coverage: Eliminate more counters by giving them to unreachable nodes When preparing a function's coverage counters and metadata during codegen, any part of the original coverage graph that was removed by MIR optimizations can be treated as having an execution count of zero. Somewhat counter-intuitively, if we give those unreachable nodes a _higher_ priority for receiving physical counters (instead of counter expressions), that ends up reducing the total number of physical counters needed. This works because if a node is unreachable, we don't actually create a physical counter for it. Instead that node gets a fixed zero counter, and any other node that would have relied on that physical counter in its counter expression can just ignore that term completely. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.