* channel() - #[unstable]. This will likely remain forever
* sync_channel(n: int) - #[unstable with comment]. Concerns have ben raised
about the usage of the term "synchronous channel" because that generally only
applies to the case where n == 0. If n > 0 then these channels are often
referred to as buffered channels.
* Sender::send(), SyncSender::send(), Receiver::recv() - #[experimental]. These
functions directly violate the general guideline of not providing a failing
and non-failing variant. These functions were explicitly selected for being
excused from this guideline, but recent discussions have cast doubt on that
decision. These functions are #[experimental] for now until a decision is made
as they are candidates for removal.
* Sender::send_opt(), SyncSender::send_opt(), Receiver::recv_opt() - #[unstable
with a comment]. If the above no-`_opt` functions are removed, these functions
will be renamed to the non-`_opt` variants.
* SyncSender::try_send(), Receiver::try_recv() - #[unstable with a comment].
These return types of these functions to not follow general conventions. They
are consistent with the rest of the api, but not with the rest of the
libraries. Until their return types are nailed down, these functions are
#[unstable].
* Receiver::iter() - #[unstable]. This will likely remain forever.
* std::com::select - #[experimental]. The functionality is likely to remain in
some form forever, but it is highly unlikely to remain in its current form. It
is unknown how much breakage this will cause if and when the api is
redesigned, so the entire module and its components are all experimental.
* DuplexStream - #[deprecated]. This type is not composable with other channels
in terms of selection or other expected locations. It can also not be used
with ChanWriter and ChanReader, for example. Due to it being only lightly
used, and easily replaced with two channels, this type is being deprecated and
slated for removal.
* Clone for {,Sync}Sender - #[unstable]. This will likely remain forever.
|
||
|---|---|---|
| man | ||
| mk | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .mailmap | ||
| .travis.yml | ||
| AUTHORS.txt | ||
| configure | ||
| CONTRIBUTING.md | ||
| COPYRIGHT | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| Makefile.in | ||
| README.md | ||
| RELEASES.txt | ||
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
- Download a binary installer for your platform.
- Read the tutorial.
- Enjoy!
Note: Windows users can read the detailed getting started notes on the wiki.
Building from Source
-
Make sure you have installed the dependencies:
g++4.7 orclang++3.xpython2.6 or later (but not 3.x)perl5.0 or later- GNU
make3.81 or later curlgit
-
Download and build Rust:
You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O http://static.rust-lang.org/dist/rust-nightly.tar.gz $ tar -xzf rust-nightly.tar.gz $ cd rust-nightlyOr to build from the repo do:
$ git clone https://github.com/rust-lang/rust.git $ cd rustNow that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make installNote: You may need to use
sudo make installif you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefixargument toconfigure. Various other options are also supported, pass--helpfor more information on them.When complete,
make installwill place several programs into/usr/local/bin:rustc, the Rust compiler, andrustdoc, the API-documentation tool. system. -
Read the tutorial.
-
Enjoy!
Building on Windows
To easily build on windows we can use MSYS2:
-
Grab the latest MSYS2 installer and go through the installer.
-
Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.
$ pacman -S mingw-w64-i686-toolchain $ pacman -S base-devel -
With that now start
mingw32_shell.batfrom where you installed MSYS2 (i.e.C:\msys). -
From there just navigate to where you have Rust's source code, configure and build it:
$ ./configure --build=i686-pc-mingw32 $ make && make install
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, 8, Server 2008 R2), x86 only
- Linux (2.6.18 or later, various distributions), x86 and x86-64
- OSX 10.7 (Lion) or greater, x86 and x86-64
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is a lot more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.