The `Item` struct is 48 bytes and contains a `Box<ItemInner>`; `ItemInner` is 104 bytes. This is an odd arrangement. Normally you'd have one of the following. - A single large struct, which avoids the allocation for the `Box`, but can result in lots of wasted space in unused parts of a container like `Vec<Item>`, `HashSet<Item>`, etc. - Or, something like `struct Item(Box<ItemInner>)`, which requires the `Box` allocation but gives a very small Item size, which is good for containers like `Vec<Item>`. `Item`/`ItemInner` currently gets the worst of both worlds: it always requires a `Box`, but `Item` is also pretty big and so wastes space in containers. It would make sense to push it in one direction or the other. #138916 showed that the first option is a regression for rustdoc, so this commit does the second option, which improves speed and reduces memory usage. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.