rust/src/libstd/sys/common/helper_thread.rs
Aaron Turon a27fbac868 Revise std::thread API to join by default
This commit is part of a series that introduces a `std::thread` API to
replace `std::task`.

In the new API, `spawn` returns a `JoinGuard`, which by default will
join the spawned thread when dropped. It can also be used to join
explicitly at any time, returning the thread's result. Alternatively,
the spawned thread can be explicitly detached (so no join takes place).

As part of this change, Rust processes now terminate when the main
thread exits, even if other detached threads are still running, moving
Rust closer to standard threading models. This new behavior may break code
that was relying on the previously implicit join-all.

In addition to the above, the new thread API also offers some built-in
support for building blocking abstractions in user space; see the module
doc for details.

Closes #18000

[breaking-change]
2014-12-18 23:31:52 -08:00

139 lines
5 KiB
Rust

// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Implementation of the helper thread for the timer module
//!
//! This module contains the management necessary for the timer worker thread.
//! This thread is responsible for performing the send()s on channels for timers
//! that are using channels instead of a blocking call.
//!
//! The timer thread is lazily initialized, and it's shut down via the
//! `shutdown` function provided. It must be maintained as an invariant that
//! `shutdown` is only called when the entire program is finished. No new timers
//! can be created in the future and there must be no active timers at that
//! time.
use prelude::*;
use cell::UnsafeCell;
use mem;
use sync::{StaticMutex, StaticCondvar};
use rt;
use sys::helper_signal;
use thread::Thread;
/// A structure for management of a helper thread.
///
/// This is generally a static structure which tracks the lifetime of a helper
/// thread.
///
/// The fields of this helper are all public, but they should not be used, this
/// is for static initialization.
pub struct Helper<M> {
/// Internal lock which protects the remaining fields
pub lock: StaticMutex,
pub cond: StaticCondvar,
// You'll notice that the remaining fields are UnsafeCell<T>, and this is
// because all helper thread operations are done through &self, but we need
// these to be mutable (once `lock` is held).
/// Lazily allocated channel to send messages to the helper thread.
pub chan: UnsafeCell<*mut Sender<M>>,
/// OS handle used to wake up a blocked helper thread
pub signal: UnsafeCell<uint>,
/// Flag if this helper thread has booted and been initialized yet.
pub initialized: UnsafeCell<bool>,
/// Flag if this helper thread has shut down
pub shutdown: UnsafeCell<bool>,
}
impl<M: Send> Helper<M> {
/// Lazily boots a helper thread, becoming a no-op if the helper has already
/// been spawned.
///
/// This function will check to see if the thread has been initialized, and
/// if it has it returns quickly. If initialization has not happened yet,
/// the closure `f` will be run (inside of the initialization lock) and
/// passed to the helper thread in a separate task.
///
/// This function is safe to be called many times.
pub fn boot<T, F>(&'static self, f: F, helper: fn(helper_signal::signal, Receiver<M>, T)) where
T: Send,
F: FnOnce() -> T,
{
unsafe {
let _guard = self.lock.lock();
if !*self.initialized.get() {
let (tx, rx) = channel();
*self.chan.get() = mem::transmute(box tx);
let (receive, send) = helper_signal::new();
*self.signal.get() = send as uint;
let t = f();
Thread::spawn(move |:| {
helper(receive, rx, t);
let _g = self.lock.lock();
*self.shutdown.get() = true;
self.cond.notify_one()
}).detach();
rt::at_exit(move|:| { self.shutdown() });
*self.initialized.get() = true;
}
}
}
/// Sends a message to a spawned worker thread.
///
/// This is only valid if the worker thread has previously booted
pub fn send(&'static self, msg: M) {
unsafe {
let _guard = self.lock.lock();
// Must send and *then* signal to ensure that the child receives the
// message. Otherwise it could wake up and go to sleep before we
// send the message.
assert!(!self.chan.get().is_null());
(**self.chan.get()).send(msg);
helper_signal::signal(*self.signal.get() as helper_signal::signal);
}
}
fn shutdown(&'static self) {
unsafe {
// Shut down, but make sure this is done inside our lock to ensure
// that we'll always receive the exit signal when the thread
// returns.
let guard = self.lock.lock();
// Close the channel by destroying it
let chan: Box<Sender<M>> = mem::transmute(*self.chan.get());
*self.chan.get() = 0 as *mut Sender<M>;
drop(chan);
helper_signal::signal(*self.signal.get() as helper_signal::signal);
// Wait for the child to exit
while !*self.shutdown.get() {
self.cond.wait(&guard);
}
drop(guard);
// Clean up after ourselves
self.lock.destroy();
helper_signal::close(*self.signal.get() as helper_signal::signal);
*self.signal.get() = 0;
}
}
}