This feature is intended to provide expensive but thorough help for developers who have an unexpected `TypeId` value and need to determine what type it actually is. It causes `impl Debug for TypeId` to print the type name in addition to the opaque ID hash, and in order to do so, adds a name field to `TypeId`. The cost of this is the increased size of `TypeId` and the need to store type names in the binary; therefore, it is an optional feature. It may be enabled via `cargo -Zbuild-std -Zbuild-std-features=debug_typeid`. (Note that `-Zbuild-std-features` disables default features which you may wish to reenable in addition; see <https://doc.rust-lang.org/cargo/reference/unstable.html#build-std-features>.) Example usage and output: ``` fn main() { use std::any::{Any, TypeId}; dbg!(TypeId::of::<usize>(), drop::<usize>.type_id()); } ``` ``` TypeId::of::<usize>() = TypeId(0x763d199bccd319899208909ed1a860c6 = usize) drop::<usize>.type_id() = TypeId(0xe6a34bd13f8c92dd47806da07b8cca9a = core::mem::drop<usize>) ``` Also added feature declarations for the existing `debug_refcell` feature so it is usable from the `rust.std-features` option of `config.toml`. |
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| configure | ||
| CONTRIBUTING.md | ||
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| INSTALL.md | ||
| LICENSE-APACHE | ||
| license-metadata.json | ||
| LICENSE-MIT | ||
| README.md | ||
| RELEASES.md | ||
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.