rust/src/libcore/hash/mod.rs
Alex Crichton 511f0b8a3d std: Stabilize the std::hash module
This commit aims to prepare the `std::hash` module for alpha by formalizing its
current interface whileholding off on adding `#[stable]` to the new APIs.  The
current usage with the `HashMap` and `HashSet` types is also reconciled by
separating out composable parts of the design. The primary goal of this slight
redesign is to separate the concepts of a hasher's state from a hashing
algorithm itself.

The primary change of this commit is to separate the `Hasher` trait into a
`Hasher` and a `HashState` trait. Conceptually the old `Hasher` trait was
actually just a factory for various states, but hashing had very little control
over how these states were used. Additionally the old `Hasher` trait was
actually fairly unrelated to hashing.

This commit redesigns the existing `Hasher` trait to match what the notion of a
`Hasher` normally implies with the following definition:

    trait Hasher {
        type Output;
        fn reset(&mut self);
        fn finish(&self) -> Output;
    }

This `Hasher` trait emphasizes that hashing algorithms may produce outputs other
than a `u64`, so the output type is made generic. Other than that, however, very
little is assumed about a particular hasher. It is left up to implementors to
provide specific methods or trait implementations to feed data into a hasher.

The corresponding `Hash` trait becomes:

    trait Hash<H: Hasher> {
        fn hash(&self, &mut H);
    }

The old default of `SipState` was removed from this trait as it's not something
that we're willing to stabilize until the end of time, but the type parameter is
always required to implement `Hasher`. Note that the type parameter `H` remains
on the trait to enable multidispatch for specialization of hashing for
particular hashers.

Note that `Writer` is not mentioned in either of `Hash` or `Hasher`, it is
simply used as part `derive` and the implementations for all primitive types.

With these definitions, the old `Hasher` trait is realized as a new `HashState`
trait in the `collections::hash_state` module as an unstable addition for
now. The current definition looks like:

    trait HashState {
        type Hasher: Hasher;
        fn hasher(&self) -> Hasher;
    }

The purpose of this trait is to emphasize that the one piece of functionality
for implementors is that new instances of `Hasher` can be created.  This
conceptually represents the two keys from which more instances of a
`SipHasher` can be created, and a `HashState` is what's stored in a
`HashMap`, not a `Hasher`.

Implementors of custom hash algorithms should implement the `Hasher` trait, and
only hash algorithms intended for use in hash maps need to implement or worry
about the `HashState` trait.

The entire module and `HashState` infrastructure remains `#[unstable]` due to it
being recently redesigned, but some other stability decision made for the
`std::hash` module are:

* The `Writer` trait remains `#[experimental]` as it's intended to be replaced
  with an `io::Writer` (more details soon).
* The top-level `hash` function is `#[unstable]` as it is intended to be generic
  over the hashing algorithm instead of hardwired to `SipHasher`
* The inner `sip` module is now private as its one export, `SipHasher` is
  reexported in the `hash` module.

And finally, a few changes were made to the default parameters on `HashMap`.

* The `RandomSipHasher` default type parameter was renamed to `RandomState`.
  This renaming emphasizes that it is not a hasher, but rather just state to
  generate hashers. It also moves away from the name "sip" as it may not always
  be implemented as `SipHasher`. This type lives in the
  `std::collections::hash_map` module as `#[unstable]`

* The associated `Hasher` type of `RandomState` is creatively called...
  `Hasher`! This concrete structure lives next to `RandomState` as an
  implemenation of the "default hashing algorithm" used for a `HashMap`. Under
  the hood this is currently implemented as `SipHasher`, but it draws an
  explicit interface for now and allows us to modify the implementation over
  time if necessary.

There are many breaking changes outlined above, and as a result this commit is
a:

[breaking-change]
2015-01-07 12:18:08 -08:00

434 lines
12 KiB
Rust

// Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Generic hashing support.
//!
//! This module provides a generic way to compute the hash of a value. The
//! simplest way to make a type hashable is to use `#[derive(Hash)]`:
//!
//! # Examples
//!
//! ```rust
//! use std::hash::{hash, Hash, SipHasher};
//!
//! #[derive(Hash)]
//! struct Person {
//! id: uint,
//! name: String,
//! phone: u64,
//! }
//!
//! let person1 = Person { id: 5, name: "Janet".to_string(), phone: 555_666_7777 };
//! let person2 = Person { id: 5, name: "Bob".to_string(), phone: 555_666_7777 };
//!
//! assert!(hash::<_, SipHasher>(&person1) != hash::<_, SipHasher>(&person2));
//! ```
//!
//! If you need more control over how a value is hashed, you need to implement
//! the trait `Hash`:
//!
//! ```rust
//! use std::hash::{hash, Hash, Hasher, Writer, SipHasher};
//!
//! struct Person {
//! id: uint,
//! name: String,
//! phone: u64,
//! }
//!
//! impl<H: Hasher + Writer> Hash<H> for Person {
//! fn hash(&self, state: &mut H) {
//! self.id.hash(state);
//! self.phone.hash(state);
//! }
//! }
//!
//! let person1 = Person { id: 5, name: "Janet".to_string(), phone: 555_666_7777 };
//! let person2 = Person { id: 5, name: "Bob".to_string(), phone: 555_666_7777 };
//!
//! assert_eq!(hash::<_, SipHasher>(&person1), hash::<_, SipHasher>(&person2));
//! ```
#![unstable = "module was recently redesigned"]
use default::Default;
pub use self::sip::SipHasher;
mod sip;
/// A hashable type.
///
/// The `H` type parameter is an abstract hash state that is used by the `Hash`
/// to compute the hash. Specific implementations of this trait may specialize
/// for particular instances of `H` in order to be able to optimize the hashing
/// behavior.
#[cfg(stage0)]
pub trait Hash<H> {
/// Feeds this value into the state given, updating the hasher as necessary.
fn hash(&self, state: &mut H);
}
/// A hashable type.
///
/// The `H` type parameter is an abstract hash state that is used by the `Hash`
/// to compute the hash. Specific implementations of this trait may specialize
/// for particular instances of `H` in order to be able to optimize the hashing
/// behavior.
#[cfg(not(stage0))]
pub trait Hash<H: Hasher> {
/// Feeds this value into the state given, updating the hasher as necessary.
fn hash(&self, state: &mut H);
}
/// A trait which represents the ability to hash an arbitrary stream of bytes.
pub trait Hasher {
/// Result type of one run of hashing generated by this hasher.
type Output;
/// Resets this hasher back to its initial state (as if it were just
/// created).
fn reset(&mut self);
/// Completes a round of hashing, producing the output hash generated.
fn finish(&self) -> Self::Output;
}
/// A common bound on the `Hasher` parameter to `Hash` implementations in order
/// to generically hash an aggregate.
#[experimental = "this trait will likely be replaced by io::Writer"]
#[allow(missing_docs)]
pub trait Writer {
fn write(&mut self, bytes: &[u8]);
}
/// Hash a value with the default SipHasher algorithm (two initial keys of 0).
///
/// The specified value will be hashed with this hasher and then the resulting
/// hash will be returned.
pub fn hash<T: Hash<H>, H: Hasher + Default>(value: &T) -> H::Output {
let mut h: H = Default::default();
value.hash(&mut h);
h.finish()
}
//////////////////////////////////////////////////////////////////////////////
#[cfg(stage0)]
mod impls {
use prelude::*;
use borrow::{Cow, ToOwned};
use intrinsics::TypeId;
use mem;
use super::{Hash, Writer};
use num::Int;
macro_rules! impl_hash {
($ty:ident, $uty:ident) => {
impl<S: Writer> Hash<S> for $ty {
#[inline]
fn hash(&self, state: &mut S) {
let a: [u8; ::$ty::BYTES] = unsafe {
mem::transmute((*self as $uty).to_le() as $ty)
};
state.write(a.as_slice())
}
}
}
}
impl_hash! { u8, u8 }
impl_hash! { u16, u16 }
impl_hash! { u32, u32 }
impl_hash! { u64, u64 }
impl_hash! { uint, uint }
impl_hash! { i8, u8 }
impl_hash! { i16, u16 }
impl_hash! { i32, u32 }
impl_hash! { i64, u64 }
impl_hash! { int, uint }
impl<S: Writer> Hash<S> for bool {
#[inline]
fn hash(&self, state: &mut S) {
(*self as u8).hash(state);
}
}
impl<S: Writer> Hash<S> for char {
#[inline]
fn hash(&self, state: &mut S) {
(*self as u32).hash(state);
}
}
impl<S: Writer> Hash<S> for str {
#[inline]
fn hash(&self, state: &mut S) {
state.write(self.as_bytes());
0xffu8.hash(state)
}
}
macro_rules! impl_hash_tuple {
() => (
impl<S> Hash<S> for () {
#[inline]
fn hash(&self, _state: &mut S) {}
}
);
( $($name:ident)+) => (
impl<S, $($name: Hash<S>),*> Hash<S> for ($($name,)*) {
#[inline]
#[allow(non_snake_case)]
fn hash(&self, state: &mut S) {
match *self {
($(ref $name,)*) => {
$(
$name.hash(state);
)*
}
}
}
}
);
}
impl_hash_tuple! {}
impl_hash_tuple! { A }
impl_hash_tuple! { A B }
impl_hash_tuple! { A B C }
impl_hash_tuple! { A B C D }
impl_hash_tuple! { A B C D E }
impl_hash_tuple! { A B C D E F }
impl_hash_tuple! { A B C D E F G }
impl_hash_tuple! { A B C D E F G H }
impl_hash_tuple! { A B C D E F G H I }
impl_hash_tuple! { A B C D E F G H I J }
impl_hash_tuple! { A B C D E F G H I J K }
impl_hash_tuple! { A B C D E F G H I J K L }
impl<S: Writer, T: Hash<S>> Hash<S> for [T] {
#[inline]
fn hash(&self, state: &mut S) {
self.len().hash(state);
for elt in self.iter() {
elt.hash(state);
}
}
}
impl<'a, S, T: ?Sized + Hash<S>> Hash<S> for &'a T {
#[inline]
fn hash(&self, state: &mut S) {
(**self).hash(state);
}
}
impl<'a, S, T: ?Sized + Hash<S>> Hash<S> for &'a mut T {
#[inline]
fn hash(&self, state: &mut S) {
(**self).hash(state);
}
}
impl<S: Writer, T> Hash<S> for *const T {
#[inline]
fn hash(&self, state: &mut S) {
// NB: raw-pointer Hash does _not_ dereference
// to the target; it just gives you the pointer-bytes.
(*self as uint).hash(state);
}
}
impl<S: Writer, T> Hash<S> for *mut T {
#[inline]
fn hash(&self, state: &mut S) {
// NB: raw-pointer Hash does _not_ dereference
// to the target; it just gives you the pointer-bytes.
(*self as uint).hash(state);
}
}
impl<S: Writer> Hash<S> for TypeId {
#[inline]
fn hash(&self, state: &mut S) {
self.hash().hash(state)
}
}
impl<'a, T, B: ?Sized, S> Hash<S> for Cow<'a, T, B>
where B: Hash<S> + ToOwned<T>
{
#[inline]
fn hash(&self, state: &mut S) {
Hash::hash(&**self, state)
}
}
}
#[cfg(not(stage0))]
mod impls {
use prelude::*;
use borrow::{Cow, ToOwned};
use intrinsics::TypeId;
use mem;
use super::{Hash, Writer, Hasher};
use num::Int;
macro_rules! impl_hash {
($ty:ident, $uty:ident) => {
impl<S: Writer + Hasher> Hash<S> for $ty {
#[inline]
fn hash(&self, state: &mut S) {
let a: [u8; ::$ty::BYTES] = unsafe {
mem::transmute((*self as $uty).to_le() as $ty)
};
state.write(a.as_slice())
}
}
}
}
impl_hash! { u8, u8 }
impl_hash! { u16, u16 }
impl_hash! { u32, u32 }
impl_hash! { u64, u64 }
impl_hash! { uint, uint }
impl_hash! { i8, u8 }
impl_hash! { i16, u16 }
impl_hash! { i32, u32 }
impl_hash! { i64, u64 }
impl_hash! { int, uint }
impl<S: Writer + Hasher> Hash<S> for bool {
#[inline]
fn hash(&self, state: &mut S) {
(*self as u8).hash(state);
}
}
impl<S: Writer + Hasher> Hash<S> for char {
#[inline]
fn hash(&self, state: &mut S) {
(*self as u32).hash(state);
}
}
impl<S: Writer + Hasher> Hash<S> for str {
#[inline]
fn hash(&self, state: &mut S) {
state.write(self.as_bytes());
0xffu8.hash(state)
}
}
macro_rules! impl_hash_tuple {
() => (
impl<S: Hasher> Hash<S> for () {
#[inline]
fn hash(&self, _state: &mut S) {}
}
);
( $($name:ident)+) => (
impl<S: Hasher, $($name: Hash<S>),*> Hash<S> for ($($name,)*) {
#[inline]
#[allow(non_snake_case)]
fn hash(&self, state: &mut S) {
match *self {
($(ref $name,)*) => {
$(
$name.hash(state);
)*
}
}
}
}
);
}
impl_hash_tuple! {}
impl_hash_tuple! { A }
impl_hash_tuple! { A B }
impl_hash_tuple! { A B C }
impl_hash_tuple! { A B C D }
impl_hash_tuple! { A B C D E }
impl_hash_tuple! { A B C D E F }
impl_hash_tuple! { A B C D E F G }
impl_hash_tuple! { A B C D E F G H }
impl_hash_tuple! { A B C D E F G H I }
impl_hash_tuple! { A B C D E F G H I J }
impl_hash_tuple! { A B C D E F G H I J K }
impl_hash_tuple! { A B C D E F G H I J K L }
impl<S: Writer + Hasher, T: Hash<S>> Hash<S> for [T] {
#[inline]
fn hash(&self, state: &mut S) {
self.len().hash(state);
for elt in self.iter() {
elt.hash(state);
}
}
}
impl<'a, S: Hasher, T: ?Sized + Hash<S>> Hash<S> for &'a T {
#[inline]
fn hash(&self, state: &mut S) {
(**self).hash(state);
}
}
impl<'a, S: Hasher, T: ?Sized + Hash<S>> Hash<S> for &'a mut T {
#[inline]
fn hash(&self, state: &mut S) {
(**self).hash(state);
}
}
impl<S: Writer + Hasher, T> Hash<S> for *const T {
#[inline]
fn hash(&self, state: &mut S) {
// NB: raw-pointer Hash does _not_ dereference
// to the target; it just gives you the pointer-bytes.
(*self as uint).hash(state);
}
}
impl<S: Writer + Hasher, T> Hash<S> for *mut T {
#[inline]
fn hash(&self, state: &mut S) {
// NB: raw-pointer Hash does _not_ dereference
// to the target; it just gives you the pointer-bytes.
(*self as uint).hash(state);
}
}
impl<S: Writer + Hasher> Hash<S> for TypeId {
#[inline]
fn hash(&self, state: &mut S) {
self.hash().hash(state)
}
}
impl<'a, T, B: ?Sized, S: Hasher> Hash<S> for Cow<'a, T, B>
where B: Hash<S> + ToOwned<T>
{
#[inline]
fn hash(&self, state: &mut S) {
Hash::hash(&**self, state)
}
}
}