The representability-checking routine ```is_type_representable``` failed to detect structural recursion in some cases, leading to stack overflow later on. The first problem was in the loop in the ```find_nonrepresentable``` function. We were improperly terminating the iteration if we saw a ```ContainsRecursive``` condition. We should have kept going in case a later member of the struct (or enum, etc) being examined was ```SelfRecursive```. The example from #17431 triggered this issue: ```rust use std::sync::Mutex; struct Foo { foo: Mutex<Option<Foo>> } impl Foo { fn bar(self) {} } fn main() {} ``` I'm not 100% sure, but I think the ```ty_enum``` case of ```fn type_structurally_recursive``` had a similar problem, since it could ```break``` on ```ContainsRecursive``` before looking at all variants. I've replaced this with a ```flat_map``` call. The second problem was that we were failing to identify code like ```struct Foo { foo: Option<Option<Foo>> }``` as SelfRecursive, even though we correctly identified ```struct Foo { foo: Option<Foo> }```. This was caused by using DefId's for the ```ContainsRecursive``` check, which meant the nested ```Option```s were identified as illegally recursive (because ```ContainsRecursive``` is not an error, we would then keep compiling and eventually hit a stack overflow). In order to make sure that we can recurse through the different ```Option``` invocations, I've changed the type of ```seen``` from ```Vec<DefId>``` to ```Vec<t>``` and added a separate ```same_type``` function to check whether two types are the same when generics are taken into account. Now we only return ```ContainsRecursive``` when this stricter check is satisfied. (There's probably a better way to do this, and I'm not sure my code is entirely correct--but my knowledge of rustc internals is pretty limited, so any help here would be appreciated!) Note that the ```SelfRecursive``` check is still comparing ```DefId```s--this is necessary to prevent code like this from being allowed: ```rust struct Foo { x: Bar<Foo> } struct Bar<T> { x: Bar<Foo> } ``` All four of the new ```issue-17431``` tests cause infinite recursion on master, and errors with this pull request. I wrote the extra ```issue-3008-4.rs``` test to make sure I wasn't introducing a regression. Fixes #17431. |
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| AUTHORS.txt | ||
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The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
- Download a binary installer for your platform.
- Read the guide.
- Enjoy!
Note: Windows users can read the detailed using Rust on Windows notes on the wiki.
Building from Source
-
Make sure you have installed the dependencies:
g++4.7 orclang++3.xpython2.6 or later (but not 3.x)perl5.0 or later- GNU
make3.81 or later curlgit
-
Download and build Rust:
You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz $ tar -xzf rust-nightly.tar.gz $ cd rust-nightlyOr to build from the repo do:
$ git clone https://github.com/rust-lang/rust.git $ cd rustNow that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make installNote: You may need to use
sudo make installif you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefixargument toconfigure. Various other options are also supported, pass--helpfor more information on them.When complete,
make installwill place several programs into/usr/local/bin:rustc, the Rust compiler, andrustdoc, the API-documentation tool. -
Read the guide.
-
Enjoy!
Building on Windows
To easily build on windows we can use MSYS2:
-
Grab the latest MSYS2 installer and go through the installer.
-
Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.
$ pacman -S mingw-w64-i686-toolchain $ pacman -S base-devel -
With that now start
mingw32_shell.batfrom where you installed MSYS2 (i.e.C:\msys). -
From there just navigate to where you have Rust's source code, configure and build it:
$ ./configure $ make && make install
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
- Linux (2.6.18 or later, various distributions), x86 and x86-64
- OSX 10.7 (Lion) or greater, x86 and x86-64
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is a lot more documentation in the wiki.
Getting help and getting involved
The Rust community congregates in a few places:
- StackOverflow - Get help here.
- /r/rust - General discussion.
- discuss.rust-lang.org - For development of the Rust language itself.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.