Don't create a top-level `true` directory when running UI tests The funny thing about writing `-Cincremental=true` is that it *does* enable incremental compilation ... using an incremental compilation dir of `./true`. And for UI tests, that ends up creating a `true` directory in the repository root, which is annoying. Fortunately, compiletest has an existing `//@ incremental` directive that takes care of creating an empty incremental directory, and passing it to `-Cincremental`. --- I have manually checked that reverting rust-lang/rust#146649 still causes the updated test to fail. |
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| CODE_OF_CONDUCT.md | ||
| configure | ||
| CONTRIBUTING.md | ||
| COPYRIGHT | ||
| INSTALL.md | ||
| LICENSE-APACHE | ||
| license-metadata.json | ||
| LICENSE-MIT | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| RELEASES.md | ||
| REUSE.toml | ||
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| rustfmt.toml | ||
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.