Unity: Update Blender entries
Make pattern more explicit (include Assets directory prefix)
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1 changed files with 4 additions and 4 deletions
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@ -12,10 +12,6 @@
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# Memory Profiler generated files
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# MemoryCaptures can get excessive in size
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# They also could contain extremely sensitive data
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@ -82,6 +78,10 @@ tmpinst-dir.stamp
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# Crashlytics generated file
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crashlytics-build.properties
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# Blender generated backup files
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/[Aa]ssets/**/*.blend1
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/[Aa]ssets/**/*.blend1.meta
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# Addressables default ignores, before user customizations
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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