Previously, if you had a lot of inherent impl blocks on a type like:
struct Foo;
impl Foo { fn foo_1() {} }
...
impl Foo { fn foo_100_000() {} }
The compiler would be very slow at processing it, because
an internal algorithm would run in O(n^2), where n is the number
of impl blocks. Now, we add a new algorithm that allocates but
is faster asymptotically.
If there is an overlap between multiple impl blocks in terms of
identifiers, we still run a O(m^2) algorithm on groups of impl
blocks that have overlaps, but that m refers to the size of the
connected component, which is hopefully smaller than the n
that refers to the sum of all connected components.
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| src | ||
| Cargo.toml | ||
| README.md | ||
For high-level intro to how type checking works in rustc, see the type checking chapter of the rustc dev guide.