The previous implementation was inconsistent about transitions that apply for an init byte. For example, when answering a query, an init byte could use corresponding init transition. Init byte could also use uninit transition, but only when the corresponding init transition was absent. This behaviour was incompatible with DFA union construction. Define an uninit transition to match an uninit byte only and update implementation accordingly. To describe that `Tree::uninit` is valid for any value, build an automaton that accepts any byte value. Additionally, represent byte ranges uniformly as a pair of integers to avoid special case for uninit byte. |
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| CODE_OF_CONDUCT.md | ||
| configure | ||
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| COPYRIGHT | ||
| INSTALL.md | ||
| LICENSE-APACHE | ||
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| LICENSE-MIT | ||
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.