TLS is not async-signal-safe, making its use in the signal handler used to detect stack overflows unsound (c.f. #133698). POSIX however lists two thread-specific identifiers that can be obtained in a signal handler: the current `pthread_t` and the address of `errno`. Since `pthread_equal` is not AS-safe, `pthread_t` should be considered opaque, so for our purposes, `&errno` is the only option. This however works nicely: we can use the address as a key into a map that stores information for each thread. This PR uses a `BTreeMap` protected by a spin lock to hold the guard page address and thread name and thus fixes #133698. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.