float types: move copysign, abs, signum to libcore These operations are explicitly specified to act "bitwise", i.e. they just act on the sign bit and do not even quiet signaling NaNs. We also list them as ["non-arithmetic operations"](https://doc.rust-lang.org/nightly/std/primitive.f32.html#nan-bit-patterns), and all the other non-arithmetic operations are in libcore. There's no reason to expect them to require any sort of runtime support, and from [these experiments](https://github.com/rust-lang/rust/issues/50145#issuecomment-997301250) it seems like LLVM indeed compiles them in a way that does not require any sort of runtime support. Nominating for `@rust-lang/libs-api` since this change takes immediate effect on stable. Part of https://github.com/rust-lang/rust/issues/50145. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.