Hard-code `char::is_control` Split off from https://github.com/rust-lang/rust/pull/145219 According to https://www.unicode.org/policies/stability_policy.html#Property_Value, the set of codepoints in `Cc` will never change. So we can hard-code the patterns to match against instead of using a table. This doesn't change the generated assembly, since the lookup table is small enough that[ LLVM is able to inline the whole search](https://godbolt.org/z/bG8dM37YG). But this does reduce the chance of regressions if LLVM's heuristics change in the future, and means less generated Rust code checked in to `unicode-data.rs`. |
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| COPYRIGHT | ||
| INSTALL.md | ||
| LICENSE-APACHE | ||
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.