implement `va_arg` for `powerpc` tracking issue: https://github.com/rust-lang/rust/issues/44930 The llvm `va_arg` implementation is well-known to have serious limitations. Some planned changes to rust's `VaList` make it much more likely that LLVM miscompiles `va_arg`, so this PR adds support for the various powerpc targets. Now at least the targets that `core` has explicit support for will continue to work. For `powerpc` (the 32-bit variant) this implementation also fixes a bug where only up to 20 variadic arguments were supported. Locally (with qemu), these targets now pass the tests in https://github.com/rust-lang/rust/blob/master/tests/run-make/c-link-to-rust-va-list-fn/checkrust.rs. That test does not actually run for the powerpc targets in CI though. The implementation is based on clang: - handling of big endian architectures |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
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Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.