Discard LLVM modules earlier when performing ThinLTO
Currently ThinLTO is performed by first compiling all modules (and keeping them in memory), and then serializing them into ThinLTO buffers in a separate, synchronized step. Modules are later read back from ThinLTO buffers when running the ThinLTO optimization pipeline.
We can also find the following comment in `lto.rs`:
// FIXME: right now, like with fat LTO, we serialize all in-memory
// modules before working with them and ThinLTO. We really
// shouldn't do this, however, and instead figure out how to
// extract a summary from an in-memory module and then merge that
// into the global index. It turns out that this loop is by far
// the most expensive portion of this small bit of global
// analysis!
I don't think that what is suggested here is the right approach: One of the primary benefits of using ThinLTO over ordinary LTO is that it's not necessary to keep all the modules (merged or not) in memory for the duration of the linking step.
However, we currently don't really make use of this (at least for crate-local ThinLTO), because we keep all modules in memory until the start of the LTO step. This PR changes the implementation to instead perform the serialization into ThinLTO buffers directly after the initial optimization step.
Most of the changes here are plumbing to separate out fat and thin lto handling in `write.rs`, as these now use different intermediate artifacts. For fat lto this will be in-memory modules, for thin lto it will be ThinLTO buffers.
r? @alexcrichton
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The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Quick Start
Read "Installation" from The Book.
Building from Source
Building on *nix
-
Make sure you have installed the dependencies:
g++4.7 or later orclang++3.x or laterpython2.7 (but not 3.x)- GNU
make3.81 or later cmake3.4.3 or latercurlgit
-
Clone the source with
git:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ git submodule update --init --recursive --progress $ ./x.py build && sudo ./x.py installNote: Install locations can be adjusted by copying the config file from
./config.toml.exampleto./config.toml, and adjusting theprefixoption under[install]. Various other options, such as enabling debug information, are also supported, and are documented in the config file.When complete,
sudo ./x.py installwill place several programs into/usr/local/bin:rustc, the Rust compiler, andrustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.batormingw64_shell.batfrom wherever you installed MSYS2 (i.e.C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32ormsys2_shell.cmd -mingw64from the command line instead) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got git, python, # or CMake installed and in PATH you can remove them from this list. Note # that it is important that you do **not** use the 'python2' and 'cmake' # packages from the 'msys2' subsystem. The build has historically been known # to fail with these packages. $ pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python2 \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc -
Navigate to Rust's source code (or clone it), then build it:
$ ./x.py build && ./x.py install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2013
(or later) so rustc can use its linker. Make sure to check the “C++ tools”
option.
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
> python x.py build
Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
> CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
> python x.py build
Specifying an ABI
Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:
- GNU ABI (using GCC)
i686-pc-windows-gnux86_64-pc-windows-gnu
- The MSVC ABI
i686-pc-windows-msvcx86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple> when
invoking x.py commands, or by copying the config.toml file (as described
in Building From Source), and modifying the build option under the [build]
section.
Configure and Make
While it's not the recommended build system, this project also provides a
configure script and makefile (the latter of which just invokes x.py).
$ ./configure
$ make && sudo make install
When using the configure script, the generated config.mk file may override the
config.toml file. To go back to the config.toml file, delete the generated
config.mk file.
Building Documentation
If you’d like to build the documentation, it’s almost the same:
$ ./x.py doc
The generated documentation will appear under doc in the build directory for
the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be
build\x86_64-pc-windows-msvc\doc.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
| Platform / Architecture | x86 | x86_64 |
|---|---|---|
| Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
| Linux (2.6.18 or later) | ✓ | ✓ |
| OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs between 600MiB and 1.5GiB of RAM to build, depending on platform. If it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.
The rustc guide might be a good place to start if you want to find out how various parts of the compiler work.
Also, you may find the rustdocs for the compiler itself useful.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.