242 lines
9.7 KiB
Rust
242 lines
9.7 KiB
Rust
/// Custom code within the destructor.
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///
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/// When a value is no longer needed, Rust will run a "destructor" on that value.
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/// The most common way that a value is no longer needed is when it goes out of
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/// scope. Destructors may still run in other circumstances, but we're going to
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/// focus on scope for the examples here. To learn about some of those other cases,
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/// please see [the reference] section on destructors.
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///
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/// [the reference]: https://doc.rust-lang.org/reference/destructors.html
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///
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/// This destructor consists of two components:
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/// - A call to `Drop::drop` for that value, if this special `Drop` trait is implemented for its type.
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/// - The automatically generated "drop glue" which recursively calls the destructors
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/// of all the fields of this value.
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///
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/// As Rust automatically calls the destructors of all contained fields,
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/// you don't have to implement `Drop` in most cases. But there are some cases where
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/// it is useful, for example for types which directly manage a resource.
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/// That resource may be memory, it may be a file descriptor, it may be a network socket.
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/// Once a value of that type is no longer going to be used, it should "clean up" its
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/// resource by freeing the memory or closing the file or socket. This is
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/// the job of a destructor, and therefore the job of `Drop::drop`.
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///
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/// ## Examples
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///
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/// To see destructors in action, let's take a look at the following program:
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///
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/// ```rust
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/// struct HasDrop;
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///
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/// impl Drop for HasDrop {
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/// fn drop(&mut self) {
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/// println!("Dropping HasDrop!");
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/// }
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/// }
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///
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/// struct HasTwoDrops {
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/// one: HasDrop,
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/// two: HasDrop,
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/// }
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///
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/// impl Drop for HasTwoDrops {
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/// fn drop(&mut self) {
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/// println!("Dropping HasTwoDrops!");
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/// }
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/// }
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///
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/// fn main() {
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/// let _x = HasTwoDrops { one: HasDrop, two: HasDrop };
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/// println!("Running!");
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/// }
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/// ```
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///
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/// Rust will first call `Drop::drop` for `_x` and then for both `_x.one` and `_x.two`,
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/// meaning that running this will print
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///
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/// ```text
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/// Running!
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/// Dropping HasTwoDrops!
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/// Dropping HasDrop!
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/// Dropping HasDrop!
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/// ```
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///
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/// Even if we remove the implementation of `Drop` for `HasTwoDrop`, the destructors of its fields are still called.
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/// This would result in
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///
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/// ```test
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/// Running!
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/// Dropping HasDrop!
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/// Dropping HasDrop!
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/// ```
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///
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/// ## You cannot call `Drop::drop` yourself
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///
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/// Because `Drop::drop` is used to clean up a value, it may be dangerous to use this value after
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/// the method has been called. As `Drop::drop` does not take ownership of its input,
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/// Rust prevents misuse by not allowing you to call `Drop::drop` directly.
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///
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/// In other words, if you tried to explicitly call `Drop::drop` in the above example, you'd get a compiler error.
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///
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/// If you'd like to explicitly call the destructor of a value, [`mem::drop`] can be used instead.
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///
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/// [`mem::drop`]: drop
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///
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/// ## Drop order
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///
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/// Which of our two `HasDrop` drops first, though? For structs, it's the same
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/// order that they're declared: first `one`, then `two`. If you'd like to try
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/// this yourself, you can modify `HasDrop` above to contain some data, like an
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/// integer, and then use it in the `println!` inside of `Drop`. This behavior is
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/// guaranteed by the language.
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///
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/// Unlike for structs, local variables are dropped in reverse order:
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///
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/// ```rust
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/// struct Foo;
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///
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/// impl Drop for Foo {
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/// fn drop(&mut self) {
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/// println!("Dropping Foo!")
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/// }
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/// }
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///
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/// struct Bar;
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///
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/// impl Drop for Bar {
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/// fn drop(&mut self) {
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/// println!("Dropping Bar!")
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/// }
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/// }
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///
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/// fn main() {
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/// let _foo = Foo;
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/// let _bar = Bar;
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/// }
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/// ```
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///
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/// This will print
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///
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/// ```text
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/// Dropping Bar!
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/// Dropping Foo!
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/// ```
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///
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/// Please see [the reference] for the full rules.
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///
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/// [the reference]: https://doc.rust-lang.org/reference/destructors.html
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///
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/// ## `Copy` and `Drop` are exclusive
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///
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/// You cannot implement both [`Copy`] and `Drop` on the same type. Types that
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/// are `Copy` get implicitly duplicated by the compiler, making it very
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/// hard to predict when, and how often destructors will be executed. As such,
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/// these types cannot have destructors.
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///
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/// ## Drop check
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///
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/// Dropping interacts with the borrow checker in subtle ways: when a type `T` is being implicitly
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/// dropped as some variable of this type goes out of scope, the borrow checker needs to ensure that
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/// calling `T`'s destructor at this moment is safe. In particular, it also needs to be safe to
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/// recursively drop all the fields of `T`. For example, it is crucial that code like the following
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/// is being rejected:
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///
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/// ```compile_fail,E0597
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/// use std::cell::Cell;
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///
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/// struct S<'a>(Cell<Option<&'a S<'a>>>, Box<i32>);
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/// impl Drop for S<'_> {
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/// fn drop(&mut self) {
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/// if let Some(r) = self.0.get() {
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/// // Print the contents of the `Box` in `r`.
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/// println!("{}", r.1);
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/// }
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/// }
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/// }
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///
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/// fn main() {
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/// // Set up two `S` that point to each other.
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/// let s1 = S(Cell::new(None), Box::new(42));
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/// let s2 = S(Cell::new(Some(&s1)), Box::new(42));
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/// s1.0.set(Some(&s2));
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/// // Now they both get dropped. But whichever is the 2nd one
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/// // to be dropped will access the `Box` in the first one,
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/// // which is a use-after-free!
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/// }
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/// ```
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///
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/// The Nomicon discusses the need for [drop check in more detail][drop check].
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///
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/// To reject such code, the "drop check" analysis determines which types and lifetimes need to
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/// still be live when `T` gets dropped. The exact details of this analysis are not yet
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/// stably guaranteed and **subject to change**. Currently, the analysis works as follows:
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/// - If `T` has no drop glue, then trivially nothing is required to be live. This is the case if
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/// neither `T` nor any of its (recursive) fields have a destructor (`impl Drop`). [`PhantomData`],
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/// arrays of length 0 and [`ManuallyDrop`] are considered to never have a destructor, no matter
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/// their field type.
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/// - If `T` has drop glue, then, for all types `U` that are *owned* by any field of `T`,
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/// recursively add the types and lifetimes that need to be live when `U` gets dropped. The set of
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/// owned types is determined by recursively traversing `T`:
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/// - Recursively descend through `PhantomData`, `Box`, tuples, and arrays (excluding arrays of
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/// length 0).
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/// - Stop at reference and raw pointer types as well as function pointers and function items;
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/// they do not own anything.
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/// - Stop at non-composite types (type parameters that remain generic in the current context and
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/// base types such as integers and `bool`); these types are owned.
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/// - When hitting an ADT with `impl Drop`, stop there; this type is owned.
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/// - When hitting an ADT without `impl Drop`, recursively descend to its fields. (For an `enum`,
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/// consider all fields of all variants.)
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/// - Furthermore, if `T` implements `Drop`, then all generic (lifetime and type) parameters of `T`
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/// must be live.
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///
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/// In the above example, the last clause implies that `'a` must be live when `S<'a>` is dropped,
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/// and hence the example is rejected. If we remove the `impl Drop`, the liveness requirement
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/// disappears and the example is accepted.
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///
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/// There exists an unstable way for a type to opt-out of the last clause; this is called "drop
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/// check eyepatch" or `may_dangle`. For more details on this nightly-only feature, see the
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/// [discussion in the Nomicon][nomicon].
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///
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/// [`ManuallyDrop`]: crate::mem::ManuallyDrop
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/// [`PhantomData`]: crate::marker::PhantomData
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/// [drop check]: ../../nomicon/dropck.html
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/// [nomicon]: ../../nomicon/phantom-data.html#an-exception-the-special-case-of-the-standard-library-and-its-unstable-may_dangle
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#[lang = "drop"]
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#[stable(feature = "rust1", since = "1.0.0")]
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#[const_trait]
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#[rustc_const_unstable(feature = "const_destruct", issue = "133214")]
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pub trait Drop {
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/// Executes the destructor for this type.
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///
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/// This method is called implicitly when the value goes out of scope,
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/// and cannot be called explicitly (this is compiler error [E0040]).
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/// However, the [`mem::drop`] function in the prelude can be
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/// used to call the argument's `Drop` implementation.
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///
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/// When this method has been called, `self` has not yet been deallocated.
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/// That only happens after the method is over.
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/// If this wasn't the case, `self` would be a dangling reference.
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///
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/// # Panics
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///
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/// Implementations should generally avoid [`panic!`]ing, because `drop()` may itself be called
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/// during unwinding due to a panic, and if the `drop()` panics in that situation (a “double
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/// panic”), this will likely abort the program. It is possible to check [`panicking()`] first,
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/// which may be desirable for a `Drop` implementation that is reporting a bug of the kind
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/// “you didn't finish using this before it was dropped”; but most types should simply clean up
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/// their owned allocations or other resources and return normally from `drop()`, regardless of
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/// what state they are in.
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///
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/// Note that even if this panics, the value is considered to be dropped;
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/// you must not cause `drop` to be called again. This is normally automatically
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/// handled by the compiler, but when using unsafe code, can sometimes occur
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/// unintentionally, particularly when using [`ptr::drop_in_place`].
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///
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/// [E0040]: ../../error_codes/E0040.html
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/// [`panic!`]: crate::panic!
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/// [`panicking()`]: ../../std/thread/fn.panicking.html
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/// [`mem::drop`]: drop
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/// [`ptr::drop_in_place`]: crate::ptr::drop_in_place
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#[stable(feature = "rust1", since = "1.0.0")]
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fn drop(&mut self);
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}
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