the command function. For "Show References" this is a list of all file
URIs with locations of every reference, and it can get quite long.

This PR introduces another intermediary `linkToCommand` command. When
we render a command link, a reference to a command with all its arguments
is stored in a map, and instead a `linkToCommand` link is rendered
with the key to that map.

For now the map is cleaned up periodically (I've set it to every
10 minutes). In general case we'll probably need to introduce TTLs or
flags to denote ephemeral links (like these in hover popups) and
persistent links and clean those separately. But for now simply keeping
the last few links in the map should be good enough. Likewise, we could
add code to remove a target command from the map after the link is
clicked, but assuming most links in hover sheets won't be clicked anyway
this code won't change the overall memory use much.

Closes #9926
2022-05-18 14:12:23 +01:00

300 lines
12 KiB
TypeScript

import * as lc from "vscode-languageclient/node";
import * as vscode from "vscode";
import * as ra from "../src/lsp_ext";
import * as Is from "vscode-languageclient/lib/common/utils/is";
import { assert } from "./util";
import { WorkspaceEdit } from "vscode";
import { Workspace } from "./ctx";
import { updateConfig } from "./config";
import { substituteVariablesInEnv } from "./config";
import { randomUUID } from "crypto";
export interface Env {
[name: string]: string;
}
// Command URIs have a form of command:command-name?arguments, where
// arguments is a percent-encoded array of data we want to pass along to
// the command function. For "Show References" this is a list of all file
// URIs with locations of every reference, and it can get quite long.
//
// To work around it we use an intermediary linkToCommand command. When
// we render a command link, a reference to a command with all its arguments
// is stored in a map, and instead a linkToCommand link is rendered
// with the key to that map.
export const LINKED_COMMANDS = new Map<string, ra.CommandLink>();
// For now the map is cleaned up periodically (I've set it to every
// 10 minutes). In general case we'll probably need to introduce TTLs or
// flags to denote ephemeral links (like these in hover popups) and
// persistent links and clean those separately. But for now simply keeping
// the last few links in the map should be good enough. Likewise, we could
// add code to remove a target command from the map after the link is
// clicked, but assuming most links in hover sheets won't be clicked anyway
// this code won't change the overall memory use much.
setInterval(function cleanupOlderCommandLinks() {
// keys are returned in insertion order, we'll keep a few
// of recent keys available, and clean the rest
const keys = [...LINKED_COMMANDS.keys()];
const keysToRemove = keys.slice(0, keys.length - 10);
for (const key of keysToRemove) {
LINKED_COMMANDS.delete(key);
}
}, 10 * 60 * 1000);
function renderCommand(cmd: ra.CommandLink): string {
const commandId = randomUUID();
LINKED_COMMANDS.set(commandId, cmd);
return `[${cmd.title}](command:rust-analyzer.linkToCommand?${encodeURIComponent(
JSON.stringify([commandId])
)} '${cmd.tooltip}')`;
}
function renderHoverActions(actions: ra.CommandLinkGroup[]): vscode.MarkdownString {
const text = actions
.map(
(group) =>
(group.title ? group.title + " " : "") +
group.commands.map(renderCommand).join(" | ")
)
.join("___");
const result = new vscode.MarkdownString(text);
result.isTrusted = true;
return result;
}
export async function createClient(
serverPath: string,
workspace: Workspace,
extraEnv: Env
): Promise<lc.LanguageClient> {
// '.' Is the fallback if no folder is open
// TODO?: Workspace folders support Uri's (eg: file://test.txt).
// It might be a good idea to test if the uri points to a file.
const newEnv = substituteVariablesInEnv(Object.assign({}, process.env, extraEnv));
const run: lc.Executable = {
command: serverPath,
options: { env: newEnv },
};
const serverOptions: lc.ServerOptions = {
run,
debug: run,
};
const traceOutputChannel = vscode.window.createOutputChannel(
"Rust Analyzer Language Server Trace"
);
let initializationOptions = vscode.workspace.getConfiguration("rust-analyzer");
// Update outdated user configs
await updateConfig(initializationOptions).catch((err) => {
void vscode.window.showErrorMessage(`Failed updating old config keys: ${err.message}`);
});
if (workspace.kind === "Detached Files") {
initializationOptions = {
detachedFiles: workspace.files.map((file) => file.uri.fsPath),
...initializationOptions,
};
}
const clientOptions: lc.LanguageClientOptions = {
documentSelector: [{ scheme: "file", language: "rust" }],
initializationOptions,
diagnosticCollectionName: "rustc",
traceOutputChannel,
middleware: {
async provideHover(
document: vscode.TextDocument,
position: vscode.Position,
token: vscode.CancellationToken,
_next: lc.ProvideHoverSignature
) {
const editor = vscode.window.activeTextEditor;
const positionOrRange = editor?.selection?.contains(position)
? client.code2ProtocolConverter.asRange(editor.selection)
: client.code2ProtocolConverter.asPosition(position);
return client
.sendRequest(
ra.hover,
{
textDocument:
client.code2ProtocolConverter.asTextDocumentIdentifier(document),
position: positionOrRange,
},
token
)
.then(
(result) => {
const hover = client.protocol2CodeConverter.asHover(result);
if (hover) {
const actions = (<any>result).actions;
if (actions) {
hover.contents.push(renderHoverActions(actions));
}
}
return hover;
},
(error) => {
client.handleFailedRequest(lc.HoverRequest.type, token, error, null);
return Promise.resolve(null);
}
);
},
// Using custom handling of CodeActions to support action groups and snippet edits.
// Note that this means we have to re-implement lazy edit resolving ourselves as well.
async provideCodeActions(
document: vscode.TextDocument,
range: vscode.Range,
context: vscode.CodeActionContext,
token: vscode.CancellationToken,
_next: lc.ProvideCodeActionsSignature
) {
const params: lc.CodeActionParams = {
textDocument: client.code2ProtocolConverter.asTextDocumentIdentifier(document),
range: client.code2ProtocolConverter.asRange(range),
context: await client.code2ProtocolConverter.asCodeActionContext(
context,
token
),
};
return client.sendRequest(lc.CodeActionRequest.type, params, token).then(
async (values) => {
if (values === null) return undefined;
const result: (vscode.CodeAction | vscode.Command)[] = [];
const groups = new Map<
string,
{ index: number; items: vscode.CodeAction[] }
>();
for (const item of values) {
// In our case we expect to get code edits only from diagnostics
if (lc.CodeAction.is(item)) {
assert(
!item.command,
"We don't expect to receive commands in CodeActions"
);
const action = await client.protocol2CodeConverter.asCodeAction(
item,
token
);
result.push(action);
continue;
}
assert(
isCodeActionWithoutEditsAndCommands(item),
"We don't expect edits or commands here"
);
const kind = client.protocol2CodeConverter.asCodeActionKind(
(item as any).kind
);
const action = new vscode.CodeAction(item.title, kind);
const group = (item as any).group;
action.command = {
command: "rust-analyzer.resolveCodeAction",
title: item.title,
arguments: [item],
};
// Set a dummy edit, so that VS Code doesn't try to resolve this.
action.edit = new WorkspaceEdit();
if (group) {
let entry = groups.get(group);
if (!entry) {
entry = { index: result.length, items: [] };
groups.set(group, entry);
result.push(action);
}
entry.items.push(action);
} else {
result.push(action);
}
}
for (const [group, { index, items }] of groups) {
if (items.length === 1) {
result[index] = items[0];
} else {
const action = new vscode.CodeAction(group);
action.kind = items[0].kind;
action.command = {
command: "rust-analyzer.applyActionGroup",
title: "",
arguments: [
items.map((item) => {
return {
label: item.title,
arguments: item.command!.arguments![0],
};
}),
],
};
// Set a dummy edit, so that VS Code doesn't try to resolve this.
action.edit = new WorkspaceEdit();
result[index] = action;
}
}
return result;
},
(_error) => undefined
);
},
},
markdown: {
supportHtml: true,
},
};
const client = new lc.LanguageClient(
"rust-analyzer",
"Rust Analyzer Language Server",
serverOptions,
clientOptions
);
// To turn on all proposed features use: client.registerProposedFeatures();
client.registerFeature(new ExperimentalFeatures());
return client;
}
class ExperimentalFeatures implements lc.StaticFeature {
fillClientCapabilities(capabilities: lc.ClientCapabilities): void {
const caps: any = capabilities.experimental ?? {};
caps.snippetTextEdit = true;
caps.codeActionGroup = true;
caps.hoverActions = true;
caps.serverStatusNotification = true;
caps.commands = {
commands: [
"rust-analyzer.runSingle",
"rust-analyzer.debugSingle",
"rust-analyzer.showReferences",
"rust-analyzer.gotoLocation",
"editor.action.triggerParameterHints",
],
};
capabilities.experimental = caps;
}
initialize(
_capabilities: lc.ServerCapabilities<any>,
_documentSelector: lc.DocumentSelector | undefined
): void {}
dispose(): void {}
}
function isCodeActionWithoutEditsAndCommands(value: any): boolean {
const candidate: lc.CodeAction = value;
return (
candidate &&
Is.string(candidate.title) &&
(candidate.diagnostics === void 0 ||
Is.typedArray(candidate.diagnostics, lc.Diagnostic.is)) &&
(candidate.kind === void 0 || Is.string(candidate.kind)) &&
candidate.edit === void 0 &&
candidate.command === void 0
);
}