Add a rustc intrinsic `amdgpu_dispatch_ptr` to access the kernel dispatch packet on amdgpu. The HSA kernel dispatch packet contains important information like the launch size and workgroup size. The Rust intrinsic lowers to the `llvm.amdgcn.dispatch.ptr` LLVM intrinsic, which returns a `ptr addrspace(4)`, plus an addrspacecast to `addrspace(0)`, so it can be returned as a Rust reference. The returned pointer/reference is valid for the whole program lifetime, and is therefore `'static`. The return type of the intrinsic (`*const ()`) does not mention the struct so that rustc does not need to know the exact struct type. An alternative would be to define the struct as lang item or add a generic argument to the function. Short version: ```rust #[cfg(target_arch = "amdgpu")] pub fn amdgpu_dispatch_ptr() -> *const (); ``` |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.