Unity: Update Blender entries

Make pattern more explicit (include Assets directory prefix)
This commit is contained in:
Habetdin 2025-09-30 01:49:29 +03:00
parent 9736528e3c
commit 7ad7f8e4b4

View file

@ -12,10 +12,6 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
@ -82,6 +78,10 @@ tmpinst-dir.stamp
# Crashlytics generated file
crashlytics-build.properties
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# Addressables default ignores, before user customizations
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example: