variadic functions: remove list of supported ABIs from error I think this list is problematic for multiple reasons: - It is bound to go out-of-date as it is in a very different place from where we actually define which functions support varagrs (`fn supports_varargs`). - Many of the ABIs we list only work on some targets; it makes no sense to mention "aapcs" as a possible ABI when building for x86_64. (This led to a lot of confusion in https://github.com/rust-lang/rust/issues/110505 where the author thought they should use "cdecl" and then were promptly told that "cdecl" is not a legal ABI on their target.) - Typically, when the programmer wrote `extern "foobar"`, it is because they need the "foobar" ABI. It is of little use to tell them that there are other ABIs with which varargs would work. Cc ``@workingjubilee`` |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.