Move `pal::env` to `std::sys::env_consts` Combine the `std::env::consts` platform implementations as a single file. Use the Unix file as the base, since it has 28 entries, and fold the 8 singleton platforms into it. The Unix file was roughly grouped into Linux, Apple, BSD, and everything else, roughly in alphabetical order. Alphabetically order them to make it easier to maintain and discard the Unix-specific groups to generalize it to all platforms. I'd prefer to have no fallback implementation, as I consider it a bug; however TEEOS, Trusty, and Xous have no definitions here. Since they otherwise have `pal` abstractions, that indicates that there are several platforms without `pal` abstractions which are also missing here. To support unsupported, create a little macro to handle the fallback case and not introduce ordering between the `cfg`s like `cfg_if!`. I've named the module `std::sys::env_consts`, because they are used in `std::env::consts` and I intend to use the name `std::sys::env` for the combination of `Args` and `Vars`. cc `@joboet` `@ChrisDenton` Tracked in #117276. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
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Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.