This commit aims to prepare the `std::hash` module for alpha by formalizing its
current interface whileholding off on adding `#[stable]` to the new APIs. The
current usage with the `HashMap` and `HashSet` types is also reconciled by
separating out composable parts of the design. The primary goal of this slight
redesign is to separate the concepts of a hasher's state from a hashing
algorithm itself.
The primary change of this commit is to separate the `Hasher` trait into a
`Hasher` and a `HashState` trait. Conceptually the old `Hasher` trait was
actually just a factory for various states, but hashing had very little control
over how these states were used. Additionally the old `Hasher` trait was
actually fairly unrelated to hashing.
This commit redesigns the existing `Hasher` trait to match what the notion of a
`Hasher` normally implies with the following definition:
trait Hasher {
type Output;
fn reset(&mut self);
fn finish(&self) -> Output;
}
This `Hasher` trait emphasizes that hashing algorithms may produce outputs other
than a `u64`, so the output type is made generic. Other than that, however, very
little is assumed about a particular hasher. It is left up to implementors to
provide specific methods or trait implementations to feed data into a hasher.
The corresponding `Hash` trait becomes:
trait Hash<H: Hasher> {
fn hash(&self, &mut H);
}
The old default of `SipState` was removed from this trait as it's not something
that we're willing to stabilize until the end of time, but the type parameter is
always required to implement `Hasher`. Note that the type parameter `H` remains
on the trait to enable multidispatch for specialization of hashing for
particular hashers.
Note that `Writer` is not mentioned in either of `Hash` or `Hasher`, it is
simply used as part `derive` and the implementations for all primitive types.
With these definitions, the old `Hasher` trait is realized as a new `HashState`
trait in the `collections::hash_state` module as an unstable addition for
now. The current definition looks like:
trait HashState {
type Hasher: Hasher;
fn hasher(&self) -> Hasher;
}
The purpose of this trait is to emphasize that the one piece of functionality
for implementors is that new instances of `Hasher` can be created. This
conceptually represents the two keys from which more instances of a
`SipHasher` can be created, and a `HashState` is what's stored in a
`HashMap`, not a `Hasher`.
Implementors of custom hash algorithms should implement the `Hasher` trait, and
only hash algorithms intended for use in hash maps need to implement or worry
about the `HashState` trait.
The entire module and `HashState` infrastructure remains `#[unstable]` due to it
being recently redesigned, but some other stability decision made for the
`std::hash` module are:
* The `Writer` trait remains `#[experimental]` as it's intended to be replaced
with an `io::Writer` (more details soon).
* The top-level `hash` function is `#[unstable]` as it is intended to be generic
over the hashing algorithm instead of hardwired to `SipHasher`
* The inner `sip` module is now private as its one export, `SipHasher` is
reexported in the `hash` module.
And finally, a few changes were made to the default parameters on `HashMap`.
* The `RandomSipHasher` default type parameter was renamed to `RandomState`.
This renaming emphasizes that it is not a hasher, but rather just state to
generate hashers. It also moves away from the name "sip" as it may not always
be implemented as `SipHasher`. This type lives in the
`std::collections::hash_map` module as `#[unstable]`
* The associated `Hasher` type of `RandomState` is creatively called...
`Hasher`! This concrete structure lives next to `RandomState` as an
implemenation of the "default hashing algorithm" used for a `HashMap`. Under
the hood this is currently implemented as `SipHasher`, but it draws an
explicit interface for now and allows us to modify the implementation over
time if necessary.
There are many breaking changes outlined above, and as a result this commit is
a:
[breaking-change]
434 lines
12 KiB
Rust
434 lines
12 KiB
Rust
// Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Generic hashing support.
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//!
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//! This module provides a generic way to compute the hash of a value. The
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//! simplest way to make a type hashable is to use `#[derive(Hash)]`:
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//!
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//! # Examples
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//!
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//! ```rust
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//! use std::hash::{hash, Hash, SipHasher};
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//!
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//! #[derive(Hash)]
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//! struct Person {
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//! id: uint,
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//! name: String,
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//! phone: u64,
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//! }
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//!
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//! let person1 = Person { id: 5, name: "Janet".to_string(), phone: 555_666_7777 };
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//! let person2 = Person { id: 5, name: "Bob".to_string(), phone: 555_666_7777 };
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//!
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//! assert!(hash::<_, SipHasher>(&person1) != hash::<_, SipHasher>(&person2));
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//! ```
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//!
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//! If you need more control over how a value is hashed, you need to implement
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//! the trait `Hash`:
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//!
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//! ```rust
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//! use std::hash::{hash, Hash, Hasher, Writer, SipHasher};
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//!
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//! struct Person {
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//! id: uint,
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//! name: String,
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//! phone: u64,
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//! }
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//!
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//! impl<H: Hasher + Writer> Hash<H> for Person {
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//! fn hash(&self, state: &mut H) {
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//! self.id.hash(state);
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//! self.phone.hash(state);
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//! }
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//! }
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//!
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//! let person1 = Person { id: 5, name: "Janet".to_string(), phone: 555_666_7777 };
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//! let person2 = Person { id: 5, name: "Bob".to_string(), phone: 555_666_7777 };
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//!
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//! assert_eq!(hash::<_, SipHasher>(&person1), hash::<_, SipHasher>(&person2));
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//! ```
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#![unstable = "module was recently redesigned"]
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use default::Default;
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pub use self::sip::SipHasher;
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mod sip;
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/// A hashable type.
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///
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/// The `H` type parameter is an abstract hash state that is used by the `Hash`
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/// to compute the hash. Specific implementations of this trait may specialize
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/// for particular instances of `H` in order to be able to optimize the hashing
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/// behavior.
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#[cfg(stage0)]
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pub trait Hash<H> {
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/// Feeds this value into the state given, updating the hasher as necessary.
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fn hash(&self, state: &mut H);
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}
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/// A hashable type.
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///
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/// The `H` type parameter is an abstract hash state that is used by the `Hash`
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/// to compute the hash. Specific implementations of this trait may specialize
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/// for particular instances of `H` in order to be able to optimize the hashing
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/// behavior.
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#[cfg(not(stage0))]
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pub trait Hash<H: Hasher> {
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/// Feeds this value into the state given, updating the hasher as necessary.
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fn hash(&self, state: &mut H);
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}
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/// A trait which represents the ability to hash an arbitrary stream of bytes.
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pub trait Hasher {
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/// Result type of one run of hashing generated by this hasher.
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type Output;
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/// Resets this hasher back to its initial state (as if it were just
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/// created).
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fn reset(&mut self);
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/// Completes a round of hashing, producing the output hash generated.
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fn finish(&self) -> Self::Output;
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}
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/// A common bound on the `Hasher` parameter to `Hash` implementations in order
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/// to generically hash an aggregate.
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#[experimental = "this trait will likely be replaced by io::Writer"]
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#[allow(missing_docs)]
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pub trait Writer {
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fn write(&mut self, bytes: &[u8]);
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}
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/// Hash a value with the default SipHasher algorithm (two initial keys of 0).
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///
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/// The specified value will be hashed with this hasher and then the resulting
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/// hash will be returned.
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pub fn hash<T: Hash<H>, H: Hasher + Default>(value: &T) -> H::Output {
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let mut h: H = Default::default();
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value.hash(&mut h);
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h.finish()
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}
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//////////////////////////////////////////////////////////////////////////////
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#[cfg(stage0)]
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mod impls {
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use prelude::*;
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use borrow::{Cow, ToOwned};
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use intrinsics::TypeId;
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use mem;
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use super::{Hash, Writer};
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use num::Int;
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macro_rules! impl_hash {
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($ty:ident, $uty:ident) => {
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impl<S: Writer> Hash<S> for $ty {
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#[inline]
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fn hash(&self, state: &mut S) {
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let a: [u8; ::$ty::BYTES] = unsafe {
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mem::transmute((*self as $uty).to_le() as $ty)
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};
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state.write(a.as_slice())
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}
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}
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}
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}
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impl_hash! { u8, u8 }
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impl_hash! { u16, u16 }
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impl_hash! { u32, u32 }
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impl_hash! { u64, u64 }
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impl_hash! { uint, uint }
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impl_hash! { i8, u8 }
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impl_hash! { i16, u16 }
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impl_hash! { i32, u32 }
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impl_hash! { i64, u64 }
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impl_hash! { int, uint }
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impl<S: Writer> Hash<S> for bool {
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#[inline]
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fn hash(&self, state: &mut S) {
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(*self as u8).hash(state);
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}
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}
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impl<S: Writer> Hash<S> for char {
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#[inline]
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fn hash(&self, state: &mut S) {
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(*self as u32).hash(state);
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}
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}
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impl<S: Writer> Hash<S> for str {
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#[inline]
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fn hash(&self, state: &mut S) {
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state.write(self.as_bytes());
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0xffu8.hash(state)
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}
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}
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macro_rules! impl_hash_tuple {
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() => (
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impl<S> Hash<S> for () {
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#[inline]
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fn hash(&self, _state: &mut S) {}
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}
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);
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( $($name:ident)+) => (
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impl<S, $($name: Hash<S>),*> Hash<S> for ($($name,)*) {
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#[inline]
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#[allow(non_snake_case)]
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fn hash(&self, state: &mut S) {
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match *self {
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($(ref $name,)*) => {
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$(
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$name.hash(state);
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)*
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}
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}
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}
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}
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);
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}
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impl_hash_tuple! {}
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impl_hash_tuple! { A }
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impl_hash_tuple! { A B }
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impl_hash_tuple! { A B C }
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impl_hash_tuple! { A B C D }
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impl_hash_tuple! { A B C D E }
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impl_hash_tuple! { A B C D E F }
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impl_hash_tuple! { A B C D E F G }
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impl_hash_tuple! { A B C D E F G H }
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impl_hash_tuple! { A B C D E F G H I }
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impl_hash_tuple! { A B C D E F G H I J }
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impl_hash_tuple! { A B C D E F G H I J K }
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impl_hash_tuple! { A B C D E F G H I J K L }
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impl<S: Writer, T: Hash<S>> Hash<S> for [T] {
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#[inline]
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fn hash(&self, state: &mut S) {
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self.len().hash(state);
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for elt in self.iter() {
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elt.hash(state);
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}
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}
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}
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impl<'a, S, T: ?Sized + Hash<S>> Hash<S> for &'a T {
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#[inline]
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fn hash(&self, state: &mut S) {
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(**self).hash(state);
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}
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}
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impl<'a, S, T: ?Sized + Hash<S>> Hash<S> for &'a mut T {
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#[inline]
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fn hash(&self, state: &mut S) {
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(**self).hash(state);
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}
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}
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impl<S: Writer, T> Hash<S> for *const T {
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#[inline]
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fn hash(&self, state: &mut S) {
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// NB: raw-pointer Hash does _not_ dereference
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// to the target; it just gives you the pointer-bytes.
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(*self as uint).hash(state);
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}
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}
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impl<S: Writer, T> Hash<S> for *mut T {
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#[inline]
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fn hash(&self, state: &mut S) {
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// NB: raw-pointer Hash does _not_ dereference
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// to the target; it just gives you the pointer-bytes.
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(*self as uint).hash(state);
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}
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}
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impl<S: Writer> Hash<S> for TypeId {
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#[inline]
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fn hash(&self, state: &mut S) {
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self.hash().hash(state)
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}
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}
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impl<'a, T, B: ?Sized, S> Hash<S> for Cow<'a, T, B>
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where B: Hash<S> + ToOwned<T>
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{
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#[inline]
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fn hash(&self, state: &mut S) {
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Hash::hash(&**self, state)
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}
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}
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}
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#[cfg(not(stage0))]
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mod impls {
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use prelude::*;
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use borrow::{Cow, ToOwned};
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use intrinsics::TypeId;
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use mem;
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use super::{Hash, Writer, Hasher};
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use num::Int;
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macro_rules! impl_hash {
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($ty:ident, $uty:ident) => {
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impl<S: Writer + Hasher> Hash<S> for $ty {
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#[inline]
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fn hash(&self, state: &mut S) {
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let a: [u8; ::$ty::BYTES] = unsafe {
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mem::transmute((*self as $uty).to_le() as $ty)
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};
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state.write(a.as_slice())
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}
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}
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}
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}
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impl_hash! { u8, u8 }
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impl_hash! { u16, u16 }
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impl_hash! { u32, u32 }
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impl_hash! { u64, u64 }
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impl_hash! { uint, uint }
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impl_hash! { i8, u8 }
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impl_hash! { i16, u16 }
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impl_hash! { i32, u32 }
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impl_hash! { i64, u64 }
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impl_hash! { int, uint }
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impl<S: Writer + Hasher> Hash<S> for bool {
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#[inline]
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fn hash(&self, state: &mut S) {
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(*self as u8).hash(state);
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}
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}
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impl<S: Writer + Hasher> Hash<S> for char {
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#[inline]
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fn hash(&self, state: &mut S) {
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(*self as u32).hash(state);
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}
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}
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impl<S: Writer + Hasher> Hash<S> for str {
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#[inline]
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fn hash(&self, state: &mut S) {
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state.write(self.as_bytes());
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0xffu8.hash(state)
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}
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}
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macro_rules! impl_hash_tuple {
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() => (
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impl<S: Hasher> Hash<S> for () {
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#[inline]
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fn hash(&self, _state: &mut S) {}
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}
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);
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( $($name:ident)+) => (
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impl<S: Hasher, $($name: Hash<S>),*> Hash<S> for ($($name,)*) {
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#[inline]
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#[allow(non_snake_case)]
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fn hash(&self, state: &mut S) {
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match *self {
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($(ref $name,)*) => {
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$(
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$name.hash(state);
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)*
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}
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}
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}
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}
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);
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}
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impl_hash_tuple! {}
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impl_hash_tuple! { A }
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impl_hash_tuple! { A B }
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impl_hash_tuple! { A B C }
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impl_hash_tuple! { A B C D }
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impl_hash_tuple! { A B C D E }
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impl_hash_tuple! { A B C D E F }
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impl_hash_tuple! { A B C D E F G }
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impl_hash_tuple! { A B C D E F G H }
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impl_hash_tuple! { A B C D E F G H I }
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impl_hash_tuple! { A B C D E F G H I J }
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impl_hash_tuple! { A B C D E F G H I J K }
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impl_hash_tuple! { A B C D E F G H I J K L }
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impl<S: Writer + Hasher, T: Hash<S>> Hash<S> for [T] {
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#[inline]
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fn hash(&self, state: &mut S) {
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self.len().hash(state);
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for elt in self.iter() {
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elt.hash(state);
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}
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}
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}
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impl<'a, S: Hasher, T: ?Sized + Hash<S>> Hash<S> for &'a T {
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#[inline]
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fn hash(&self, state: &mut S) {
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(**self).hash(state);
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}
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}
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impl<'a, S: Hasher, T: ?Sized + Hash<S>> Hash<S> for &'a mut T {
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#[inline]
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fn hash(&self, state: &mut S) {
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(**self).hash(state);
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}
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}
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impl<S: Writer + Hasher, T> Hash<S> for *const T {
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#[inline]
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fn hash(&self, state: &mut S) {
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// NB: raw-pointer Hash does _not_ dereference
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// to the target; it just gives you the pointer-bytes.
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(*self as uint).hash(state);
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}
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}
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impl<S: Writer + Hasher, T> Hash<S> for *mut T {
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#[inline]
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fn hash(&self, state: &mut S) {
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// NB: raw-pointer Hash does _not_ dereference
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// to the target; it just gives you the pointer-bytes.
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(*self as uint).hash(state);
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}
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}
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impl<S: Writer + Hasher> Hash<S> for TypeId {
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#[inline]
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fn hash(&self, state: &mut S) {
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self.hash().hash(state)
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}
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}
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impl<'a, T, B: ?Sized, S: Hasher> Hash<S> for Cow<'a, T, B>
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where B: Hash<S> + ToOwned<T>
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{
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#[inline]
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fn hash(&self, state: &mut S) {
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Hash::hash(&**self, state)
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}
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}
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}
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