Post-monomorphization errors traces MVP This PR works towards better diagnostics for the errors encountered in #85155 and similar. We can encounter post-monomorphization errors (PMEs) when collecting mono items. The current diagnostics are confusing for these cases when they happen in a dependency (but are acceptable when they happen in the local crate). These kinds of errors will be more likely now that `stdarch` uses const generics for its intrinsics' immediate arguments, and validates these const arguments with a mechanism that triggers such PMEs. (Not to mention that the errors happen during codegen, so only when building code that actually uses these code paths. Check builds don't trigger them, neither does unused code) So in this PR, we detect these kinds of errors during the mono item graph walk: if any error happens while collecting a node or its neighbors, we print a diagnostic about the current collection step, so that the user has at least some context of which erroneous code and dependency triggered the error. The diagnostics for issue #85155 now have this note showing the source of the erroneous const argument: ``` note: the above error was encountered while instantiating `fn std::arch::x86_64::_mm_blend_ps::<51_i32>` --> issue-85155.rs:11:24 | 11 | let _blended = _mm_blend_ps(a, b, 0x33); | ^^^^^^^^^^^^^^^^^^^^^^^^ error: aborting due to previous error ``` Note that #85155 is a reduced version of a case happening in the wild, to indirect users of the `rustfft` crate, as seen in https://github.com/ejmahler/RustFFT/issues/74. The crate had a few of these out-of-range immediates. Here's how the diagnostics in this PR would have looked on one of its examples before it was fixed: <details> ``` error[E0080]: evaluation of constant value failed --> ./stdarch/crates/core_arch/src/macros.rs:8:9 | 8 | assert!(IMM >= MIN && IMM <= MAX, "IMM value not in expected range"); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the evaluated program panicked at 'IMM value not in expected range', ./stdarch/crates/core_arch/src/macros.rs:8:9 | = note: this error originates in the macro `$crate::panic::panic_2015` (in Nightly builds, run with -Z macro-backtrace for more info) note: the above error was encountered while instantiating `fn _mm_blend_ps::<51_i32>` --> /tmp/RustFFT/src/avx/avx_vector.rs:1314:23 | 1314 | let blended = _mm_blend_ps(rows[0], rows[2], 0x33); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ note: the above error was encountered while instantiating `fn _mm_permute_pd::<5_i32>` --> /tmp/RustFFT/src/avx/avx_vector.rs:1859:9 | 1859 | _mm_permute_pd(self, 0x05) | ^^^^^^^^^^^^^^^^^^^^^^^^^^ note: the above error was encountered while instantiating `fn _mm_permute_pd::<15_i32>` --> /tmp/RustFFT/src/avx/avx_vector.rs:1863:32 | 1863 | (_mm_movedup_pd(self), _mm_permute_pd(self, 0x0F)) | ^^^^^^^^^^^^^^^^^^^^^^^^^^ error: aborting due to previous error For more information about this error, try `rustc --explain E0080`. error: could not compile `rustfft` To learn more, run the command again with --verbose. ``` </details> I've developed and discussed this with them, so maybe r? `@oli-obk` -- but feel free to redirect to someone else of course. (I'm not sure we can say that this PR definitely closes issue 85155, as it's still unclear exactly which diagnostics and information would be interesting to report in such cases -- and we've discussed printing backtraces before. I have prototypes of some complete and therefore noisy backtraces I showed Oli, but we decided to not include them in this PR for now) |
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| .github | ||
| compiler | ||
| library | ||
| src | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .mailmap | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CODE_OF_CONDUCT.md | ||
| config.toml.example | ||
| configure | ||
| CONTRIBUTING.md | ||
| COPYRIGHT | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||
| RELEASES.md | ||
| rustfmt.toml | ||
| triagebot.toml | ||
| x.py | ||
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read the Getting Started section of the rustc-dev-guide instead.
Quick Start
Read "Installation" from The Book.
Installing from Source
The Rust build system uses a Python script called x.py to build the compiler,
which manages the bootstrapping process. It lives in the root of the project.
The x.py command can be run directly on most systems in the following format:
./x.py <subcommand> [flags]
This is how the documentation and examples assume you are running x.py.
Systems such as Ubuntu 20.04 LTS do not create the necessary python command by default when Python is installed that allows x.py to be run directly. In that case you can either create a symlink for python (Ubuntu provides the python-is-python3 package for this), or run x.py using Python itself:
# Python 3
python3 x.py <subcommand> [flags]
# Python 2.7
python2.7 x.py <subcommand> [flags]
More information about x.py can be found
by running it with the --help flag or reading the rustc dev guide.
Building on a Unix-like system
-
Make sure you have installed the dependencies:
g++5.1 or later orclang++3.5 or laterpython3 or 2.7- GNU
make3.81 or later cmake3.13.4 or laterninjacurlgitsslwhich comes inlibssl-devoropenssl-develpkg-configif you are compiling on Linux and targeting Linux
-
Clone the source with
git:git clone https://github.com/rust-lang/rust.git cd rust
-
Configure the build settings:
The Rust build system uses a file named
config.tomlin the root of the source tree to determine various configuration settings for the build. Copy the defaultconfig.toml.exampletoconfig.tomlto get started.cp config.toml.example config.tomlIf you plan to use
x.py installto create an installation, it is recommended that you set theprefixvalue in the[install]section to a directory.Create install directory if you are not installing in default directory
-
Build and install:
./x.py build && ./x.py installWhen complete,
./x.py installwill place several programs into$PREFIX/bin:rustc, the Rust compiler, andrustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run./x.py install cargoor set thebuild.extendedkey inconfig.tomltotrueto build and install all tools.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.batormingw64_shell.batfrom wherever you installed MSYS2 (i.e.C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32ormsys2_shell.cmd -mingw64from the command line instead) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got git, python, # or CMake installed and in PATH you can remove them from this list. Note # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja' # packages from the 'msys2' subsystem. The build has historically been known # to fail with these packages. pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc \ mingw-w64-x86_64-ninja -
Navigate to Rust's source code (or clone it), then build it:
./x.py build && ./x.py install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2017
(or later) so rustc can use its linker. The simplest way is to get the
Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.
(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
python x.py build
Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build
Specifying an ABI
Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:
- GNU ABI (using GCC)
i686-pc-windows-gnux86_64-pc-windows-gnu
- The MSVC ABI
i686-pc-windows-msvcx86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple> when
invoking x.py commands, or by copying the config.toml file (as described
in Installing From Source), and modifying the
build option under the [build] section.
Configure and Make
While it's not the recommended build system, this project also provides a
configure script and makefile (the latter of which just invokes x.py).
./configure
make && sudo make install
When using the configure script, the generated config.mk file may override the
config.toml file. To go back to the config.toml file, delete the generated
config.mk file.
Building Documentation
If you’d like to build the documentation, it’s almost the same:
./x.py doc
The generated documentation will appear under doc in the build directory for
the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be
build\x86_64-pc-windows-msvc\doc.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
| Platform / Architecture | x86 | x86_64 |
|---|---|---|
| Windows (7, 8, 10, ...) | ✓ | ✓ |
| Linux (kernel 2.6.32, glibc 2.11 or later) | ✓ | ✓ |
| macOS (10.7 Lion or later) | (*) | ✓ |
(*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11. Due to this decision from Apple, the targets are no longer useful to our users. Please read our blog post for more info.
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the rustc-dev-guide.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust programming language is an open source, community project governed by a core team. It is also sponsored by the Mozilla Foundation (“Mozilla”), which owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.